I'll probably put out another build sometime over the next few days; couple of things I want to get done first:
1. Get the "transporter beam" concept working. Boarding devices for all, and all that jazz.
2. I'd like to try out the healing weapon concept.
3. Do some stuff in regards to fighter balance.
I.E., deal with the Glaug's fighters being really OP (still) and take a look at the whole situation there.
I feel like the factions are very unbalanced in terms of massed fighters; probably the player's best bet is to mass up a bunch of Gnawlers and Daggers and Flyters and enough flight decks to keep them in motion; I think that is the ultimate unbreakable combo atm, even moreso than OP flagships + OP rest-of-fleet, especially if you have a couple of wings of Boarding Shuttles in that mix.
Why Flyters, I hear you ask? Don't they suck? Yes, they suck,
until you get them in large enough numbers... and then they suddenly
don't suck, because their missile spam covers the battlefield like a moving, intelligent minefield, utterly wrecking any fighters dumb enough to try and engage, let alone move through, and it nullifies most missile / rocket / torpedo / bombs. The only faction that can sorta-kinda counter it is the Hegemony, which (ironically) is unable to do so for a meaningful amount of time because the Falcatas, unlike the Condors or Launchers or whatnot, only have one deck, due to an oversight by Yours Truly that I fixed this evening.
Thoughts on solving this include further nerfs for the Glaug's armor regen, specifically for fighters and drones, so that it's just barely there and can be whittled down, and the other biggie, introducing a weapon that I've often wanted: a Small-mount, single-launch Pilum- something small ships can carry that gives them AOE vs. missiles and fighters, with low ammo but each shot is pretty useful and the range would mean first shot in (kind of like Phoenix missiles on F-14s).
That, and I think one faction or more might get a slow-moving turret-with-engine concept fighter, mounting something nasty and AOE- a Flak Gun or Light Mortar or two. Nothing heavy like a Millennium or a Hephaestus, of course, although a dedicated beam-bolt fighter for Tritachyon might be interesting (a beam-bolt PD in general is interesting, imo, as a LMG replacement that doesn't run out of ammo but costs some flux and does Energy damage).
In general, I'm thinking that fighters designed to kill other fighters and rocket spam in non-interceptor roles might be nice. The Faction balance in regards to this also needs further looking-at; Hegemony's probably fixed, with the Falcata actually having the two decks it was supposed to + the Cruiser with a deck that's on-tap making it complete. The Independents might actually have to give up the Launcher and give it to somebody else, if the
Heron ever makes it into the mod; the Pirates feel like they need something to give their fighters some decent killing power vs. other fighters, but have reasonable deck support with Condors and Dachshunds, Exigency feels pretty good in that respect and I think the Punk Junkers are about right atm; their Squires are murderous evil but they can't quite do giant waves of doom because they don't have enough decks to keep it going; in player hands, though...
Anyhow, as usual, balance comments will be taken into account, so feel free to tell me what you'd really like buffed / nerfed on fighters.