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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2239932 times)

Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3210 on: January 25, 2014, 06:01:15 AM »

@Bjørn thanks, i rounded the corners a bit and add some minor changes to the details.

I hope it gets better. :)
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3211 on: January 25, 2014, 08:04:41 AM »

@ Tecrys
 Now that it's cleaner I see what you were trying to do, and it looks good.
 As for details, perhaps animate some bluish particles along its spine so that they look like electrical signals.
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3212 on: January 25, 2014, 12:25:00 PM »

I don't know if this was ever brought to your attention, but standard forum layout with white background really destroys the view of almost every sprite which doesn't have large black background. Probably there is a solution (except asking everyone to use authentic SS backgrounds from game files) already, al there is an easy way to make things better (for example, to add something like [blackbg]yourimageURL[blackbg/] which will add proportional background from the same SS files, or even have special button [sprite][sprite/]). Just a minor thing, but it also can be done pretty fast.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3213 on: January 25, 2014, 12:54:17 PM »

That's something Alex would have to change in the PHP of this Forum; probably can be done pretty easily, but not exactly trivial if he's not really familiar with the Forum's source.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3214 on: January 25, 2014, 01:53:29 PM »

Here's a ship I've been working on:

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And here it is at actual size, with the weapon mounts located and colour coded based on size
(red = large, blue = medium, green = small pd)
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3215 on: January 25, 2014, 02:30:27 PM »

Looks nice Xalendi. The shape reminds me of somee cruisers of the old republic in Star Wars. Those coloured dots are a nice way to tell where the weapon mounts should be.
I'm eager to see it with some shading and colour.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3216 on: January 25, 2014, 02:52:41 PM »

Well, as far as inspiration goes, the front end is inspired by one of the Loroi ships from Outsider, and parts of the aft section are inspired by rebel ships from FTL: Faster Than Light.

But now that you mention it, I can see a Banking Clan frigate from Ep. III in the front end.
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3217 on: January 25, 2014, 03:47:03 PM »


Icarus-class frigate for TuP

Love this look. Too many Starsector ships look sleek, gotta have some rough-and-tumble functionality 'round here.
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Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3218 on: January 26, 2014, 02:10:40 AM »

Xalendi, that sort of design would look really good on a frigate.  The extra bits like the stuff on the engines are too large for the size of ship you're going for, I think.


Recently I kitbashed this thing together.  Goal was to make a vanilla-style phase destroyer with a universal large turret.



Took parts from quite a few ships and blended/recolored/shaded them to look like the doom, afflictor, and shade from vanilla.  Part of the trick in kitbashing a ship is to come up with a final silhouette before you even start selecting pieces.  The center of mass is right in the center of the turret that the hull is built around and I wanted that to be visually obvious.  The quad-pronged shape and centerpiece design is chosen for many reasons, not the least of which is that it really makes the weapon you add there pop out.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3219 on: January 26, 2014, 02:25:07 AM »

That ship really looks vanilla, nice work. From far it looks like a doom clone but close up you can see that it's not a simple kitbashed doom. Really well done colour- and shadingwise.
I woul really like add som criticism but I can't, well done.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3220 on: January 26, 2014, 05:22:49 AM »

It is very well made, but if i were to add criticism, i would say, i can't tell if this ship has any real engines or not, they look to squarish in lack of a better explanation :-\, and there is barely any machinery to tell me that that is the engine section, perhaps i'm just too accustomed to midline and low tech ships.
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c plus one

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3221 on: January 26, 2014, 09:41:18 AM »

the drive exhausts on Dark.Revenant's Phase DD appear obvious to my eye. perhaps they could be slightly (like, +15 to 20% max) larger, but i hadn't had any trouble in confusing them with some other misc. hull greebling. high-tech for the win? ;)
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3222 on: January 26, 2014, 10:04:12 AM »

True, i could tell they were engines, but....there could be so much more down there to make it more obvious/better looking.

I can't really explain, so i'll just show you some example of high tech engines I really like.

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These for example, i can easily tell these are engines because of the nozzles, the fuel valves and machinery and all kinds of gizmo that connects it all.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3223 on: January 26, 2014, 10:14:04 AM »

Here is a coloured and shaded version of my new ship:

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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3224 on: January 26, 2014, 10:45:00 AM »

And here it is in game:

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...Where'd all my shading go?
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