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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2227364 times)

Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2400 on: October 02, 2013, 06:01:57 PM »

Okay, so I'm thinking of making an entire faction fleets in this style, free to use for anyone who can code but has no love for spriting. Should I do it?
Also please comment on the ship (although please note that it is EXTREMELY hard to do anything other than small lighting changes at this point).

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2401 on: October 02, 2013, 06:08:22 PM »

I'd use that kind of stuff to build a faction for Vacuum in a minute!  Please do :)

One request, if you don't mind; can you give some of them some greebles that would suggest built-in guns?
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2402 on: October 02, 2013, 06:12:28 PM »

Incredibly easily. Built in guns would be an absolute piece of cake. What kind of guns would you like? Non modular turrets, or a hull integrated gun (like the Cycerin's Nevermore and Gonadactylus)?
For this one, though, I wanted to give some room for an editor to add hardpoints.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2403 on: October 02, 2013, 06:35:22 PM »

Hull integrated guns, it's one of the bigger features of Vacuum.  Like, this is what I did with the Conquest:



Doesn't have to be major stuff if you don't feel like it; you can keep it subtle or go blatant and make huge obvious Spinal Cannons of Doom if you want :)
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2404 on: October 02, 2013, 06:38:38 PM »

So, some things like this?
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=7200

With less glows of course, because that doesn't fit into this game much.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2405 on: October 02, 2013, 06:42:52 PM »

Absolutely, yes.  Those are really great designs :)

For wing-gun designs like that... it might be cool to make them as separate pieces, so that they could rotate and animate.
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2406 on: October 03, 2013, 01:05:19 AM »

Okay, so I'm thinking of making an entire faction fleets in this style, free to use for anyone who can code but has no love for spriting. Should I do it?
Also please comment on the ship (although please note that it is EXTREMELY hard to do anything other than small lighting changes at this point).

Looks gorgeous my friend, follow your passion, I'll likely pick them up for BattleFarer :)
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2407 on: October 03, 2013, 12:03:28 PM »

@Sprog
If you want more BSF-styled ones, I'd suggest not using that as I specifically constructed then photoshopped it to fit into Starsector a little more. It's not perfect, but it's better.
@xeno
Would you prefer me to use a different color scheme, or shall I stick to the steel I used?
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Makina

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2408 on: October 03, 2013, 12:06:13 PM »

And hop here for Destroyers. \ o /

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2409 on: October 03, 2013, 12:16:39 PM »

@Doogie:  Steel is great; if people want to change it later, it's a color-shift away :)

@Makina:  Gorgeous :)  There are a few places where a darker hue might give it more depth, but really that's a great interpretation of dondonpachi style thus far :)
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2410 on: October 03, 2013, 12:20:21 PM »

@DragonV2: No offense, but it's not very good. It's flat and without details.
But keep practicing. If you have talent, it'll show up soon enough. :) And if not, then try to borrow art/sprites from someone else, like I did. ;)

@Doogie: I really like the look of that ship! Very nice. :)

@xenoargh: Overcompensating again, are we? Seriously though, I'd love to see that Conquest fire that big cannon at something. :)

@Makina: Looking mostly good, but a lot of surface areas could use some shading. Like the gray 'stripes' on the first ship, and the green objects on the second one. :)
Very good work so far though! I would not be able to do what you're doing. /envy
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Silver Silence

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2411 on: October 04, 2013, 08:33:26 AM »

@Makina: Looking mostly good, but a lot of surface areas could use some shading. Like the gray 'stripes' on the first ship, and the green objects on the second one. :)
Very good work so far though! I would not be able to do what you're doing. /envy

I dunno, I think there's already an incredible amount of greebling on the ships already
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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2412 on: October 04, 2013, 09:22:01 AM »

I consider shading and greebling two very different things. :)
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DragonV2

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2413 on: October 04, 2013, 03:00:39 PM »

@gotcha!

well this is pretty much a work in progress and seeing if i can even make a ship look like its anything worthwhile so i was expecting the first iteration to be shite :P

ill keep working on it, adding little things each day hopefully ill be able to make something better soon, to be honest the ship can only start looking better from this point. Any who the part i suck at the most is inflating a shape (making it not look flat), you happen to have any advice or know anyone who could? since that's were i have most issues
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2414 on: October 04, 2013, 04:07:15 PM »

Abominator
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