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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645481 times)

silentstormpt

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1530 on: September 19, 2013, 05:49:11 AM »

Heres the old Dawn of Victory star map, it was surprisingly close to what Okim was doing, but with somewhat different main factions and a nuclear wasted Earth (Sol system) due to a forced immigration:

Image too big to be posted here...
« Last Edit: September 19, 2013, 06:07:05 AM by silentstormpt »
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Gabriel_Braun

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1531 on: September 19, 2013, 06:03:06 AM »

Will we find a forgotten great library in Lazwiz? :D
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Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1532 on: September 19, 2013, 06:04:18 AM »

Wow, clicking that big link outright crashed Firefox. Didn't even get to see how big it was.
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1533 on: September 19, 2013, 06:07:05 AM »

Uomoz? Zaphide? Stormpt? Rex? I wan' a system name. ;~;

Silver or Silence? :)


Taverius

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1534 on: September 19, 2013, 06:07:46 AM »

Its a little weird seeing Barnad's Star not being the second-closest to Sol after Centauri alpha/beta/gamma ... I guess distances in Hyperspace are not related to real space?
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No faction is truly established without a themed Buffalo (TAG) variant.

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1535 on: September 19, 2013, 06:09:47 AM »

That`s 2d map out there. Its difficult to make all 3d locations on it. Vega and Procyon should also be in different places.

Who cares actually? :)

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1536 on: September 19, 2013, 06:10:42 AM »

Will we find a forgotten great library in Lazwiz? :D

Yeah, some kind of an expensive loot you`ll be able to salvage there.

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1537 on: September 19, 2013, 06:11:40 AM »

Heres the old Dawn of Victory star map, it was surprisingly close to what Okim was doing, but with somewhat different main factions and a nuclear wasted Earth (Sol system) due to a forced immigration:

Image too big to be posted here...

That`s a freakingly HUGE map there... I can`t even dream to make at least 20% of it :)

silentstormpt

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1538 on: September 19, 2013, 06:14:02 AM »

Heres the old Dawn of Victory star map, it was surprisingly close to what Okim was doing, but with somewhat different main factions and a nuclear wasted Earth (Sol system) due to a forced immigration:

Image too big to be posted here...

That`s a freakingly HUGE map there... I can`t even dream to make at least 20% of it :)

SC2 map is actually bigger, around 500+ star systems i need to add onto the mod, sigh....
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1539 on: September 19, 2013, 06:14:30 AM »

Forgot to mention - every single system out there (in Ironclads) will have its own background image.

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1540 on: September 19, 2013, 06:16:08 AM »

Heres the old Dawn of Victory star map, it was surprisingly close to what Okim was doing, but with somewhat different main factions and a nuclear wasted Earth (Sol system) due to a forced immigration:

Image too big to be posted here...

That`s a freakingly HUGE map there... I can`t even dream to make at least 20% of it :)

SC2 map is actually bigger, around 500+ star systems i need to add onto the mod, sigh....

Only 10% of them actually contained story-wise items (if not lower). Others are just places to mine resources and hunt poor local life. I assume these can be randomly generated without any significant loss.

silentstormpt

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1541 on: September 19, 2013, 06:19:04 AM »

Yes, but their part of the original game so i cant just ignore it. Once i add all the system i theoretically have the largest "sandbox" for more then just SC2 also theres also the mod they did for it, im still debating if i should add those as well that adds a extra sector south of the original. It all depends if i can create a script to get all the data from the original files in c++ and create a SectorGen + all the system java files
« Last Edit: September 19, 2013, 06:23:15 AM by silentstormpt »
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1542 on: September 19, 2013, 06:29:25 AM »

Good luck to you with that project. I`m a fun of SC universe and will gladly play that.

Gabriel_Braun

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1543 on: September 19, 2013, 07:09:08 AM »

Ooh ooh if you're naming things is there any chance of seeing an abandoned station called "Fort Braun" above a planet somewhere called "Gabriel's Folly?"  :D
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Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1544 on: September 19, 2013, 07:11:24 AM »

wathavidun?
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