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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645452 times)

Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3300 on: December 03, 2014, 07:20:44 PM »

Thanks, i found the files and i learned so many things tonight! I made ISA and RSF much larger! Thanks for replying, the problem is i will have to make my own thread since it is off topic so wait for the week i will probably be ready to give the first 0.6.2a optimized version of ironclads by then since tonight i already finished most of the things i planned on doing!
« Last Edit: December 03, 2014, 07:22:17 PM by lilstrip »
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3301 on: December 04, 2014, 12:15:24 AM »

I was, but it seems moot as you removed most of your posts and made it hard to track what's being said, so now a few posts look out of place.

Okim, I haven't played your mod in months but I plan to start very soon with new pc instead of this old crappy laptop that crashes with OOM errors after a while of Ironclads. Was there a reason for the pirates losing their ships? Their signature black and red junkers have been replaced according to a friend, there is no longer a base ship for them as a makeshift capital. Looking a few pages back, you commented that pirates will only have destroyers as their best ships. Is that gonna be the done thing going forward? Or simply what will have to do until more ships have some pirate-y colours to them?

If the status quo is unchanged, I worry a little that the only source of big fleet action with a UIN or XLE start (they had neutrality with the empires last I played) will be Aliens unless one wishes to attack one of the big four. I'll probably be able to answer these questions myself by the end of tomorrow or the day after by simply playing and finding out, though.

Pirates. The plans are to have a generic pirate faction (the one we have now) and 4 distinctive pirate subfactions - Marauders (crancky scrap-built ships), Crimson Snakes (black-red-gold XLE ships), Blazing Skulls (brown-grey RSF ships with flame decals) and Black Widows (black-violet ISA/UIN ships). All 4 will get their own faction file, relationships with others and hideouts in some unclaimed systems. All 4 will raid nearby systems and trade with other pirate factions as well as with generic pirates. All the ships of these factions are better than the hull they are based on and to get these you`ll have to befriend that particular faction. Being popular among the generic pirates and other subfactions will help you with that.

UIN and XLE will get a vengeful enemy in the face of FFS. The last will get 4 colonies in 3 systems in the left lower corner of the map and will constantly raid their enemies. More so - they will be in good terms with pirates and will actively trade with them (Widows and Snakes in particular as they are the closest). There will not be an option to play as FFS, but starting as a pirate will make them neutral towards you (and worsening your relationship with XLE/UIN will slightly improve their opinion towards you. FFS will be the only source of Rock Blast drugs. More so - I`m planning to make them actually use the Rock Flies in their fleets.

ALIENS, AI and Rocks - as I wrote a page ago - these will get their specific spawns that eventually will end up being uber-ships which you`ll need to clear to end that particular menace. Rocks will probably get a couple of new variations (that will simulate their aging).

P.S.: the exact number of pirate factions may eventually be reduced.
« Last Edit: December 04, 2014, 12:18:20 AM by Okim »
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Nanao-kun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3302 on: December 04, 2014, 12:52:23 AM »

Pirates. The plans are to have a generic pirate faction (the one we have now) and 4 distinctive pirate subfactions - Marauders (crancky scrap-built ships), Crimson Snakes (black-red-gold XLE ships), Blazing Skulls (brown-grey RSF ships with flame decals) and Black Widows (black-violet ISA/UIN ships). All 4 will get their own faction file, relationships with others and hideouts in some unclaimed systems. All 4 will raid nearby systems and trade with other pirate factions as well as with generic pirates. All the ships of these factions are better than the hull they are based on and to get these you`ll have to befriend that particular faction. Being popular among the generic pirates and other subfactions will help you with that.

UIN and XLE will get a vengeful enemy in the face of FFS. The last will get 4 colonies in 3 systems in the left lower corner of the map and will constantly raid their enemies. More so - they will be in good terms with pirates and will actively trade with them (Widows and Snakes in particular as they are the closest). There will not be an option to play as FFS, but starting as a pirate will make them neutral towards you (and worsening your relationship with XLE/UIN will slightly improve their opinion towards you. FFS will be the only source of Rock Blast drugs. More so - I`m planning to make them actually use the Rock Flies in their fleets.

ALIENS, AI and Rocks - as I wrote a page ago - these will get their specific spawns that eventually will end up being uber-ships which you`ll need to clear to end that particular menace. Rocks will probably get a couple of new variations (that will simulate their aging).

P.S.: the exact number of pirate factions may eventually be reduced.
Based Okim!
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Gabriel_Braun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3303 on: December 04, 2014, 04:37:15 AM »

Okim;

I'm still getting crashes on performing safe salvage operations with missing ship configurations, have been working around it by saving before doing the interaction but it's still a nuisance-  happens even with no points dedicated to salvage ops so must be RNG issue?
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3304 on: December 04, 2014, 04:53:12 AM »

Can I see your error log, please?

Gabriel_Braun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3305 on: December 04, 2014, 02:07:24 PM »

Yeah...    Noob question though:  Where the hell is it saved? lol :D
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3306 on: December 04, 2014, 02:26:55 PM »

starsector_core/session.log

The THREAD5 block with an error and a few strings above it. Also make sure you are using the latest version (redownload and reinstall the mod just in case).

Nanao-kun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3307 on: December 04, 2014, 02:40:46 PM »

starsector_core/session.log

The THREAD5 block with an error and a few strings above it. Also make sure you are using the latest version (redownload and reinstall the mod just in case).
Isn't it called starsector.log?
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Maelstrom

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3308 on: December 04, 2014, 04:14:08 PM »

Spoiler

   },
   "fleetCompositions":{
      "start1":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[5, 10],
         "lyWorthOfFuel":[5, 10],
         "extraCrewPercent":[0, 10],
         "marinesPercent":[0, 0],
         "ships":{
            "alien-mothership":[0, 1],
         },
      },
      "start2":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[5, 10],
         "lyWorthOfFuel":[5, 10],
         "extraCrewPercent":[0, 10],
         "marinesPercent":[0, 0],
         "ships":{
            "alien-mothership":[0, 1],
         },
      },
      "shuttle":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[5, 10],
         "lyWorthOfFuel":[5, 10],
         "extraCrewPercent":[0, 10],
         "marinesPercent":[0, 0],
         "ships":{
            "alien-mothership":[0, 1],
         },
      
      },      
         
   },
}
[close]

why is there alien-mothership in the player fleet file from 0.65a?
« Last Edit: December 04, 2014, 04:16:13 PM by lilstrip »
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Nanao-kun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3309 on: December 04, 2014, 05:58:48 PM »

Spoiler

   },
   "fleetCompositions":{
      "start1":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[5, 10],
         "lyWorthOfFuel":[5, 10],
         "extraCrewPercent":[0, 10],
         "marinesPercent":[0, 0],
         "ships":{
            "alien-mothership":[0, 1],
         },
      },
      "start2":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[5, 10],
         "lyWorthOfFuel":[5, 10],
         "extraCrewPercent":[0, 10],
         "marinesPercent":[0, 0],
         "ships":{
            "alien-mothership":[0, 1],
         },
      },
      "shuttle":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[5, 10],
         "lyWorthOfFuel":[5, 10],
         "extraCrewPercent":[0, 10],
         "marinesPercent":[0, 0],
         "ships":{
            "alien-mothership":[0, 1],
         },
      
      },      
         
   },
}
[close]

why is there alien-mothership in the player fleet file from 0.65a?
Maybe the player is actually an alien spy! :D
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NightfallGemini

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3310 on: December 04, 2014, 10:39:35 PM »

Could it have been placed there with console commands?
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3311 on: December 04, 2014, 11:17:00 PM »

why is there alien-mothership in the player fleet file from 0.65a?

Probably because you`ve put it there and forgot about it? Current version of Ironclads is not that generous to a loosing player and provides them with the worst ship available - the FTG Courier.

BTW - that mothership will crash your game as there is no such variant in the mod 'alien_mothership'.

Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3312 on: December 04, 2014, 11:17:49 PM »

starsector_core/session.log

The THREAD5 block with an error and a few strings above it. Also make sure you are using the latest version (redownload and reinstall the mod just in case).
Isn't it called starsector.log?

Yeah, indeed it is starsector.log :)

Gabriel_Braun

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3313 on: December 05, 2014, 03:25:41 AM »

Can I see your error log, please?


Spoiler
229877 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [uin3-de-finland] not found!
java.lang.RuntimeException: Ship hull variant [uin3-de-finland] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÔØ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.plugins.IroncladsAdder.AddShips(IroncladsAdder.java:129)
   at data.scripts.plugins.StationWrecks.Salvage(StationWrecks.java:275)
   at data.scripts.plugins.StationWrecks.optionSelected(StationWrecks.java:188)
   at com.fs.starfarer.ui.String.P$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.String.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3314 on: December 05, 2014, 03:48:45 AM »

Redownload the archive as it seems you are using an original Ironclads 8.2 version. Current version should have this issue fixed.
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