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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645719 times)

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1515 on: September 18, 2013, 05:23:38 AM »

I`ve started working on implementing station interaction system. I hope to figure out how to add 'simple' dialog options to buy/sell various resources. If that succeeds - all of the freighters will suddenly get a new and proper role.

Miners need a few freighters to operate normally (without the need to often interrupt mining process and move to resupply). They consume quite a bunch of supplies per a single day of mining.

BTW, i`m going to add some hidden abandoned stations on the outskirts of factions` space that will contain some valuable stuff (weapons, resources, fuel, supplies and even ship hulls). This stuff might require a freighter or two to load and transport to nearest station.

If i`ll get my trading system up and running - i`ll try to give conversion options to some stations. These conversions will require some resources, that may need an extra freighter in fleet.
« Last Edit: September 18, 2013, 05:27:54 AM by Okim »
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1516 on: September 18, 2013, 05:27:02 AM »

For now EACH faction in the game has a fast (max burn 6-8) shuttle, a set of small and medium size freighters, tankers and passenger ships and a mining-capable ship (that converts supplies into different resources). RSF and ISA have cruiser-size freighters (other factions are also planned to have at least one).

Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1517 on: September 18, 2013, 06:58:15 AM »

*waiting for 0.6 Ironclads*


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NITROtbomb

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1518 on: September 18, 2013, 07:15:57 AM »

silver make that your sig!!!!
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Dancing and playing games, how does that work.. well YOU tell me!

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1519 on: September 18, 2013, 11:34:09 PM »

Guys, does anybody know how to create a JAR file in netbeans? Or any other program? Its a pain in the **** to figure that out without any idea of what you are doing. Especially with tons of options that NB has...

EDITED:

This issue of mine with JARs is one of the major things that stands between me and simple trading system.

Lictuel

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1520 on: September 19, 2013, 12:32:17 AM »

Have a look here for how to do it from the command promt: http://www.wikihow.com/Create-JAR-File.
Eclipse has the ability to export as jar, I guess netbeans has that ability as well.
Also take a look at answer 1 and 2 here : http://stackoverflow.com/questions/4498047/export-jar-with-netbeans.

Hope that helps.
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Gabriel_Braun

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1521 on: September 19, 2013, 03:42:09 AM »

It's been a while but I think you need to clean and compile it first and then it should be possible to grab .jar from the built folder for the project, will have a look when I get home if you haven't sorted it
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1522 on: September 19, 2013, 05:10:55 AM »

Made a simple map of the whole sector: http://www.lordsofthestars.com/other/MAP.jpg

It is just a sketch for now, but the faction`s stars and their positions are final. In fact - all RSF systems, ISA Grant and UIN Centronom, Achiles and Gianopolis are already in the game.

History:

RSF systems are red
ISA systems are white
UIN systems are blue
XLE systems are green
Grey systems are unclaimed, but that doesn`t mean that they are empty

SY - ship yard
TS - trading station
ES - enforcer\police station
MF - mining facility
OF - orbital factory
MB - military base

EDITED: oops, fixed the typo
« Last Edit: September 19, 2013, 05:26:18 AM by Okim »
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Gabriel_Braun

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1523 on: September 19, 2013, 05:20:20 AM »

Typo Okim:  you have start instead of stars in that linky :D
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1524 on: September 19, 2013, 05:22:12 AM »

Thanks )

NoImageAvailable

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1525 on: September 19, 2013, 05:25:07 AM »

Sooo, who controls the Sol system?
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1526 on: September 19, 2013, 05:28:23 AM »

FSS - Free States of Sol. That`s a very minor, but extremely wealthy and influential faction.

Or i just can make Earth an uninhabitable world that is long dead:)

Gabriel_Braun

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1527 on: September 19, 2013, 05:28:59 AM »

Wasn't it the super-authoritarian security and heritage council?

Edit-  Whoops, beat me to it :D
It's a sad day at work when I'm pretty much mashing F5 on forums lol
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NoImageAvailable

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1528 on: September 19, 2013, 05:38:43 AM »

FSS - Free States of Sol. That`s a very minor, but extremely wealthy and influential faction.

Well in that case I'm looking forward to reclaiming the glorious motherplanet in the name of the RSF.

Wasn't it the super-authoritarian security and heritage council?

Is that a reference to something? It feels like it is, but I can't really place it.
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Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1529 on: September 19, 2013, 05:42:05 AM »

Uomoz? Zaphide? Stormpt? Rex? I wan' a system name. ;~;
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