Hi, everyone. I've been playing this mod for a while, and when I went to load my game this morning, it gave me a memory dump error. I followed the instructions posted for 64 bit systems, and now the game won't load at all. It won't even bring up the pre-game menu. There's almost no response to the click at all, even when I run it as an administrator. I should also note that I have used the latest version of Java, not version 6.
Thanks!
P.S. My system is fully capable, 16 GB RAM, 3 GB memory card, i7 processor
Hey Max,
I just got the game myself a week ago and been enjoying this mod too. I was actually knocking my head against the wall yesterday with the exact same problem when I stumbled on the the solution after reading your post. Figured as a fellow newb and non modder I'd share my solution.
I noticed that I had a different or perhaps newer version of Java when I was following the instructions for the 64x systems. Guessing the game works with Java6 only but not 7. Despite following the directions and download the right file, it seemed that Java6 can't overwrite Java7. Or there is something 7 adds that causing the problem. So I deleted Java from my comp and made sure that when following the instructions that it was a fresh install. Been playing problem free for 10 hours since.
My comp BTW is a 7 year old core duo on vista with 4gb's. So if my comp got fixed yours should be no problem. Hope that helps
~Bank
P.S. Okim this mod is awesome.... keep up the good work.
Well, that did it! Thanks a lot for the help.
Okim:
On a side note, this mod is extremely awesome. However, in my time playing, I've found ships with the Fortress Shield ship system to hugely overpowered. With the Finland destroyer, I can take on and defeat almost any other ship in one on one combat, including Battleships. I think it has to do with the fact there's no delay on being able to fire weapons once it's off, and when you flip it off, all weapons that have a charge up start charging and don't stop, even if you put the fortress shield back up. With particle pulse cannons and a 60 lber duel siege gun, I can fire a salvo at basically no cost to flux, even if I'm under a constant stream of fire, by double tapping F to turn them off for just a split second. Surprisingly, the AI is pretty good at it, too. To be honest, I enjoy the overpowered-ness of it, it makes it really fun for direct control. I just thought I'd mention it as a balance-ish issue.
There's also a single bug (I'm assuming) that I've noticed and been irritated by while playing. When under AI control, though they try to avoid them to a limited degree, will not put up shields to avoid taking damage from asteroids until AFTER they've collided with one. This has had some pretty bad implications, like my only frigate wing man early on crashing head first into a large asteroid and dealing hull damage to himself.
Anyway, those tiny things aside, it's been so much fun to play. I ran into and managed to defeat the alien mothership once, which was awesome, and was wondering if it is capturable.