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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645644 times)

Az the Squishy

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1815 on: October 08, 2013, 10:26:35 AM »

... I might just TRY to do that, I'll have to get permission from the athor of the mod though. He's he one that complied it an made it in the first place... hmm.

zeno0010

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1816 on: October 08, 2013, 11:36:06 AM »

loving the mod
« Last Edit: October 08, 2013, 11:38:52 AM by zeno0010 »
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Jeff

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1817 on: October 08, 2013, 05:29:40 PM »

Even with the compression enabled, my savegames become un-loadable after a little while. And with each new game requiring so much time spent clicking between 2 stations buying/selling weapons components @ a margin of 100cr a pop to be able to have the CR and skills to get a ship that won't be wrecked by the cheapest pirate frigate in seconds, I'm gonna have to come back to this mod later :/
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Darrow

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1818 on: October 08, 2013, 06:07:05 PM »

Loving the mod aswell.

Was finally able to to get going somewhat...

Completely skipped trading because it's just a long pointless process.. Got a Kinect weapon and just sat at 700 range punching freighters over and over again.


The mod for me atleast really seems to die down once I upgraded to the ships between 10k - 20k.

I've tried multiple ships and none of them are able to catch up to the freighters or are just at the 9burn speed so you can't catch them anymore.. you're still too weak to fight any real battles so I spend more time now trying to run into freighters than anything else.

Freighters in my opinion might need to be bumped down to 7-8 burn, the ships at the 10-20k range should be able to just outrun them.

Anyways love the Mod, just abit stale after the beginning, I'm sure it gets awesome with the higher tier ships.

Point being I guess it's more profitable to stick with the lower tier ships to gain cash? Simply because the ships from 10-20k range can't catch freighters which are the easiest source of income...
« Last Edit: October 08, 2013, 06:43:06 PM by Darrow »
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zeno0010

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1819 on: October 08, 2013, 07:06:15 PM »

wow yall are getting a tough time? i found it extremely easy since okim made a nice post about how to get started.....here ill detail what i did for my UIN campaign .

TRADING/EARLY STAGE
     I got my little courier shuttle and hightailed it to achiles star system. There you can buy low tech parts and sell it to a station in the same system and repeat forever. I did that until i bought a trio of micro-freighters. Then i repeated the process until my little micros couldent hold any more components in their compartments. Then i bought a trio of hammerhead freighters (two cargo-one passanger) and some UIN police escorts. Then i traversed the stars looking for free loot.

EXPLORATION/SALVAGE STAGE
     I got EXTREMELY rich off traversing the system and selling salvage off broken stations. I always brought the maximum crew for salvage and usually you get one of two options after choosing what kind of salvage operation you'll take. You can Take a ship before the broken stations collapse, or take all the loot inside(there's sometimes the option to just take the datacore and run off with cash but, i wanted the salvage for the rare weapons that are hard to find from some factions if your not joined with their cause". The loot gives you more money, but the ships are usually rare variants of the factions ships(especially the XLE ones).

     Specifically Laswis and Rexx systems have these broken stations (hah wrecks at rexx) but there's one INSIDE uin territory....somewhere i dont remember. these three stations alone will give you either 3 quick cash salvage runs, or an advanced destroyer/cruiser fleet of 3. also you get a TON of high tech components that make BANK when you sell them at a shipyard. Trading them for a premium is way better then just hawking them off.

COMBAT/RAIDING PHASE

     I put most of my skill points dedicated to the burn drive and the advanced optics modification to stack with the targeting core. My cruisers may crawl on the battle field but i at least can get to the battlefield and out range a mother ship.  i explored every star system before i made a dedicated attack fleet, although most of the reason i took so long starting combat was both because i wanted to see everywhere first, but also because it was a pain to find some favorite weapons of mine and i refuse to configure my ships out of my own custom variations. Now i just raid RSF attack fleets and uin carrier groups both out of hyperspace all day.

      You can do the whole "patient trading and eventually gathering enough crew and cargo space to go after broken stations to get rich" thing with any faction really. There are a generous amount of station wrecks out there for all factions. i skipped mining all together but ill pick it up next time. My point is if you know where to sell components and you have a bit of patience with the trading and salvage operations you will make bank to fund all your operations for the rest of the campaign.

Tip 1- if you pay the fee at a pirate station you can make even more money than you paid for or at least get some of it back by picking up the "jolly rogers" item and selling it to any security station in the trading screen.
« Last Edit: October 08, 2013, 07:43:00 PM by zeno0010 »
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zeno0010

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1820 on: October 08, 2013, 07:39:55 PM »

P.S- my heavy fleet now consists of a pair of Greece heavy cruisers (called "The Grand Phalanx" and " The Wall" respectively.) With nothing but bofors defense guns on the small mounts, 2 bofors defence batteries, a single rotary support cannon with two heavy beamers with an emp beam. They are equipped with advanced optics and a targeting core for MAXIMUM HEAVY BEAM SNIPING along with advanced turret gyros and expanded magazines.

I have a huge problem with fighters, for one i get that they have fuel and all and would hurt slamming into my shield and hull, but after their destroyed with that little explosion animation doesn't that mean the fuel and ammunition would be burned at least a bit. How much could the little things carry anyway. Their more a threat to me dead than alive since the guns stop firing at the debris flying at me.

There was one instance where a pirate sparker wing collided with my shields and did 2000's damage WITHOUT exploding each! they bounced off the shield and stood there taunting me to move foreward an inch so they could do more damage. Needless to say it put a damper on my day as the battle was tough enuf with fighters refusing to stay dead and come back in waves of flying suicide bombers even with my insane amount of PD.
« Last Edit: October 08, 2013, 07:42:03 PM by zeno0010 »
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Frosty939

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1821 on: October 08, 2013, 08:21:26 PM »

so how do you get capital ships? I've joined XLE and have been exploring/blowing up ransom ISA fleets for almost a year, checking back at the military station every month or so. But still i never see one there. I did the same thing with UIN for a little less than a year.

And the pirate fleets are all super small and hard to find. They never seem to use anything bigger than a light cruiser.

Am i bugged or is the RNG just *** me?
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Darrow

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1822 on: October 08, 2013, 08:28:49 PM »

wow yall are getting a tough time? i found it extremely easy since okim made a nice post about how to get started.....here ill detail what i did for my UIN campaign .

TRADING/EARLY STAGE
     I got my little courier shuttle and hightailed it to achiles star system. There you can buy low tech parts and sell it to a station in the same system and repeat forever. I did that until i bought a trio of micro-freighters. Then i repeated the process until my little micros couldent hold any more components in their compartments. Then i bought a trio of hammerhead freighters (two cargo-one passanger) and some UIN police escorts. Then i traversed the stars looking for free loot.

EXPLORATION/SALVAGE STAGE
     I got EXTREMELY rich off traversing the system and selling salvage off broken stations. I always brought the maximum crew for salvage and usually you get one of two options after choosing what kind of salvage operation you'll take. You can Take a ship before the broken stations collapse, or take all the loot inside(there's sometimes the option to just take the datacore and run off with cash but, i wanted the salvage for the rare weapons that are hard to find from some factions if your not joined with their cause". The loot gives you more money, but the ships are usually rare variants of the factions ships(especially the XLE ones).

     Specifically Laswis and Rexx systems have these broken stations (hah wrecks at rexx) but there's one INSIDE uin territory....somewhere i dont remember. these three stations alone will give you either 3 quick cash salvage runs, or an advanced destroyer/cruiser fleet of 3. also you get a TON of high tech components that make BANK when you sell them at a shipyard. Trading them for a premium is way better then just hawking them off.

COMBAT/RAIDING PHASE

     I put most of my skill points dedicated to the burn drive and the advanced optics modification to stack with the targeting core. My cruisers may crawl on the battle field but i at least can get to the battlefield and out range a mother ship.  i explored every star system before i made a dedicated attack fleet, although most of the reason i took so long starting combat was both because i wanted to see everywhere first, but also because it was a pain to find some favorite weapons of mine and i refuse to configure my ships out of my own custom variations. Now i just raid RSF attack fleets and uin carrier groups both out of hyperspace all day.

      You can do the whole "patient trading and eventually gathering enough crew and cargo space to go after broken stations to get rich" thing with any faction really. There are a generous amount of station wrecks out there for all factions. i skipped mining all together but ill pick it up next time. My point is if you know where to sell components and you have a bit of patience with the trading and salvage operations you will make bank to fund all your operations for the rest of the campaign.

Tip 1- if you pay the fee at a pirate station you can make even more money than you paid for or at least get some of it back by picking up the "jolly rogers" item and selling it to any security station in the trading screen.

You make it sound really easy haha. I didn't know about the station wrecks and what not? Mind going into further details about what you do to find them and what kind of fleet I should have prior? Also you said they give you ships from them...?
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zeno0010

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1823 on: October 08, 2013, 09:36:31 PM »

well **** My save game got crashed so i dont have a convinient reference for you two to awnser your questions with. Ill make a new profile right now and post screenshots and stuff about stations. Hope you dont mind a long detailed post okim =3. fair warning. Anyway in the mean time ill just leave this here

178699 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Irena_3784547052413990730\descriptor.xml]
181766 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading C:\Users\Owner\Desktop\Starwhatever\Starsector\starsector-core\..\saves\save_Irena_3784547052413990730...
285594 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
285619 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Java heap space
java.lang.OutOfMemoryError: Java heap space
   at java.util.ArrayList.<init>(ArrayList.java:112)
   at java.util.ArrayList.<init>(ArrayList.java:119)
   at java.util.regex.Pattern.split(Pattern.java:996)
   at java.lang.String.split(String.java:2292)
   at java.lang.String.split(String.java:2334)
   at com.fs.starfarer.campaign.save.E.unmarshal(Unknown Source)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
« Last Edit: October 08, 2013, 09:40:01 PM by zeno0010 »
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zeno0010

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1824 on: October 08, 2013, 09:38:44 PM »

well for mr. frosty939, travel to the star sector "midlane" There should be some pirate armadas there for you to fight. there was for me anyway and as for capital ships mine were actually in great abundance so....idk. (thers a station wreck there too =3).

Now off to work on to that station wreck guide......
« Last Edit: October 08, 2013, 09:42:13 PM by zeno0010 »
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Jonlissla

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1825 on: October 08, 2013, 09:51:52 PM »

Even with the compression enabled, my savegames become un-loadable after a little while. And with each new game requiring so much time spent clicking between 2 stations buying/selling weapons components @ a margin of 100cr a pop to be able to have the CR and skills to get a ship that won't be wrecked by the cheapest pirate frigate in seconds, I'm gonna have to come back to this mod later :/
well **** My save game got crashed so i dont have a convinient reference for you two to awnser your questions with. Ill make a new profile right now and post screenshots and stuff about stations. Hope you dont mind a long detailed post okim =3. fair warning. Anyway in the mean time ill just leave this here

I will quote OP;

Quote
WARNING! For proper work of this mod you need to set save compression to TRUE in data/configs/settings file. Save file that this mod generates otherwise may become corrupted due to it`s size.

WARNING!You should also change all '512' values to '1024' in vmparams file located in Starsector core folder (use any text editor to open it), otherwise you may still encounter problems with savegames.

Loading a game while playing might also cause the game to run out of memory, so your best bet is to save and exit and then reload.
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Okim

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1826 on: October 08, 2013, 10:01:11 PM »

Yep. I too get out of memory when i load a game after playing for a long period of time. Relaunching the game does help. That seems to be normal and surely will get stabilized once core game will expand its systems further.

As i siad - the next update will have an additional option for player creation that will allow players to get a slightly easier start. It will also have better chances for weapons and ships at military, security and trading stations.

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1827 on: October 08, 2013, 10:05:21 PM »

so how do you get capital ships? I've joined XLE and have been exploring/blowing up ransom ISA fleets for almost a year, checking back at the military station every month or so. But still i never see one there. I did the same thing with UIN for a little less than a year.

And the pirate fleets are all super small and hard to find. They never seem to use anything bigger than a light cruiser.

Am i bugged or is the RNG just *** me?

Bad luck, that`s for sure, but i`ll force-add a cruiser or even BB to all military stations just in case.

Explore the sector. There are 30 systems and at least 10 of them have something to salvage/explore. This exploration part will grow further once i add planetary surveys in the mod.

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1828 on: October 08, 2013, 10:08:47 PM »

Quote
There was one instance where a pirate sparker wing collided with my shields and did 2000's damage WITHOUT exploding each! they bounced off the shield and stood there taunting me to move foreward an inch so they could do more damage. Needless to say it put a damper on my day as the battle was tough enuf with fighters refusing to stay dead and come back in waves of flying suicide bombers even with my insane amount of PD.

Ok. I`ll make a script that destroys 50% of fighter husk. At least i`ll try to do that.

zeno0010

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Re: Project Ironclads, version 6.21a (0.6.1a)
« Reply #1829 on: October 08, 2013, 10:29:38 PM »

OKAY here ya go darrow.

     I started as uin blah blah blah, got money by traveling to Achiles system and trading low tech components from the orbital factory to the security station, yada yada yada. Until i made enough bank to hire 100 crew members and 3 large freighters



     NOW here's the meat. I went to the neighboring "solarin" system and theirs some station wrecks there! i went to it.



   Now after confronting the station your are given these three options



     From top to bottom determines how much crew you may lose during the salvaging. Top is the highest cost but most loot, last choice is the least costly but with less rewards. I always choose the top choice, Nothing ventured nothing gained. After your choice  you get this screen.



OK so ive found alot of low tech components and high tech components at the cost of 54 crew members. (thats why i bring so many.) Now i have a choice to Get even more swag in the form of advanced weapons and supplies, Or a ship. Here are the two results. (sometimes theres an 3 option to extract a raw datacore which lets you join whatever military you want)-as corrected by okim

the swag


 
or the ship.


if you ask me to go into MORE detail ill punch you.





« Last Edit: October 08, 2013, 11:29:43 PM by zeno0010 »
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