Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 383 384 [385] 386 387 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2225297 times)

SafariJohn

  • Admiral
  • *****
  • Posts: 3023
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5760 on: October 17, 2015, 06:03:27 AM »

I know you're not supposed to explain the joke, but:
Spoiler
DR is comparing the colors and composition of the ship to Sweet Bro and Hella Jeff.
[close]

I got that ;) I meant the situation in general.
Logged

D00D

  • Ensign
  • *
  • Posts: 39
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5761 on: October 17, 2015, 08:22:50 AM »

So here's my first sprite for SS, it's a heavy fighter. Are there any effects, filters etc that I can run it through to make it look more like BRS type conversion?

[attachment deleted by admin]
Logged

Clockwork Owl

  • Admiral
  • *****
  • Posts: 790
    • View Profile
    • Starsector South Korean Community
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5762 on: October 17, 2015, 08:28:39 AM »

...Firstly, reduce the size. It's almost frigate-sized if I guessed xorrectly.
Logged

D00D

  • Ensign
  • *
  • Posts: 39
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5763 on: October 17, 2015, 08:35:48 AM »

I made it side by side with BRS's heavy fighter so it isn't actually that big if you consider the hull. The wider wings is due to the glowing engines which are built into the hull so they can't be disabled but can't get zero-flux boost.

[attachment deleted by admin]
Logged

Clockwork Owl

  • Admiral
  • *****
  • Posts: 790
    • View Profile
    • Starsector South Korean Community
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5764 on: October 17, 2015, 08:41:03 AM »

Hmm, seems I oversetimated the size. Sorry for confusion.

BTW what's BRS?
Logged

D00D

  • Ensign
  • *
  • Posts: 39
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5765 on: October 17, 2015, 08:47:32 AM »

Blackrock shipyards. I'm basing my techniques on his style because he also used Battleships forever and converted it over to SS. I already have a fleet ready, just need to get the feel of the sprite right before I can go full speed ahead.
Logged

Clockwork Owl

  • Admiral
  • *****
  • Posts: 790
    • View Profile
    • Starsector South Korean Community
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5766 on: October 17, 2015, 10:20:45 PM »

Ah. Most people use BRDY so I didn't recognized it.
Logged

Zudgemud

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5767 on: October 18, 2015, 05:10:24 PM »

The polishing of a turd:



I'm still not satisfied with several things but the most severe mental itches have now been scratched with the last iteration of the sprite, especially the phasepads, the old look of them actually made me never use the ship as a flagship in my own fleets, god I hated those.

Edit: Updated more.
« Last Edit: October 19, 2015, 03:29:22 PM by Zudgemud »
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 513
  • No longer drinking (Alcohol that is)
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5768 on: October 19, 2015, 09:11:17 AM »

KORLO :)

On 2 pluses I like the new shape/bits you've added on to make it look more "unique"

and the other being it's insane speed.

On a negative however, I kinda prefer the old shape due to seeing it so much, but, eh, do what you wish with it, it'll stick.
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Lucian Greymark

  • Captain
  • ****
  • Posts: 274
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5769 on: October 19, 2015, 03:07:02 PM »

@zugemud

It seems really fragile where the 'arms' connect with the hull. Like a strong gust of wind would snap them clean off. maybe that's some of your trouble with it? idk
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5770 on: October 19, 2015, 03:15:00 PM »

I think you made a good decision with that slight shade of purple on some parts, the far right version in particular.
Logged

Zudgemud

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5771 on: October 19, 2015, 03:54:49 PM »

KORLO :)

On 2 pluses I like the new shape/bits you've added on to make it look more "unique"

and the other being it's insane speed.

On a negative however, I kinda prefer the old shape due to seeing it so much, but, eh, do what you wish with it, it'll stick.

Nice that you like it :)
The I'm currently fiddling with the speed of the ship, to make it a bit less "OP as hell under player control" while still being very useful for the AI. The new small turrets at the front help quite a bit in terms of missile defence when fitted with good PD. This also allows for some more reasonable speed boost as you now dont need to outrun all pilum swarms to escape certain death.


@zugemud

It seems really fragile where the 'arms' connect with the hull. Like a strong gust of wind would snap them clean off. maybe that's some of your trouble with it? idk

It is an awfully fragile ship, though I had to buff/normalize the hp stats significantly to make it more useful for the AI.


I think you made a good decision with that slight shade of purple on some parts, the far right version in particular.

Yeah that is my latest preference too, and I think I will have that colorscheme for my ships from now on.
Hopefully this will also make Mesotronik shut up about my overuse of true gray :)
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5772 on: October 19, 2015, 05:09:54 PM »



Hopefully this will also make Mesotronik shut up about my overuse of true gray :)

eD5pkEH.png
Image size: 176 x 364 px / 64,064 px
Solid pixels 38,468 px
Partial transparent: 1,004 px
Solid Area + pseudo transparent area is 39,030.90 px
Pixels that are shades of grey: 25,603 / 65.60%
Pure black: 412 / 1.06%
Pure white: 194 / 0.50%
Chrome Alpha > 0 SEM: NaN%
Chrome Alpha = 255 SEM: NaN%
Unique colors: 4493
Unique shades of grey: 256
Unique colors (inc. grey): 4749
Unique colors/are avg: 0.11511393
HSV Average: 2466.767671511744
HSV SEM: 4570:577368235108%

Average grey area: 65.59675%

Lucian Greymark

  • Captain
  • ****
  • Posts: 274
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5773 on: October 21, 2015, 09:31:54 PM »

Okay, got two redraws for you guys. One of them (the first one) is a redraw of the intervention class prototype destroyer from my mod and has a picture on my mod you can compare it to, the other is a redraw of the cardinal class gunship also from my mod, but I don't have a picture handy for you to compare the before and after to.

The bottom line is that I'm trying to bring them closer to the vanilla style of spriting, more as an experiment than anything else, but they came out looking (imo) pretty *** nito.

Spoiler
[close]

Spoiler
[close]
« Last Edit: October 22, 2015, 04:36:04 PM by Lucian Greymark »
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3023
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5774 on: October 21, 2015, 10:15:51 PM »

Images aren't working for me, Greymark. :(

I like the shape, but they're very dark and grey.
« Last Edit: October 22, 2015, 05:59:14 AM by HartLord »
Logged
Pages: 1 ... 383 384 [385] 386 387 ... 482