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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2226200 times)

Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1005 on: January 13, 2013, 05:28:21 AM »

Liking it, though it has a lot of greeble its still has a really defined look, every section looks really nice
normally that gets lost in too much greeble.

I think it could use a bridge, maybe an asymetric one and maybe some antennas at the front.


Really liking the shading, maybe the darker areas could use a bit more "dark" not much though.

Has a real good industrial feel to it.

*EDIT* Ah those glassy things at the bow are bridges. Hm that strikes me as odd, I think it would be better to use a bridge to points "north", otherwise it doesn't have that "bridge" feeling, at least not for me.

You could also add a bridge to the center section with a 220 degree glassing, since the Captain propably wants to check on the cargo and all, I think that would fit its industrial design really well.
« Last Edit: January 13, 2013, 05:32:15 AM by Romeo_One »
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1006 on: January 13, 2013, 05:30:34 AM »

hmm maybe one side bridge and one side flight deck.
will llook at it. front is definitly gonna change.

ps. over 1000 posts on this thread!
« Last Edit: January 13, 2013, 10:27:15 AM by TheHappyFace »
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1007 on: January 13, 2013, 12:14:01 PM »

@Romeo: I don't notice much shading, aside from on the large panels on the back, it does look a little bit better I guess.

@theSONY: Like I said, I used a glow effect with a high contrast setting rather than manual shading (paint.net).


A guy over at the BSF forums made some really awesome sprites, I got access to them last night. Here's a sample:
Spoiler
I'm a huge Battlestar fan, so this really made my day. It doesn't really fit with the Starsector
art style, but it's really fun to play with. I modded in the Viper MK2 ship system from one of the existing BSG mods, so it's a great carrier/broadside ship.
[close]
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1008 on: January 13, 2013, 12:27:55 PM »

@Vinya:

I just wanted to point out the difference even a little shading can do ^^
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1009 on: January 13, 2013, 02:49:44 PM »

Working on some portraits: (it's a WIP)
Spoiler


[close]

Thoughts?

[edit]

This one's the right portrait size:
Spoiler
[close]
« Last Edit: January 13, 2013, 03:07:36 PM by Erick Doe »
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1010 on: January 13, 2013, 03:20:52 PM »

Pretty good, his left eye however bugs me xD

You should move it down so that it aligns with the right one otherwise it looks off, but other than that, great piece!
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1011 on: January 13, 2013, 03:22:20 PM »

You're right. It is a little misaligned. I also noticed the moustache is longer on the left side.

But don't you mean that the left eye should be raised? It is lower than the right.


[edit]

Fixed:
« Last Edit: January 13, 2013, 03:32:30 PM by Erick Doe »
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1012 on: January 13, 2013, 06:19:01 PM »

Did someone say Missile Cruiser? No?

Too bad.

Spoiler

Saw this in a BSF ship contest on their forums, so I adapted it to Starsector.

Yes, it can mount an obscene amount of missiles, best used with Pilums.

I can post the .SHIP files if anyone wants a copy, it's meant to go into the Interstellar Federation mod.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1013 on: January 13, 2013, 10:10:41 PM »

I like that, the shape is interesting and somewhat imposing.
Animated missile doors would be really awesome in this one.
Maybe also add an animated radardish. I think that would fit its role quite well.

This time around there is more shading,  giving it more depth.
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1014 on: January 13, 2013, 11:07:58 PM »

could you also add some more interresting colors... not just grey with some red paint.
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1015 on: January 13, 2013, 11:17:57 PM »

Well that are the colors of the Confederacy of Stars if I am not mistaken.

Link
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1016 on: January 13, 2013, 11:21:39 PM »

I would comment the same thing on his sprites...
its not wrong to have grey as base color and paint it with a little red.
i am just advising that more colors would make it more interresting.
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1017 on: January 13, 2013, 11:28:57 PM »

While I agree, I think its important to consider the theme of a sprite and the faction it belongs to.

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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1018 on: January 13, 2013, 11:33:48 PM »

i agree with that and as i always state with my comments in this thread is that i give critic without looking at the context or style of the mod.
i am just looking at the raw sprite. ^^
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Romeo_One

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1019 on: January 14, 2013, 02:34:06 AM »

@Erick Doe:

Hm no I don't think so, his right eye (to our left ^^") seems to be in a natural postion,
his left one was placed to high at least for me.

I also noticed that his nosetip is placed a little bit to far left(our left), that of course assumes that he
was supposed to have a straight face.

My edited version:
Spoiler

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