Okay thanks lol i wil reduce the amount of ideas lol. Was just coming to ask you a couple of questions on how to create a new star system to show up on the map, hes is what i added so far in the starmap text script:
Spoiler
{
"starSystemLocations":{
"barnard":[8000,2000],
"vega":[10000,7000],
"gagarin":[4000,4000],
"lomonosov":[1000,6000],
"shelezyaka":[6000,10000],
"grant":[11000,-3000],
"shington":[7000,-6000],
"argos":[10000,-7000],
"darloth":[15000,-5000],
"stroff":[4000,1000],
"nexus":[-3000,3000],
"procyon":[-8000,4000],
"uomoz":[-5000,8000],
"centronom":[3000,-4000],
"achiles":[-1000,-6000],
"gianopolis":[-5000,-5000],
"gladisar":[4000,-1000],
}
}
and here is what i put in the system
Spoiler
{
"starSystem":"stroff",
"markets":[
{
"entities":["kognak"],
"faction":"ISA",
"size":6,
"startingConditions":[
"population_6",
"jungle",
"regional_capital",
"volatiles_depot",
"electronics_complex",
"fabricator_complex",
"spaceport",
"depot",
],
},
{
"entities":["kognak_a", "kognak_a_station"],
"faction":"ISA",
"size":2,
"startingConditions":[
"population_3",
"uninhabitable",
"outpost",
"organics_complex",
"ore_refining_complex",
"autofac_heavy_industry",
],
},
{
"entities":["Kurxt"],
"faction":"pirates",
"size":10,
"startingConditions":[
"pirate_base",
],
},
],
}
I know i have to then modify the rest in the jar or at least thats what i believe from what i looked at but i have no idea how to setup the script for the system... could you just give me a exemple so i can check it out to see how it works because for me it shows up like this... Will give grant for exemple:
Spoiler
Êþº¾ 2
f ‰ Š ‹ Œ Ž
‘ Ž ’
“ ” ‹ • – —D Ž ˜ ™ š › œ ™ ž Ÿ C BÈ D»€ CH Ž ¡ ¢E;€ £ ¤ ¥C/ C EŒ ¦ §C4 B D;€ Bð ¨A C– Ap @ A Cp Ž © ªBH C¯ B´ Cz «B– ¬ ® ¯ Ž °Að C\ ± ² ³ ± ´ µB ¶ ·Cf
“ ¸ ¹ º » ¼C Eœ@ » ½ ¾ ¿ ¾ À ¾ Á Ž  Ž Ã Ä Å Æ Ç Ž È ± É Ê Ë ÌA B4 Í Î Ï Ð Ñ ™ Ò Ó Ô Õ Ö <init> ()V Code LineNumberTable LocalVariableTable this Ldata/scripts/world/ISA/Grant; generate ,(Lcom/fs/starfarer/api/campaign/SectorAPI;)V sector )Lcom/fs/starfarer/api/campaign/SectorAPI; system -Lcom/fs/starfarer/api/campaign/StarSystemAPI; hyper +Lcom/fs/starfarer/api/campaign/LocationAPI; star )Lcom/fs/starfarer/api/campaign/PlanetAPI; a1 a3 a2 a21 junk1 1Lcom/fs/starfarer/api/campaign/SectorEntityToken; junk2 junk3 jumpPoint ,Lcom/fs/starfarer/api/campaign/JumpPointAPI; orbit (Lcom/fs/starfarer/api/campaign/OrbitAPI; relay wrecks wrecks1
SourceFile
Grant.java g h Grant × Ø Ù #graphics/backgrounds/bg-03-iron.jpg Ú Û Ü java/awt/Color g Ý Þ ß à á â ã ä grant star_yellow å æ ç è é ê ë ß ì h hiram Hiram barren í î Barren ulysses Ulysses arid simpson Simpson sattelites_rsf ï ð stations_rsf orbital_junk_1 grant_junk1
Space Junk
space_junk neutral ñ ò ó ô õ rsf ö Ü grant_junk2 isa grant_junk3 ÷ ø grant_jump_point
Jump Point ù ú û ü ý þ ÿ h grant_relay Grant Communication Array
comm_relay ISA õ grant_derelict
Derelict Ship derelict grant_wrecks Station Wrecks
rsf_wrecks
illustrations
vacuum_colony
desert_moons_ruins
quartermaster data/scripts/world/ISA/Grant java/lang/Object 'com/fs/starfarer/api/campaign/SectorAPI createStarSystem A(Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/StarSystemAPI; +com/fs/starfarer/api/campaign/StarSystemAPI setBackgroundTextureFilename (Ljava/lang/String;)V (III)V
setLightColor (Ljava/awt/Color;)V com/fs/starfarer/api/Global getSector +()Lcom/fs/starfarer/api/campaign/SectorAPI;
getHyperspace -()Lcom/fs/starfarer/api/campaign/LocationAPI; initStar P(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI; 'com/fs/starfarer/api/campaign/PlanetAPI getSpec /()Lcom/fs/starfarer/api/campaign/PlanetSpecAPI; +com/fs/starfarer/api/campaign/PlanetSpecAPI setIconColor applySpecChanges addPlanet –(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/lang/String;Ljava/lang/String;FFFF)Lcom/fs/starfarer/api/campaign/PlanetAPI; addOrbitalJunk O(Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/lang/String;IFFFFFFFF)V addCustomEntity {(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken; /com/fs/starfarer/api/campaign/SectorEntityToken setCircularOrbitPointingDown 7(Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFF)V addTag
getFactory #()Lcom/fs/starfarer/api/FactoryAPI; com/fs/starfarer/api/FactoryAPI createJumpPoint R(Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/JumpPointAPI; createCircularOrbit ^(Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFF)Lcom/fs/starfarer/api/campaign/OrbitAPI; *com/fs/starfarer/api/campaign/JumpPointAPI setOrbit +(Lcom/fs/starfarer/api/campaign/OrbitAPI;)V setRelatedPlanet 4(Lcom/fs/starfarer/api/campaign/SectorEntityToken;)V %setStandardWormholeToHyperspaceVisual addEntity autogenerateHyperspaceJumpPoints (ZZ)V
getEntityById E(Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken; setCircularOrbit setInteractionImage '(Ljava/lang/String;Ljava/lang/String;)V ! e f g h i / *· ± j k l m n o i Š +¹ M,¹ ,» Y ÿ ÷ §· ¹ ¸ ¹
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I think it is compressed but i am not sure...
Okay thank for the info on how to upload it on the forum
will keep adding stuff and correcting overpowered thing to make it alot more balanced!