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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2386387 times)

Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3450 on: March 14, 2014, 03:38:29 AM »

@SniZupGun
That looks really good. It looks like a sun that is about to go supernova or that has already died and has become a neutron star. The white in the background looks a little out of place though. I think those 'nebulae' might look better if you made them black or dark red.
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3451 on: March 14, 2014, 03:58:50 AM »

Now that, is evil and mysterious looking :)

DarkAlbino

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3452 on: March 14, 2014, 04:36:47 AM »

@ Erick Doe

To create a Mining ship I used your Sentinel_Utility_ship as a base, do you mind if I used this for a mod which brings more utility ships.
I read you wanted to do something similar, do you still plan on doing so?
Maybe we can join forces.

Take a look:
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"Nostromo"-class, hehe.

I also did new mining pods, a bit larger:
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3453 on: March 14, 2014, 04:57:44 AM »

@DarkAlbino
Would be a shame not to use it. It looks good. I'm still doing something similar, but it has since been integrated into TuP.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3454 on: March 14, 2014, 05:09:56 AM »

Potential Starsector ship here.
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Thoughts?
IMO the drives in the back seems a little bit too small.
But i am curious what the final ship will be in SS  ;D.
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Ctrl+F, type 6
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3455 on: March 14, 2014, 06:33:31 AM »

Well, it's dark alright. But way too dark, in my humble opinion.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3456 on: March 14, 2014, 06:38:26 AM »

I don't think it is too dark. It blends in perfectly with its surroundings, as I assume it is supposed to do. Keep it up!
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3457 on: March 14, 2014, 07:08:26 AM »

New TuP sprites (WIPs)

The Buck-class Liner and the Buck Mk2-class Armoured Liner.
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3458 on: March 14, 2014, 07:12:13 AM »

Yay!
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3459 on: March 14, 2014, 07:34:12 AM »

I love those ships, the armored version is pretty cool.

My newest ship including new animated parts, the red thingies wobble around nicely scaled with speed.

Name is "Krieger" (Warrior) and it is supposed to be a very fast and fragile assault frigate.

The system I planned is some kind of berzerk mode: The ship takes constant damage while the system is on but attack speed, speed and damage dealt are increased anti-proportional to hull points.

I'd like it to be the organic counter part to an Imaginos from Blackrock.

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https://fractalsoftworks.com/forum/index.php?topic=28010.0

Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3460 on: March 14, 2014, 10:56:16 AM »

New TuP sprites (WIPs)

The Buck-class Liner and the Buck Mk2-class Armoured Liner.
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I feel like the unarmoured one would make a great blockade runner-style ship if it had a few more weapons.

I made a few kitbashes a few weeks ago, I'll post them when I get home :3
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

DarkAlbino

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3461 on: March 17, 2014, 10:52:06 AM »

If someone wants to create something out of my frigate here, you are welcome, I won't be using this ship anymore as the style doesn't fit in my concept.
Here you go:

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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3462 on: March 17, 2014, 04:11:14 PM »

Some kitbashes of kitbashes.



From Erick's Mace, the Morningstar. Added holes for many hidden Swarmers and a hangar.
Was torn between putting the hangar on the side, where it is in this pic, or behind the bridge. Choices, choices..


From the free sprites thread, the Baskerville. In-game I made it OP, but if it didn't have hidden mounts under the cockpit it'd be balanced.
Also SPEEEEED!
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3463 on: March 17, 2014, 04:25:36 PM »

I don't see a hangar, where is it?

Not that that's bad, you just mentioned it but I can't really locate it ...

The other one is one of the many many hound kitbashes ... Looks a bit like a Raven from Vacuum with a cut-off nose.

Nice bashes but nothing world changing.

6/10 I'd say. (Maybe 7 if I wouldn't see hound bashes so often, though it is kinda one of those iconic ships.)
« Last Edit: March 17, 2014, 04:27:48 PM by Tecrys »
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3464 on: March 17, 2014, 06:27:09 PM »

Yeah I'm more of an animator than a spriter. The hangar is under the right Comms mast.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.
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