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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645940 times)

Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2535 on: March 05, 2014, 11:55:08 AM »

Hope that things will get better once optimisation starts to pop up in the core game.

OOZ662

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2536 on: March 05, 2014, 06:24:37 PM »

No babby shop-bought PCs here. Need some good RAM and need an actual GFX card to run Ironclads.

I'm running it on a Dell Vostro 1520, essentially a 5 or 6 year old business laptop. The 32-bit limitation is the issue more than the overall hardware, though integrated graphics cards are rarely suitable for anything with a semblance of 3D.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2537 on: March 14, 2014, 02:18:09 AM »



Got bored and decided to post these ships here...

Note: these ships WONT be present in Ironclads or any other mod for Star Sector...
« Last Edit: March 14, 2014, 02:34:09 AM by Okim »
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Sabaton

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2538 on: March 14, 2014, 11:24:56 AM »

 What was their intended role? If they ever had any.
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HELMUT

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2539 on: March 14, 2014, 11:29:36 AM »

And for which game are these for?
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Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2540 on: March 14, 2014, 11:42:41 AM »

That`s a secret for now :)

Hope that it will eventually evolve into smth that i was promissed...

Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2541 on: March 15, 2014, 04:49:24 AM »



Federation of Free Stars fast attack gunship codenamed Law. Missile/ballistic gunship, to be specific...

This one is for Ironclads.

Sabaton

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2542 on: March 15, 2014, 05:04:21 AM »

 FFS? New nation? Unaffiliated sub/faction? Design philosophy?
« Last Edit: March 15, 2014, 05:08:05 AM by Sabaton »
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Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2543 on: March 15, 2014, 05:26:25 AM »

New faction. Enemies for both XLE and UIN. Children to both factions that once rebelled and separated.

Tecrys

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2544 on: March 15, 2014, 06:06:23 AM »

Love that ship!

Looks very military like a modern jet somewhere between an F14, F22 and Apache helicopter.

Maybe some turbines left and right like the square ones on an Apache would look really cool, too.

Not that I think the sprite needs any improvement, it's perfect.
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Toxcity

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2545 on: March 15, 2014, 09:47:23 AM »

Can't wait to see them in game (and destroy their ships).
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Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2546 on: March 15, 2014, 11:21:49 AM »



Law in game. Note that this is not the final version as it uses UIN/XLE weapons and RSF dish (as well as standard midline drives). All of these will be replaced + decals added. I just need to experiment a bit with the sprite itself.
« Last Edit: March 15, 2014, 11:40:44 AM by Okim »
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Piemanlives

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2547 on: March 15, 2014, 12:43:32 PM »

I feel the FFS should be slightly bigger than it's parent nations, considering it has 2 factions that are hostile to it.
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CrashToDesktop

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2548 on: March 15, 2014, 01:37:20 PM »

And think of the poor pirates. :D But I wouldn't mind if it were bigger, more fleets to scrap in my wake!
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Okim

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Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« Reply #2549 on: March 15, 2014, 02:22:00 PM »

The idea is actually an opposite one - FFS are a unity of lonsome colonies scattered across some distant space in the SE corner of the map.

They are the only faction that combines XLE extreme FTL speeds with UIN outstanding fuel economy allowing their ships to travel further than XLE/UIN ships.

This advantage makes it possible for one-side raids into XLE/UIN territory with very rare retaliatory incursions in FFS space.

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