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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2227695 times)

Silver Silence

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2055 on: August 14, 2013, 07:29:43 PM »

Finally, a new ship for people to cry OP at instead of the Council  :P
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NITROtbomb

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2056 on: August 14, 2013, 11:53:23 PM »

lol just noticed the guns on the sprite that were there before :D
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2057 on: August 15, 2013, 04:12:11 AM »

Sure. After I'm done polishing I'll drop it inside my mini factions thread. (http://fractalsoftworks.com/forum/index.php?topic=6399.0)
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Arumac

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2058 on: August 16, 2013, 07:24:44 PM »

Spoiler

The New Raptor gunship. Basically it has 4 small ballistic hardpoints hidden below the front of the craft, and two medium missile hardpoints on the wings of the craft. I've posted older versions of this before, but I honestly hated it. I think I'm going to go over the bulk of my stuff and redo it in a similar style.

[close]
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2059 on: August 16, 2013, 09:24:11 PM »

Pretty nice!  To finish it out in old-skool 8-bit style, clean up the blacklining around the sprite's edge a bit.  Otherwise it looks very 80s, in a good way :)
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2060 on: August 17, 2013, 10:01:43 AM »

x)

Spoiler

[close]

God damn that's nice.  Lovely.

Spoiler

The New Raptor gunship. Basically it has 4 small ballistic hardpoints hidden below the front of the craft, and two medium missile hardpoints on the wings of the craft. I've posted older versions of this before, but I honestly hated it. I think I'm going to go over the bulk of my stuff and redo it in a similar style.

[close]

And this as well, I really like the style you're going for with these ships.  Keep it up!

Anyway, feeling pretty badly still, but while I was away I was not entirely inactive, and like the last time I took a long trip like this I worked on a bunch of concept for SHI ships; gotten the destroyers transcribed to the digital now, and pretty much all warships of destroyer classification are now designed, at least visually.

Spoiler


Going counterclockwise from the top we have:

The Clade class heavy destroyer; as one might suppose it's comparatively slow but heavily armed and shielded.

The Minaret class missile destroyer; it has an awful lot of missiles, and it's system may increase launch velocity of missiles or something.

The Solaris class phase assault destroyer; phase cloaking, sleek warship with a good deal of space for modification and a very respectable armaments package.

And finally the Enthalpy class experimental phase destroyer, which is, well, not a very good ship, being underarmed, slow and with a much more inefficient phase cloak system than it's later brethren.  Essentially SHI's answer to the Buffalo Mk. II.
[close]

I also have the two remaining cruiser ready to transcribe as well, but these are not yet digitized.
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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2061 on: August 17, 2013, 10:39:35 AM »

They look really lovely. I especially like how everything you make is not symmetrical. :)
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Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2062 on: August 17, 2013, 06:14:12 PM »

Guys, you know, it´s not about size of ships, it´s about size of weapons...

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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2063 on: August 17, 2013, 07:39:04 PM »

Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
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Be careful with spawning to many emps, it does look really cool tho
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Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2064 on: August 17, 2013, 08:32:26 PM »

Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
[close]

Be careful with spawning to many emps, it does look really cool tho

Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:



(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)
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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2065 on: August 18, 2013, 02:20:49 AM »

Holy wow, that is utterly awesome.

I am now going to say gimme.

GIMME!
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2066 on: August 18, 2013, 07:44:19 AM »

Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
[close]

Be careful with spawning to many emps, it does look really cool tho

Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:



(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)

How did u made that aura effect on the weapons hit (0.07 secs in the video). If i can replicate that into something like a ship explosion
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Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2067 on: August 18, 2013, 07:49:11 AM »

Guys, you know, it´s not about size of ships, it´s about size of weapons...

Spoiler
[close]

Be careful with spawning to many emps, it does look really cool tho

Yeah, it is caused by missiles, I was planing to exclude them, here is video how it´s actually looks like:



(this weapons is not going to fire more often then once per 30 seconds, and really not going to have more then one at the same time on battlefield, tho Demilich vs Demilich duel was fun)

How did u made that aura effect on the weapons hit (0.07 secs in the video). If i can replicate that into something like a ship explosion

You mean that shockwave? 3 waves of Particles, tho I wouldn´t use it on explosion that can occur often or more at same time. It is similar solution that is using Thule for his Heimdahl generator, modified, different type of particles, speed and few different things.
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2068 on: August 18, 2013, 09:05:11 AM »

Are you familiar with Master of Orion 2, there was a hull mod that allowed a huge explosion if you tried to capture or destroy it (Quantum Detonator), i would look exactly like how you did that effect but instead with a blue color.

Not only that, it allows the creation of very cool looking aoe weapons like Spatial Compressor and/or Pulsar.

For defence something like the Lightning Field as a defensive AoE
« Last Edit: August 18, 2013, 09:14:03 AM by silentstormpt »
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Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2069 on: August 18, 2013, 09:09:40 AM »

Are you familiar with Master of Orion 2, there was a hull mod that allowed a huge explosion if you tried to capture or destroy it (Quantum Detonator), i would look exactly like how you did that effect but instead with a blue color

Now when you mentioned it I do.. btw I don´t want to spam this thread, if you won´t mind I would like to invite you to my "experimental armory thread" (few topics below) or PMs :)

« Last Edit: August 18, 2013, 05:38:51 PM by Ravendarke »
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