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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645654 times)

Okim

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3360 on: December 12, 2014, 10:14:10 AM »

Well, because of the last 5 pointless posts ate up the post about version release - here is a repost:

Quote
Ironclads 8.3 is ready: http://www.lordsofthestars.com/other/Sector/ironclads8.3.zip

Changelog:  http://www.lordsofthestars.com/other/Sector/readme.txt

Note that trade disruption events may be too frequent due to the amount of the hostile fleets added. I`ve tried to modify the values behind that event to reduce their frequency and somewhat stabilise the economy. This wasn`t tested very well.

Ne features (like planet scanning) weren`t tested enough as well and may be buggy.

Enjoy, report issues and bugs.

Maelstrom

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3361 on: December 12, 2014, 10:20:48 AM »

Sorry forgot to ask in the paragraph if that feature will be in ironclads but i think i didn't so it looked like off topic. I was curious to know since I know in the mod there are a lot of variants of ships and if this feature was in it could make the mod alot more fun!

Guess i forgot to actualy give a reason for asking that question which makes it look off topic I guess
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Leith

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3362 on: December 12, 2014, 10:52:12 AM »

Downloading as I type these words just to thank you for the hard work you have put into this mod for the past four years or so. Personally I cannot wait to meet the AI and the Marauders  8)
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Recklessimpulse

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3363 on: December 12, 2014, 11:00:42 AM »

I do have a balance question, based on 8.2. When I try to mine with zero skill points in the industrial section it is completely unprofitable, the sales of the ores never remotely came close to the cost of supplies to back to full readiness is this deliberate?
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Okim

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3364 on: December 12, 2014, 11:14:05 AM »

Ore mining (exactly ore one) is indeed not that profitable if you have a small mining fleet (just one miner). You`ll need to bring more miners and get an experienced crew as well as picking overmining to get good results.

Mining at start is good in Achiles and Lomonosov due to the presence of iceroid clusters and close proximity to the stations where you can dump the harvested volatiles. Lomonosov is, however, not safe for mining due to the pirate hideout present in the same rings as the iceroids :)

8.3 has improved yields from overmining, btw.

Maelstrom

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3365 on: December 12, 2014, 02:20:37 PM »

one really small question on editing the factions ships, what does the number 10 and 1 represents?

Spoiler
"isa2-frg-connecticut_variant":10,
[close]
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Okim

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3366 on: December 12, 2014, 02:34:36 PM »

Bonus to chances of selecting that particular variant. The larger the difference between two variants - the greater the chances for the one with the higher value to be picked.

Maelstrom

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3367 on: December 12, 2014, 02:43:30 PM »

Oh okay cool thanks :)
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Maelstrom

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3368 on: December 12, 2014, 04:22:22 PM »

Is there a way I can make the factions less OP when it comes to attacking one faction because at the moment if I attack free traders, they will put a bounty on me and then everysingle faction wants to kill me which I really don't like... Could you just add bribbing in a really quick update please, would make it much easier since you just need money to get to the point where you can finaly trade with a faction...
And how can I make station wrecks give as much things as in 8.2? I am trying to edit it in the jars but it is really, really complex... its like trying to read chinese... :(
« Last Edit: December 12, 2014, 04:32:10 PM by lilstrip »
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Darrow

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3369 on: December 12, 2014, 05:15:19 PM »

Okim are there any cheats or easy money techniques?

Just want to play around with some of the ships and have some fun.
Honestly don't have any time to start a campaign.


I remember a few versions ago you could raid the space stations for a bunch of hightech stuff and sell it off rinse and repeat. Doesn't appear to still be feasible, thanks.
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Nanao-kun

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3370 on: December 12, 2014, 05:17:20 PM »

Okim are there any cheats or easy money techniques?

Just want to play around with some of the ships and have some fun.
Honestly don't have any time to start a campaign.


I remember a few versions ago you could raid the space stations for a bunch of hightech stuff and sell it off rinse and repeat. Doesn't appear to still be feasible, thanks.
Have you tried using Console Commands?

http://fractalsoftworks.com/forum/index.php?topic=4106.0

It should be compatible.
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Darrow

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3371 on: December 12, 2014, 05:30:26 PM »

Okim are there any cheats or easy money techniques?

Just want to play around with some of the ships and have some fun.
Honestly don't have any time to start a campaign.


I remember a few versions ago you could raid the space stations for a bunch of hightech stuff and sell it off rinse and repeat. Doesn't appear to still be feasible, thanks.
Have you tried using Console Commands?

http://fractalsoftworks.com/forum/index.php?topic=4106.0

It should be compatible.

I have no idea how to use that exactly :/
Says it's all custom commands etc? How would I simply add cash?
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Nanao-kun

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3372 on: December 12, 2014, 05:37:18 PM »

I have no idea how to use that exactly :/
Says it's all custom commands etc? How would I simply add cash?
Look at the "Included Commands" spoiler.

Open the console command box and just type "addcredits 1000000" for a million credits. Without the quotations, of course.
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Toxcity

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3373 on: December 12, 2014, 06:36:06 PM »

lilstrip I would recommend searching for/ asking about, stuff in the Misc modding questions that are too minor to warrant their own thread thread, considering most of your questions are more general modding related.

On Topic:
The new changes in the log look great. Can't wait to try them.
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Okim

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3374 on: December 13, 2014, 12:12:05 AM »

Okim are there any cheats or easy money techniques?

Just want to play around with some of the ships and have some fun.
Honestly don't have any time to start a campaign.


I remember a few versions ago you could raid the space stations for a bunch of hightech stuff and sell it off rinse and repeat. Doesn't appear to still be feasible, thanks.

There are some easy to salvage places in the mod. The list below shows their locations.

Spoiler
Abandoned stations:
- Gladisar
- Darloth
- Vega
- Gianopolis
- Uomoz

Abandoned stations are the easiest and safest way to get something for sale (or even some weapons).

Space junk:
- Midline
- Gladisar
- Grant
- Barnard`s Star
- Gagarin`s Herritage
- Achiles
- Uomoz

Collectable junk is hidden in the junk rings that orbit destroyed stations or scrap yards. They are difficult to spot, but provide a couple of resources for sale.
[close]

Other than that i can`t recall anything legal in the mod that can allow you an easy start. You can edit 'rules.csv' and change any of the starting options to provide you money or whatever ship you wish. All options are located in the end of the file.
« Last Edit: December 13, 2014, 12:15:53 AM by Okim »
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