Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 375 376 [377] 378 379 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210723 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5640 on: August 20, 2015, 05:05:43 AM »

I kinda agree, but only try it with extreme moderation! The weapons being generally brighter than the hulls in vanilla, it could be enough already.
Logged
 

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5641 on: August 20, 2015, 05:43:16 AM »

I tried to design the ships not to look very shiny, like the military metal. What I don't like about vanilla sprites is that weird glow on the slots. But I already have plans for different set of ships, which is likely to have a lot of specular highlights.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5642 on: August 20, 2015, 07:13:53 AM »

Cool destroyer celestis :)

It's very green. I was up in the air earlier on whether the green or brown base color was better, but now I agree with HELMUT that the brown looks better than the green.

More specifically to this destroyer, the turret in the center towards the rear looks like it's below the armor plates on all sides, 3D-wise.
Logged

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5643 on: August 20, 2015, 07:58:43 AM »

Well, Lasher is very red actually) Anyway, I think when I finish the faction, I'll post all ships at once in 2 (or more) tones, so that you decide which one is better. About the rear slot: I agree, that looks not where it is supposed to be. Though it will fire only backwards, it still feels even above the rear panel. The inner gray section around it was indended to add a feel of raised part, but that didn't work well enough, I suppose. I don't want to move it above the engines or cover the area with "main" panels to raise it, so I'll just keep that issue in mind when drawing next one.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5644 on: August 20, 2015, 11:01:08 AM »

I've finished a second pass on my fighters, here they are lined up.

Logged

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5645 on: August 20, 2015, 11:04:22 AM »

Managed to finish another one today:

Desaturated green a bit.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5646 on: August 20, 2015, 11:17:54 AM »

Wow you are fast! As usual that's pretty cool, the slightly brighter and less saturated green is a very good middle-ground between the previous options.
Logged
 

Xanderzoo

  • Captain
  • ****
  • Posts: 342
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5647 on: August 20, 2015, 07:00:36 PM »

@celestis

I can't wait for you to make a faction with those ships. They look absolutely amazing.
Logged

Pelly

  • Admiral
  • *****
  • Posts: 757
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5648 on: August 20, 2015, 08:07:29 PM »

Haven't been on in months (sprog, medoca and a couple others may remember me), nice to see all these new ships (that look awesome btw) :)
Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5649 on: August 20, 2015, 09:06:17 PM »

@Celestis
you really have to make a faction, would like to fly those beasts!
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5650 on: August 21, 2015, 10:51:48 AM »

Haven't been on in months (sprog, medoca and a couple others may remember me), nice to see all these new ships (that look awesome btw) :)

Pel, you're quite hard to forget :3
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5651 on: August 21, 2015, 12:04:09 PM »

Continuing the work: 2 more frigates.

8 of 13 planned ships complete
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5652 on: August 21, 2015, 12:28:05 PM »

Again already???? ><
Well, that's nice and all, but don't that left frigate looks a awful lot like your last carrier destroyer... Not a real problem though, I just had a double take. Also, what is about your different types of engines? Personally I prefer the grid ones, more original.
Logged
 

Xanderzoo

  • Captain
  • ****
  • Posts: 342
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5653 on: August 21, 2015, 01:30:18 PM »

Wow, celestis, you work fast. :)
Logged

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5654 on: August 21, 2015, 01:33:50 PM »

Yeah, the left one looks very similar... Maybe I'll make another one instead. But probably its okay for engineers to reuse existing schemes, why not.
As for engines, they are intentionally different lore-wise. The "grid" engines are special faction propulsion tech that consumes less fuel (and results in less sensor profile, when it is implemented), but gives less combat speed. The "tube" engines are ordinary ones. Some ships will be rather slow because of that.
Logged
Pages: 1 ... 375 376 [377] 378 379 ... 482