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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645472 times)

Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3315 on: December 05, 2014, 09:35:37 AM »

why is there alien-mothership in the player fleet file from 0.65a?

Probably because you`ve put it there and forgot about it? Current version of Ironclads is not that generous to a loosing player and provides them with the worst ship available - the FTG Courier.

BTW - that mothership will crash your game as there is no such variant in the mod 'alien_mothership'.

Yes I actualy realized I had accidentaly changed that when I was messing around in 0.62 and for some reason that document was file was opened. :P

fixed it

« Last Edit: December 05, 2014, 10:22:40 AM by lilstrip »
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Gabriel_Braun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3316 on: December 06, 2014, 01:40:12 AM »

My bad Okim, when it said 8.2 I assumed it was the same, not essentially 8.21 :D

Working now anyway, cheers!
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3317 on: December 06, 2014, 03:19:01 AM »

Glad you`ve resolved the issue.

A small progress update:

1. added Black Widows into the mod. They have a hideout somewhere near ISA/UIN space and spawn a limited raiding fleets.
2. replaced pirate/patrol generation system with my own. It now always tries to keep the specified amount of military fleets per faction including pirates so that you`ll have something to fire at. Numbers so far are set to 10 per system, but are distributed between stations/colonies at random.
3. added invasion fleets that are spawned in RSF/ISA territory and blockade random ISA/RSF colonies/stations. Fleets range in size from 200 to 300 points.

Cordacc

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3318 on: December 06, 2014, 11:23:24 AM »

Hi. I'm running linux. On running starsector.sh with just ironclads I get a fatal error.

This is just the copy of what was left in my command prompt when I got the error:
Spoiler
33710 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/evasive_maneuvering.png] as texture with id [graphics/icons/skills/evasive_maneuvering.png]
33725 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.78 MB of texture data so far
33725 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/evasive_maneuvering.png (using cast)
33726 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/helmsmanship.png] as texture with id [graphics/icons/skills/helmsmanship.png]
33742 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.80 MB of texture data so far
33742 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/helmsmanship.png (using cast)
33743 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/power_grid_manipulation.png] as texture with id [graphics/icons/skills/power_grid_manipulation.png]
33758 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.82 MB of texture data so far
33759 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/power_grid_manipulation.png (using cast)
33759 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/advanced_tactics.png] as texture with id [graphics/icons/skills/advanced_tactics.png]
33775 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.83 MB of texture data so far
33775 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/advanced_tactics.png (using cast)
33776 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/command_experience.png] as texture with id [graphics/icons/skills/command_experience.png]
33792 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.85 MB of texture data so far
33792 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/command_experience.png (using cast)
33793 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/fleet_logistics.png] as texture with id [graphics/icons/skills/fleet_logistics.png]
33808 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.86 MB of texture data so far
33808 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/fleet_logistics.png (using cast)
33809 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/gunnery_implants.png] as texture with id [graphics/icons/skills/gunnery_implants.png]
33825 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.88 MB of texture data so far
33825 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/gunnery_implants.png (using cast)
33825 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/applied_physics.png] as texture with id [graphics/icons/skills/applied_physics.png]
33842 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.89 MB of texture data so far
33842 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/applied_physics.png (using cast)
33842 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/flux_dynamics.png] as texture with id [graphics/icons/skills/flux_dynamics.png]
33858 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.91 MB of texture data so far
33858 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/flux_dynamics.png (using cast)
33859 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/computer_systems.png] as texture with id [graphics/icons/skills/computer_systems.png]
33875 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.92 MB of texture data so far
33875 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/computer_systems.png (using cast)
33875 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/construction.png] as texture with id [graphics/icons/skills/construction.png]
33891 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.94 MB of texture data so far
33892 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/construction.png (using cast)
33892 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/mechanical_engineering.png] as texture with id [graphics/icons/skills/mechanical_engineering.png]
33908 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.96 MB of texture data so far
33908 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/mechanical_engineering.png (using cast)
33909 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/field_repairs.png] as texture with id [graphics/icons/skills/field_repairs.png]
33925 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.97 MB of texture data so far
33925 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/field_repairs.png (using cast)
33925 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/navigation.png] as texture with id [graphics/icons/skills/navigation.png]
33942 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.99 MB of texture data so far
33942 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/navigation.png (using cast)
33942 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/mining.png] as texture with id [graphics/icons/skills/mining.png]
33958 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.00 MB of texture data so far
33958 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/mining.png (using cast)
33959 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/salvage.png] as texture with id [graphics/icons/skills/salvage.png]
33975 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.02 MB of texture data so far
33975 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/salvage.png (using cast)
33975 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_comm_relay.png] as texture with id [graphics/warroom/objective_comm_relay.png]
33992 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/deployables/mini_comm_relay.png] as texture with id [graphics/ships/deployables/mini_comm_relay.png]
34008 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.04 MB of texture data so far
34008 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/deployables/mini_comm_relay.png (using cast)
34008 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_nav_buoy.png] as texture with id [graphics/warroom/objective_nav_buoy.png]
34025 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/deployables/mini_navbeacon.png] as texture with id [graphics/ships/deployables/mini_navbeacon.png]
34041 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.06 MB of texture data so far
34041 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/deployables/mini_navbeacon.png (using cast)
34042 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_sensor_array.png] as texture with id [graphics/warroom/objective_sensor_array.png]
34058 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/deployables/mini_sensor_array.png] as texture with id [graphics/ships/deployables/mini_sensor_array.png]
34075 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.08 MB of texture data so far
34075 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/deployables/mini_sensor_array.png (using cast)
34075 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34091 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_jangala.png] as texture with id [graphics/stations/station_jangala.png]
34108 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
34125 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/junk_sheet00.png] as texture with id [graphics/stations/junk_sheet00.png]
34141 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.16 MB of texture data so far
34141 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/junk_sheet00.png (using cast)
34142 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
34158 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.17 MB of texture data so far
34158 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/entities/afield-icon.png (using cast)
34158 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/DeadRock.png] as texture with id [graphics/stations/DeadRock.png]
34175 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.50 MB of texture data so far
34175 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/DeadRock.png (using cast)
34175 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/asteroids.jpg] as texture with id [graphics/illustrations/asteroids.jpg]
34192 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34208 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/space_junk.png] as texture with id [graphics/stations/space_junk.png]
34225 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.58 MB of texture data so far
34225 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/space_junk.png (using cast)
34225 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34241 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34258 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-wreck-1.png] as texture with id [graphics/stations/station-rsf-wreck-1.png]
34274 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.92 MB of texture data so far
34275 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-wreck-1.png (using cast)
34275 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34291 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34308 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34325 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/stations-rsf.png] as texture with id [graphics/stations/stations-rsf.png]
34353 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.24 MB of texture data so far
34354 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/stations-rsf.png (using cast)
34355 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34358 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side05.png] as texture with id [graphics/stations/station_side05.png]
34374 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34391 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34408 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side04.png] as texture with id [graphics/stations/station_side04.png]
34424 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34441 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34458 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side02.png] as texture with id [graphics/stations/station_side02.png]
34475 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34491 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side02.png] as texture with id [graphics/stations/station_side02.png]
34508 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side02.png] as texture with id [graphics/stations/station_side02.png]
34524 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34541 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side00.png] as texture with id [graphics/stations/station_side00.png]
34558 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34574 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
34591 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/iceroids.png] as texture with id [graphics/stations/iceroids.png]
34608 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.32 MB of texture data so far
34608 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/iceroids.png (using cast)
34608 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/asteroids.jpg] as texture with id [graphics/illustrations/asteroids.jpg]
34624 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
34641 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/derelict.png] as texture with id [graphics/stations/derelict.png]
34657 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.40 MB of texture data so far
34658 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/derelict.png (using cast)
34658 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34674 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34691 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-aban-1.png] as texture with id [graphics/stations/station-rsf-aban-1.png]
34708 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.74 MB of texture data so far
34708 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-aban-1.png (using cast)
34708 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
34724 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/ministations_sheet00.png] as texture with id [graphics/stations/ministations_sheet00.png]
34741 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.82 MB of texture data so far
34741 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/ministations_sheet00.png (using cast)
34742 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34758 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side05.png] as texture with id [graphics/stations/station_side05.png]
34774 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34791 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/sattelites_rsf.png] as texture with id [graphics/stations/sattelites_rsf.png]
34807 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.90 MB of texture data so far
34807 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/sattelites_rsf.png (using cast)
34808 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/stations_rsf.png] as texture with id [graphics/stations/stations_rsf.png]
34824 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.98 MB of texture data so far
34824 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/stations_rsf.png (using cast)
34824 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34841 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side03.png] as texture with id [graphics/stations/station_side03.png]
34858 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34874 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/iceroids_sheet00.png] as texture with id [graphics/stations/iceroids_sheet00.png]
34891 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.07 MB of texture data so far
34891 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/iceroids_sheet00.png (using cast)
34891 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34907 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-4.png] as texture with id [graphics/stations/station-rsf-4.png]
34924 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.40 MB of texture data so far
34924 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-4.png (using cast)
34924 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34941 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_comm_relay.png] as texture with id [graphics/warroom/objective_comm_relay.png]
34957 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/com_relay.png] as texture with id [graphics/ships/com_relay.png]
34974 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34991 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35008 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_jangala.png] as texture with id [graphics/stations/station_jangala.png]
35025 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
35041 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35058 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-aban-1.png] as texture with id [graphics/stations/station-rsf-aban-1.png]
35074 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
35091 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35107 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-2.png] as texture with id [graphics/stations/station-rsf-2.png]
35124 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.73 MB of texture data so far
35124 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-2.png (using cast)
35124 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
35141 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35157 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_jangala.png] as texture with id [graphics/stations/station_jangala.png]
35174 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
35190 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
35207 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield.png] as texture with id [graphics/entities/afield.png]
35224 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.75 MB of texture data so far
35224 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/entities/afield.png (using cast)
35224 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/asteroids.jpg] as texture with id [graphics/illustrations/asteroids.jpg]
35241 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-intel.png] as texture with id [graphics/factions/xle-intel.png]
35257 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.77 MB of texture data so far
35257 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/xle-intel.png (using cast)
35257 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-intel.png] as texture with id [graphics/factions/xle-intel.png]
35274 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle.png] as texture with id [graphics/factions/xle.png]
35291 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/comms.png] as texture with id [graphics/icons/intel/comms.png]
35307 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/comms.png] as texture with id [graphics/icons/intel/comms.png]
35324 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35341 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.27 MB of texture data so far
35342 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/player_flag.png (using cast)
35342 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/secure_comms.png] as texture with id [graphics/icons/intel/secure_comms.png]
35358 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/secure_comms.png] as texture with id [graphics/icons/intel/secure_comms.png]
35374 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35391 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35407 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.28 MB of texture data so far
35407 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/intel/player.png (using cast)
35408 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35424 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35441 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/news.png] as texture with id [graphics/icons/intel/news.png]
35457 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.30 MB of texture data so far
35457 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/intel/news.png (using cast)
35458 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/news.png] as texture with id [graphics/icons/intel/news.png]
35474 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/neutral_traders.png] as texture with id [graphics/factions/neutral_traders.png]
35491 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35508 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35524 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35541 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-public.png] as texture with id [graphics/factions/uin-public.png]
35557 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.31 MB of texture data so far
35557 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/uin-public.png (using cast)
35558 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-public.png] as texture with id [graphics/factions/uin-public.png]
35574 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin.png] as texture with id [graphics/factions/uin.png]
35590 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-intel.png] as texture with id [graphics/factions/rsf-intel.png]
35607 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.33 MB of texture data so far
35607 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/rsf-intel.png (using cast)
35607 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-intel.png] as texture with id [graphics/factions/rsf-intel.png]
35624 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf.png] as texture with id [graphics/factions/rsf.png]
35640 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player_comm_sniffer.png] as texture with id [graphics/icons/intel/player_comm_sniffer.png]
35657 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.35 MB of texture data so far
35657 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/intel/player_comm_sniffer.png (using cast)
35657 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player_comm_sniffer.png] as texture with id [graphics/icons/intel/player_comm_sniffer.png]
35673 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35690 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-public.png] as texture with id [graphics/factions/rsf-public.png]
35707 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.36 MB of texture data so far
35707 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/rsf-public.png (using cast)
35707 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-public.png] as texture with id [graphics/factions/rsf-public.png]
35723 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf.png] as texture with id [graphics/factions/rsf.png]
35740 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-public.png] as texture with id [graphics/factions/xle-public.png]
35757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.38 MB of texture data so far
35757 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/xle-public.png (using cast)
35757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-public.png] as texture with id [graphics/factions/xle-public.png]
35774 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle.png] as texture with id [graphics/factions/xle.png]
35790 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-intel.png] as texture with id [graphics/factions/uin-intel.png]
35807 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.39 MB of texture data so far
35807 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/uin-intel.png (using cast)
35807 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-intel.png] as texture with id [graphics/factions/uin-intel.png]
35823 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/UIN.png] as texture with id [graphics/factions/UIN.png]
_xgeWireToEvent: Unknown extension 148, this should never happen.
_xgeWireToEvent: Unknown extension 148, this should never happen.
35856 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/factions/UIN.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/factions/UIN.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.A.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
[close]
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3319 on: December 06, 2014, 12:11:41 PM »

Seems that Linux tries to put all image files to CAPS resulting in file not found. Have no idea why this happens and how to fix this rather than manually rename all images with caps (uin.png to UIN.png).

Cordacc

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3320 on: December 06, 2014, 12:47:34 PM »

That's really unfortunate.
But if that's the case why does base starsector start perfectly fine. I don't think all of it's images are in caps.

I renamed uin.png to UIN.ong and got a new error:
Spoiler
26921 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/portraits/portrait_mercenary02.png] as texture with id [graphics/portraits/portrait_mercenary02.png]
26938 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 167.65 MB of texture data so far
26938 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/portraits/portrait_mercenary02.png (using cast)
26938 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/portraits/portrait_mercenary03.png] as texture with id [graphics/portraits/portrait_mercenary03.png]
26954 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 167.73 MB of texture data so far
26954 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/portraits/portrait_mercenary03.png (using cast)
26955 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin.png] as texture with id [graphics/factions/uin.png]
_xgeWireToEvent: Unknown extension 148, this should never happen.
_xgeWireToEvent: Unknown extension 148, this should never happen.
26980 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/factions/uin.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/factions/uin.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.A.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
[close]

So I just copied uin.png and renamed the new one to UIN.png and it started perfectly
« Last Edit: December 06, 2014, 10:17:10 PM by Cordacc »
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Toxcity

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3321 on: December 06, 2014, 07:17:48 PM »

1. added Black Widows into the mod. They have a hideout somewhere near ISA/UIN space and spawn a limited raiding fleets.
2. replaced pirate/patrol generation system with my own. It now always tries to keep the specified amount of military fleets per faction including pirates so that you`ll have something to fire at. Numbers so far are set to 10 per system, but are distributed between stations/colonies at random.
3. added invasion fleets that are spawned in RSF/ISA territory and blockade random ISA/RSF colonies/stations. Fleets range in size from 200 to 300 points.

Those additions sound great, can't wait to try them!

Also, have you thought about reintroducing some of the faction civilian ships as skins of the FTG ships (ships with one variant like the Tug)?
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Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3322 on: December 06, 2014, 07:51:07 PM »

Okim, i think I found a way it would be possible to make aliens spwan on the make, you know the names you put on the map like no man's land, well maybe you could make the game thing its a spawnpoint for the aliens.

Didn't really try it out but i looked up in the files on how it actualy worked and I am pretty sure it could but right now i am trying to find a way to basicly fix the market by playing with the mod for a extended amount of times and i discovered that if you have a big fleet, it is almost impossible at the moment to not go to war with a faction to now run out of money...

also you don't really have to reply if you don't want to :P
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Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3323 on: December 06, 2014, 10:40:31 PM »

Okay i change this version of ironclads massively, how do i make downloadable for other people?
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3324 on: December 06, 2014, 11:02:08 PM »

So I just copied uin.png and renamed the new one to UIN.png and it started perfectly

Two instances of uin.png in one folder? Linux does wonders, i guess.

I`ll check the files - probably there is somewhere 'UIN.png' being used as a flag file name, but i have no idea where it coul be.

Also, have you thought about reintroducing some of the faction civilian ships as skins of the FTG ships (ships with one variant like the Tug)?

For aesthetic reasons? May be i`ll do that at some point.

Okim, i think I found a way it would be possible to make aliens spwan on the make, you know the names you put on the map like no man's land, well maybe you could make the game thing its a spawnpoint for the aliens.

Well, this way was planned long ago and current AI-faction is using it, but in the future menace spawns will be more 'solid' and get their own custom entities.

No-offence meant, but - it would be great if you limit your suggestions amount somehow, please. Most of them are obvious and some even planned long ago. There is really little of something i`m not aware of modding-wise ;)

Okay i change this version of ironclads massively, how do i make downloadable for other people?

Pack everything into a zip and find a file host where to upload it. Note that your mod should have a unique name and description in modinfo.json. Don`t use just Ironclads texts as exact clones are confusing and misleading.
« Last Edit: December 06, 2014, 11:05:09 PM by Okim »
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00lewnor

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3325 on: December 07, 2014, 12:33:52 PM »

Attempted to interact with an asteroid cluster in the XLE system with the rock fly husk and the game crashed, didn't record the name of of the cluster.

Spoiler
5264309 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.AsteroidMining.optionSelected(AsteroidMining.java:131)
   at data.scripts.plugins.AsteroidMining.init(AsteroidMining.java:47)
   at com.fs.starfarer.ui.String.P.Óoo000(Unknown Source)
   at com.fs.starfarer.ui.String.P.<init>(Unknown Source)
   at com.fs.starfarer.ui.String.P.<init>(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3326 on: December 07, 2014, 02:02:29 PM »

Okay thanks lol i wil reduce the amount of ideas lol. Was just coming to ask you a couple of questions on how to create a new star system to show up on the map, hes is what i added so far in the starmap text script:
Spoiler
{
   "starSystemLocations":{

      "barnard":[8000,2000],
      "vega":[10000,7000],
      "gagarin":[4000,4000],
      "lomonosov":[1000,6000],
      "shelezyaka":[6000,10000],

      "grant":[11000,-3000],
      "shington":[7000,-6000],
      "argos":[10000,-7000],
      "darloth":[15000,-5000],
      "stroff":[4000,1000],
                
      "nexus":[-3000,3000],
      "procyon":[-8000,4000],
      "uomoz":[-5000,8000],

      "centronom":[3000,-4000],
      "achiles":[-1000,-6000],
      "gianopolis":[-5000,-5000],

      "gladisar":[4000,-1000],

      }
}
[close]

and here is what i put in the system

Spoiler
{
   "starSystem":"stroff",
   "markets":[
      {
         "entities":["kognak"],
         "faction":"ISA",
         "size":6,
         "startingConditions":[
            "population_6",
            "jungle",
            "regional_capital",
            "volatiles_depot",
            "electronics_complex",
            "fabricator_complex",
            "spaceport",
            "depot",
         ],
      },   

      {
         "entities":["kognak_a", "kognak_a_station"],
         "faction":"ISA",
         "size":2,
         "startingConditions":[
            "population_3",
            "uninhabitable",
            "outpost",
            "organics_complex",
            "ore_refining_complex",
            "autofac_heavy_industry",
         ],
      },         
      {
         "entities":["Kurxt"],
         "faction":"pirates",
         "size":10,
         "startingConditions":[
            "pirate_base",
         ],
      },
   ],


}
[close]

I know i have to then modify the rest in the jar or at least thats what i believe from what i looked at but i have no idea how to setup the script for the system... could you just give me a exemple so i can check it out to see how it works because for me it shows up like this... Will give grant for exemple:

Spoiler
Êþº¾   2
 f ‰ Š ‹ Œ  Ž  
  ‘ Ž ’
 “ ” ‹ • – —D   Ž ˜ ™ š › œ ™  ž Ÿ  C  BÈ  D»€ CH   Ž ¡ ¢E;€  £ ¤ ¥C/  C  EŒ   ¦ §C4  B   D;€ Bð   ¨A   C–  Ap  @   A   Cp   Ž © ªBH  C¯  B´  Cz   «B–   ¬ ­ ® ¯ Ž °Að  C\   ± ² ³ ± ´ µB   ¶ ·Cf  
 “ ¸ ¹ º » ¼C   Eœ@ » ½ ¾ ¿ ¾ À ¾ Á Ž  Ž Ã Ä Å Æ Ç Ž È ± É Ê Ë ÌA   B4   Í Î Ï Ð Ñ ™ Ò Ó Ô Õ Ö <init> ()V Code LineNumberTable LocalVariableTable this Ldata/scripts/world/ISA/Grant; generate ,(Lcom/fs/starfarer/api/campaign/SectorAPI;)V sector )Lcom/fs/starfarer/api/campaign/SectorAPI; system -Lcom/fs/starfarer/api/campaign/StarSystemAPI; hyper +Lcom/fs/starfarer/api/campaign/LocationAPI; star )Lcom/fs/starfarer/api/campaign/PlanetAPI; a1 a3 a2 a21 junk1 1Lcom/fs/starfarer/api/campaign/SectorEntityToken; junk2 junk3    jumpPoint ,Lcom/fs/starfarer/api/campaign/JumpPointAPI; orbit (Lcom/fs/starfarer/api/campaign/OrbitAPI; relay wrecks wrecks1
SourceFile
Grant.java g h Grant × Ø Ù #graphics/backgrounds/bg-03-iron.jpg Ú Û Ü java/awt/Color g Ý Þ ß à á â ã ä grant star_yellow å æ ç è é ê ë ß ì h hiram Hiram barren í î Barren ulysses Ulysses arid simpson Simpson sattelites_rsf ï ð stations_rsf orbital_junk_1 grant_junk1
Space Junk
space_junk neutral ñ ò ó ô õ rsf ö Ü grant_junk2 isa grant_junk3 ÷ ø grant_jump_point
Jump Point ù ú û ü ý þ ÿ   h   grant_relay Grant Communication Array
comm_relay ISA      õ grant_derelict
Derelict Ship derelict grant_wrecks Station Wrecks
rsf_wrecks
illustrations
vacuum_colony 
  desert_moons_ruins
quartermaster data/scripts/world/ISA/Grant java/lang/Object 'com/fs/starfarer/api/campaign/SectorAPI createStarSystem A(Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/StarSystemAPI; +com/fs/starfarer/api/campaign/StarSystemAPI setBackgroundTextureFilename (Ljava/lang/String;)V (III)V
setLightColor (Ljava/awt/Color;)V com/fs/starfarer/api/Global    getSector +()Lcom/fs/starfarer/api/campaign/SectorAPI;
getHyperspace -()Lcom/fs/starfarer/api/campaign/LocationAPI; initStar P(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI; 'com/fs/starfarer/api/campaign/PlanetAPI getSpec /()Lcom/fs/starfarer/api/campaign/PlanetSpecAPI; +com/fs/starfarer/api/campaign/PlanetSpecAPI setIconColor applySpecChanges    addPlanet –(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/lang/String;Ljava/lang/String;FFFF)Lcom/fs/starfarer/api/campaign/PlanetAPI; addOrbitalJunk O(Lcom/fs/starfarer/api/campaign/SectorEntityToken;Ljava/lang/String;IFFFFFFFF)V addCustomEntity {(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/SectorEntityToken; /com/fs/starfarer/api/campaign/SectorEntityToken setCircularOrbitPointingDown 7(Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFF)V addTag
getFactory #()Lcom/fs/starfarer/api/FactoryAPI; com/fs/starfarer/api/FactoryAPI createJumpPoint R(Ljava/lang/String;Ljava/lang/String;)Lcom/fs/starfarer/api/campaign/JumpPointAPI; createCircularOrbit ^(Lcom/fs/starfarer/api/campaign/SectorEntityToken;FFF)Lcom/fs/starfarer/api/campaign/OrbitAPI; *com/fs/starfarer/api/campaign/JumpPointAPI setOrbit +(Lcom/fs/starfarer/api/campaign/OrbitAPI;)V setRelatedPlanet 4(Lcom/fs/starfarer/api/campaign/SectorEntityToken;)V %setStandardWormholeToHyperspaceVisual    addEntity  autogenerateHyperspaceJumpPoints (ZZ)V
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???
I think it is compressed but i am not sure...

Okay thank for the info on how to upload it on the forum :P will keep adding stuff and correcting overpowered thing to make it alot more balanced!
« Last Edit: December 07, 2014, 02:08:16 PM by lilstrip »
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Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3327 on: December 07, 2014, 03:52:57 PM »

Attempted to interact with an asteroid cluster in the XLE system with the rock fly husk and the game crashed, didn't record the name of of the cluster.

Spoiler
5264309 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.AsteroidMining.optionSelected(AsteroidMining.java:131)
   at data.scripts.plugins.AsteroidMining.init(AsteroidMining.java:47)
   at com.fs.starfarer.ui.String.P.Óoo000(Unknown Source)
   at com.fs.starfarer.ui.String.P.<init>(Unknown Source)
   at com.fs.starfarer.ui.String.P.<init>(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Me too i found it yesterday and it did the same thing... also i don't know if it was discussed before but as soon as I touched one of the harvestable asteroid cluster in the same system my game crashed... could try to see what it is but its not my mod... :/
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3328 on: December 08, 2014, 02:02:56 AM »

Quote
Attempted to interact with an asteroid cluster in the XLE system with the rock fly husk and the game crashed, didn't record the name of of the cluster.

I think I found the broken cluster. Fixed.



As for the adding the systems to Ironclads - currently it is impossible to do. I will provide a SectorGen.java file in the next update to make it possible, but the next update also comes with automatically generated patrols being switched off entirely. So adding your own system will be much (MUCH) more difficult than simply copy/paste some already existing file and change planet/entity configuration in it.


Quote
Was just coming to ask you a couple of questions on how to create a new star system to show up on the map, hes is what i added so far in the starmap text script:


The modding forum has a lot of tutorials on how to do things (like adding systems, factions, ships, weapons, entities, dialogues, rules and etc). I strongly recommend you to read these and ask any questions in related threads.


Quote
I know i have to then modify the rest in the jar or at least thats what i believe from what i looked at but i have no idea how to setup the script for the system...

Jar is not s single file - it is a sort of an archive that contains 35+ scripts ~20 of which are used by systems. What a jar is and how to work with it you can also find in these tutorial threads.

Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3329 on: December 08, 2014, 02:13:24 AM »

You need to understand that modding a TOTAL CONVERSION MOD is the most difficult task among all possible modding things. Mostly because TC authors don`t take into account any user-friendliness or compatibility issues putting their own 'modding comfort' and mod`s stability/performance on top of things. I can open some ways to allow for modding of my mod, but I will never make things easier for others in the cost of losing any 'comfort' from my side ;)

SO - no modding of existing content like systems unless you know how to work with the JARs.
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