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Author Topic: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 34) (TC Mod)  (Read 421062 times)

Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #420 on: February 06, 2014, 10:24:45 PM »

...
1.  New AIs for auto-aimed turrets, missiles, and ships, with many fairly-well-documented bits of code of interest to modders.  Many improvements over various areas of Vanilla in regards to Vacuum's special rules and balance.
2.  Substantial improvements to the performance of fighters and drones; various small speedups to combat performance.
3.  Major memory improvements for all scales of play.
4.  Rewrite of Fleet Encounters, incorporating diplomatic results, standardized capture mechanics and a shorter playthrough.
....

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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #421 on: February 06, 2014, 10:57:08 PM »

ok, so, 10 minutes in, and for the past 5 minutes I have been fighting a single collector class glaug with my own glaug Death-frog and collector class ships in an asteroid encounter, and you know what? Neither of us have been able to hurt each other. I am literally unable to pierce his armour, and he cannot pierce mine.

...Just noted that the default thermal cannons on the Death-Frog are pointed backwards instead of front facing towards the enemy. Is it supposed to be that way? Really wierd to have to show my rear end to the enemy to fire my main cannons at them...

...Exigency vs. Glaug...man this is going to take ages...I need a bigger gun.

Ok, can't be bothered finishing the Exigency vs Glaug fight as neither of us can kill each other. Retreating.


...And another Exigency v Glaug fight.

Bloom class goes bloom!
« Last Edit: February 06, 2014, 11:41:01 PM by Debido »
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Nanao-kun

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #422 on: February 07, 2014, 12:37:22 AM »

Yeah... after playing about 15 minutes, I realized I had spent ten minutes trying to shoot down a Punk Junker Archer destroyer. Despite firing over a hundred Harpoon missiles and hitting it with my own Archer and a frigate, I only reduced hull by about...

3% or so.

EDIT: After trying to load a save after I had to quit during the battle, I got this error:
Code
27104 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.ui.K.show(Unknown Source)
at com.fs.starfarer.campaign.A.showInteractionDialog(Unknown Source)
at data.scripts.world.systems.UniversalSpawnPoint.advance(UniversalSpawnPoint.java:132)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.K.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.ui.F.processInput(Unknown Source)
at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.ui.floatsuper$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.floatsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.D.int.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.K.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInput(Unknown Source)
at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
at com.fs.starfarer.B.???000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
EDIT 2: Another problem, my ship suddenly vanished during battle. All I get is a clouded strategic map and no ships. Reinforcements screen shows my ship is still in battle, and leaving that screen just takes me to an empty field where my ship can still vent and such, but is simply gone.

EDIT 3: Just realized that the default Archer has Heavy Armor, Neutronium Plating, and... Armor Regeneration. At the same time. This might be the reason it was pretty much invincible. Here's a picture:
Spoiler
[close]
« Last Edit: February 07, 2014, 12:58:12 AM by Nanao-kun »
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #423 on: February 07, 2014, 01:13:30 AM »

Ok, I'm now screwed. I'm stranded in a system, with no fuel to escape as all the stations are owned by enemies.

Ok, now had to scrap all but one of my ships so I can travel to another system to escape this hopeless situation..

Right into another system owned entirely all over again by the Independent Fleet...well shizer.

Ok, I'm going to need to restart, as this is a no win condition.

Suicide attack against an enemy base!
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #424 on: February 07, 2014, 01:18:40 AM »

10 minutes later, still not dead from sitting still in the middle of a base attack with a Death-Frog, the enemy base thing has all it's lasers on me and I'm fairly unaffected.

Bored, restarting Vacuum.
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Nanao-kun

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #425 on: February 07, 2014, 01:28:29 AM »

10 minutes later, still not dead from sitting still in the middle of a base attack with a Death-Frog, the enemy base thing has all it's lasers on me and I'm fairly unaffected.

Bored, restarting Vacuum.
I'm guessing Armor Regeneration is pretty broken.
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #426 on: February 07, 2014, 02:25:55 AM »

Yes, I restarted with hedgmony and was defeated in the first encounter as I was used to having so much armour, and instead wound up dead very quickly.
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Tecrys

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #427 on: February 07, 2014, 02:29:37 AM »

I've been waiting for this!

So many new toys to play around with!
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XpanD

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #428 on: February 07, 2014, 05:19:05 AM »

Same issue here, got a ship (Duke with maxed armor hull mods) stuck at 105600 hull, which will not go down even if I'm in the middle of several destroyers, shields down and all. I see the number spaz around a bit, but it always recovers to 105600.
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Draginea

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #429 on: February 07, 2014, 05:36:10 AM »

I'm getting crashes. I'v re installed the mod, am not going over ram limit and am getting to the menu screen before it ctds.

12261 [Thread-5] ERROR com.fs.starfarer.combat.String  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipSystemAPI.isCoolingDown()Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipSystemAPI.isCoolingDown()Z
   at data.shipsystems.scripts.AlwaysOnAI.advance(AlwaysOnAI.java:43)
   at data.scripts.shipai.BomberAI.advance(BomberAI.java:268)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.OoOO.øÒÒ000(Unknown Source)
   at com.fs.super.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Edit: Opps, I'm still running Starsector 6.1. Ignore this.
« Last Edit: February 07, 2014, 05:43:58 AM by Draginea »
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Draginea

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #430 on: February 07, 2014, 06:52:16 AM »

Archer has Armor Regeneration, Heavy Armor, and Neutronium Plating. I hope that's not intended. :-[
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #431 on: February 07, 2014, 08:15:47 AM »

No, that certainly isn't.  Oops!

Anyhow, sounds like Glaug are just totally murdering everybody and everything thus far.  Will nerf a bit and post up a new build very soon. 

Will also take a look at those two crash bugs :)
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XpanD

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #432 on: February 07, 2014, 08:39:25 AM »

Not just the Glaug, I have an invincible Punk Junkers Duke ship right now.
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #433 on: February 07, 2014, 09:00:59 AM »

Invincible, as in "I take it to a Station, and nobody can hurt me, even if I sit there and don't fire"? 

Or "invincible", as in, "I can fight off a Miner group solo"?

I mean, I just checked it, and it doesn't have Armor Regeneration, just Automated Repair Unit- that makes a ship tough, to be sure, but not invulnerable, except vs. opponents whose DPS is so low they can't overcome the health regen.

I also caught the Onslaught with a Variant that had Neutronium Plating and Regenerating Armor, and I've nerfed the Glaug quite a bit.
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Uomoz

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 9) (TC Mod)
« Reply #434 on: February 07, 2014, 09:03:33 AM »

I'd love a LP video of this mod!
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