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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222183 times)

Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2925 on: January 07, 2014, 03:18:43 AM »

Vinya, i like the smaller engines of the right one but i prefer the red lights of the left one cause it makes it seem more dangerous haha.

Heres another kitbash, i think it's a light cruiser?

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Not sure on the design of this one and also not sure of what colours to make it. Still needs a few more weapon mounts too.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2926 on: January 07, 2014, 04:46:18 AM »

Vinya, to match the color of the turret with the hound, use the luminosity blend mode in photoshop. The color of the turret should be the same as the layer under it.

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It give a very interesting feeling to it. Rather than the usual missile rack used, it's more of a silo integrated to the hull. For the ship itself, i have to say it still feel too much Hound to me. You can add some more parts to it like antennas and stuffs, the Vigilance front antenna work pretty well with everything for example. Also another color scheme would be cool, just make a layer you color differently and use some of the blend mode like i showed you earlier, you should have some very nice effects.


Shellster, pretty good, i like the center part with the holes thingies on the sides. The bottom however may need some more stuffs i think, also as you said, more guns.
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2927 on: January 07, 2014, 10:19:08 AM »

Vinya, to match the color of the turret with the hound, use the luminosity blend mode in photoshop. The color of the turret should be the same as the layer under it.

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It give a very interesting feeling to it. Rather than the usual missile rack used, it's more of a silo integrated to the hull. For the ship itself, i have to say it still feel too much Hound to me. You can add some more parts to it like antennas and stuffs, the Vigilance front antenna work pretty well with everything for example. Also another color scheme would be cool, just make a layer you color differently and use some of the blend mode like i showed you earlier, you should have some very nice effects.

Any way to do that well in Paint.net or GIMP? I'm not a photoshop user unless I'm at school. Like I can get access to it, but not on my computer.

I'll just steal the one you did for now though, thanks! The Ffouke is supposed to be a high-midline tech upgrade of the Hound, so a different colour scheme could be interesting. Currently only has the missile turret and a small energy.
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LiquidStang

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2928 on: January 07, 2014, 11:08:30 AM »

It gives a very interesting feeling. Instead of using conventional launchers, this service is SILO-crust. Billing itself. I think. Such as antennas and in some places do a great discovery, you can focus on just one thing. Various colors such as the color scheme a bit cold, and I've mentioned before, part of the mixture is used, this is a very good effect.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2929 on: January 07, 2014, 11:28:16 AM »

I think the equivalent to luminosity from Photoshop is called Value in Gimp. Not sure though, if it don't work, try the other layers mode.

[/img]
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2930 on: January 08, 2014, 02:01:20 PM »

Anybody really bored?

I want to put one of these into Vacuum, just for the heck of it.  I just need a turret sprite.
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2931 on: January 08, 2014, 03:19:14 PM »

how's this?
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yeah, it's not great, but a first job and all - the info isn't much to go on. The bit on the left would be the base and the right the turret itself.
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« Last Edit: January 08, 2014, 03:21:18 PM by Bjørn_in_the_Sector »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2932 on: January 08, 2014, 04:13:09 PM »

Not bad :)

I gave it a try:



One more revision, to restore the edge balance I hope:

« Last Edit: January 08, 2014, 04:24:40 PM by xenoargh »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2933 on: January 08, 2014, 05:23:51 PM »

Tried too. Fattened a bit the gun and the base, also added some shadding on the right. Mine's not square though.

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2934 on: January 08, 2014, 05:47:09 PM »

Modified it a bit. :)



[attachment deleted by admin]
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2935 on: January 08, 2014, 06:00:14 PM »

Hmm..
what about:
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A compromise, perhaps?

and while I'm here - how's about that cruiser I showed a while back - but finished this time!
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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2936 on: January 08, 2014, 06:12:21 PM »

I think Helmut's one wins the cake.

@Bjørn_in_the_Sector: It appears to be just an outline of a ship with some vanillla ship parts and I think the blue/green thing is very out of place in all this whiteness.
I think it needs a lot of work, no offense.
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2937 on: January 08, 2014, 06:22:54 PM »

@ Bjørn_in_the_Sector

Was that made using MS Paint?

xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2938 on: January 08, 2014, 07:41:54 PM »

Gave it one more shot.  It liked the rounded front edges idea :)



The actual weapon for this is pretty darn awesome, too.  I took a clip of the sound and I did some stuff; it's pretty close :)
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2939 on: January 08, 2014, 09:49:50 PM »

Make that rust colored amd it will fit into the game better. That sea green isn't doing it justice. I'd also say the top looks too clean and flat.
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