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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645766 times)

Okim

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Re: Project Ironclads TC 8.1 (14/11/2014) [0.65.1a compatible]
« Reply #3240 on: November 27, 2014, 01:43:54 AM »

Hmm...
- VNS faction file made (+ all graphics), added among the factions in factions.cvs
- VNS single system made in econ, added to economy.json
- strings edited, descriptions for everything (ships, stations, planets, weapons) added, faction ship names added
- all ship and weapon graphics added
- Ships hulls and variants added. Weapons and modules checked to be from current Ironclads
- system added to starmap.json


Am I missing something?


EDIT: GOT IT TO WORK.
Thanks Okim. The only thing not working is one hullmod.


Glad you`ve resolved it. Bug tracking in Starsector is not usually that easy :)

TrashMan

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Re: Project Ironclads TC 8.1 (14/11/2014) [0.65.1a compatible]
« Reply #3241 on: November 27, 2014, 03:38:33 AM »

Hey Trashman, I searched for VNS and found your Sub-mod. Seems dead though, you still working on it? Looks pretty good.

I will update it as soon as I fix the hullmod.
If you have questions, post them in the VNS thread, this is after all for Okims grand opus.
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Okim

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Re: Project Ironclads TC 8.1 (14/11/2014) [0.65.1a compatible]
« Reply #3242 on: November 28, 2014, 12:25:56 PM »

Version 8.2 is available. Archive (zip) is here: http://www.lordsofthestars.com/other/Sector/ironclads8.2.zip


Changelog here.

In short - mining and wrecks salvagin is back as well as mining and salvaging skills, FTG got their own unique ship set which sometimes can be used by other major factions, pirates now use these FTG hulls instead of removed black-red skins, economy rebalanced and made at least stable, after-combat looting made a bit more rewarding, at least one market per system now has a steady stockpile of supplies/fuel.

Enjoy! Report bugs and oddities (some entities may be out of place, for example).

Known issues - an overspam of Prober-class scanner ships and extreme rarity of Harvester-class miners / Scavenger-class construction ships. Low availability of UIN/XLE military grade ships. Low pirate fleet presence.

Not an issue - FTG ships being sold at faction`s markets. As i wrote above - factions can use/sell what they are selling to FTG.

Ubik

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3243 on: November 28, 2014, 01:07:49 PM »

The game does not continue when starting a new game and picking Miner.

Whichever Nation I picked all that showed up was the text "Xing Luo Empire territory" (or any of the others...clicking it several times just made that textline appear several times.

Edit:
Monitor Class Custom Combat Carrier Comes with 0 flight decks, is that as intended?
« Last Edit: November 28, 2014, 01:25:30 PM by Ubik »
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3244 on: November 28, 2014, 02:05:53 PM »

Fixed. Both.

Redownload the archive.

Also - if you get a null pointer error while interacting with any entity - please report where it happened (system), with what it happend (entity name) and when it happened (on contact, on option selected etc.). There are just too many custom entities in the mod and some of them might work not as intended...

Ubik

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3245 on: November 28, 2014, 02:23:46 PM »

Yea, works now.  :)

And it seems you also changed something else, because b4 I had trouble accessing the markets/fleetmarkets in Gianopolis...
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3246 on: November 28, 2014, 02:49:34 PM »

Hm. Nothing regarding markets, but related to dialogues. So it may be connected somehow.

Toxcity

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3247 on: November 28, 2014, 04:32:58 PM »

Haven't played much, but looking through the codex it seems that the 3 Raider ships have mismatched sprites, and the Omsk and Rostov-M don't have expanded magazines built-in.

Update has been pretty great so far though!
« Last Edit: November 28, 2014, 04:40:29 PM by Toxcity »
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3248 on: November 28, 2014, 11:18:28 PM »

Omsk is fixed. Rostov-M is not supposed to have mags. As for Raiders - they are not in campaign yet, but i`ll look into it.

Nicke535

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3249 on: November 29, 2014, 02:07:32 AM »

Sorry if this has been mentioned earlier, but there seems to be some issues with space station debris. Attempted a "safe salvage" and was greeted by this:
Spoiler
2040593 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [uin3-de-finland] not found!
java.lang.RuntimeException: Ship hull variant [uin3-de-finland] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÔØ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.plugins.IroncladsAdder.AddShips(IroncladsAdder.java:129)
   at data.scripts.plugins.StationWrecks.Salvage(StationWrecks.java:275)
   at data.scripts.plugins.StationWrecks.optionSelected(StationWrecks.java:188)
   at com.fs.starfarer.ui.String.P$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.String.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

It seems it was going to reward me with a non-existant ship, judging from what happened

TheSpaceMolester

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3250 on: November 29, 2014, 02:27:55 AM »

Sorry if this has been mentioned earlier, but there seems to be some issues with space station debris. Attempted a "safe salvage" and was greeted by this:
Spoiler
2040593 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [uin3-de-finland] not found!
java.lang.RuntimeException: Ship hull variant [uin3-de-finland] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÔØ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.plugins.IroncladsAdder.AddShips(IroncladsAdder.java:129)
   at data.scripts.plugins.StationWrecks.Salvage(StationWrecks.java:275)
   at data.scripts.plugins.StationWrecks.optionSelected(StationWrecks.java:188)
   at com.fs.starfarer.ui.String.P$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.String.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

It seems it was going to reward me with a non-existant ship, judging from what happened


I can confirm the same error. Just tried to go to a station wreck and it crashed to desktop picking the safe salvage approach option.
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3251 on: November 29, 2014, 02:36:54 AM »

Safe salvage? Can i see your log as it is probably a different case.

Nicke535

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3252 on: November 29, 2014, 03:46:08 AM »

Checked through the folders and can confirm; there is indeed no variant named uin3-de-finland. I think you have to check the possible loot from these stations, it seems you have to specify a variant rather than a hull name.

Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3253 on: November 29, 2014, 04:23:18 AM »

Fixed. Thought i can`t understand why it caused the crash in 'safe mode' as it never provides you with ships/weapons. So the script that adds ships/weapons should never be called...
« Last Edit: November 29, 2014, 04:29:55 AM by Okim »
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Okim

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Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« Reply #3254 on: November 29, 2014, 04:57:25 AM »

Redownload the archive. It is save compatible, so just load your game pre-crash and interact with the station once again.

There was also a minor issue with asteroid mining that is also fixed.

BTW, are all these space junk/asteroid cluster entities spottable? I`ve tried my best to ensure that space junk is well hidden inside orbiting junk fields and asteroids/iceroids are blending with the surroundings. I`m sattisfied with what i`ve got :)
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