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Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1554012 times)

Jazzrish

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Re: Console Commands v1.6b (.6a, released 2013-09-18)
« Reply #135 on: September 25, 2013, 10:29:15 PM »

HELP!

my input popup just disappears into nowhere as i input "help".

i'm using 1.6b with exerelin 0.6 in fullscreen. the popup appears fine :'(

P.S. i just try it again in battle, the popup disappears and leave messages in screen. some character get overlapped. it that correct?
« Last Edit: September 25, 2013, 10:43:37 PM by Jazzrish »
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sorry for my english..

LazyWizard

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Re: Console Commands v1.6b (.6a, released 2013-09-18)
« Reply #136 on: September 25, 2013, 10:37:30 PM »

The currently released version doesn't play nice with mods that replace generators.csv. Try using 'addconsole' on the campaign map to force-add campaign functionality to your save. :)
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molotof

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Re: Console Commands v1.6b (.6a, released 2013-09-18)
« Reply #137 on: September 27, 2013, 05:43:54 AM »

I just pass by to say GREAT WORK, very usefull mod !
One thing i could use is a decreasecredits command or maybe the addcredits with a negative argument work, i can't test it right now. It will serve to solve station overloaded problem without cheating to much. Spawn the needed object and then deduct the credits.
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LazyWizard

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Re: Console Commands v1.6b (.6a, released 2013-09-18)
« Reply #138 on: September 27, 2013, 05:47:36 AM »

AddCredits should work with a negative number.

The next version (no ETA) will add 'purge' and 'purgehulls' commands that will help with overloaded stations by deleting duplicate stacks/hulls.
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molotof

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Re: Console Commands v1.6b (.6a, released 2013-09-18)
« Reply #139 on: September 27, 2013, 08:58:31 AM »

AddCredits should work with a negative number.

The next version (no ETA) will add 'purge' and 'purgehulls' commands that will help with overloaded stations by deleting duplicate stacks/hulls.

Sweet !

AddCredits work with negative number, tested.
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Fevz

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #140 on: October 02, 2013, 02:46:02 PM »

How can i enable console in mac?
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rookie10276

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #141 on: October 07, 2013, 12:15:11 AM »

How can i enable console in mac?

1. Make sure you are running the older version of starfarer 0.6a (NOT 0.6.1a).

2a. Find where to install the mod: On a Mac, Starsector "mods" folder is right inside the application package - right-click on the application and select "Show Package Contents" to see it.

2b. Put mod in Starsector mods folder. Do not move the zip file to the Starsector mods folder. Do not unzip the contents of the mod (i.e. data, graphics, mod_info.json...etc) into the Starsector mods folder. Instead, unzip and move the folder containing the mod's contents, into the Starsector mod folder.

3. Open the launcher, check to see that mod is check-marked.

4. Once in the game, you can activate the console with tilde (~)* at any time - commands will execute the next unpaused in-game frame. *(tilde is below Esc in the top left corner of the keyboard).

There is nothing more I can do to help. Godspeed, and good luck!
« Last Edit: October 07, 2013, 12:18:20 AM by rookie10276 »
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Fevz

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #142 on: October 07, 2013, 07:18:02 AM »

So that's where the catch is. I tried it on 0.6.1a
Thanks for support ;)
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rookie10276

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #143 on: October 08, 2013, 07:41:08 PM »

So that's where the catch is. I tried it on 0.6.1a
Thanks for support ;)

You're welcome! Just didn't want to see someone have to painfully figure it all out themselves (like I did when I first got Starsector).
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Viethen

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #144 on: October 13, 2013, 01:11:57 AM »

I'm having an issue with adding ships and items that are added by mods.  The command doesn't recognize the name of the file. Is there a work around for this?


Thanks for this mod, btw.  The game is definitely in its alpha, and the mods can be very broken sometimes, requiring a total restart.  This mod takes some of that sting away. 
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Wunder

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #145 on: October 13, 2013, 01:32:16 AM »

Hehehe.... addship Prodigous 1
;D ;D ;D
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chiro

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #146 on: December 09, 2013, 05:13:28 AM »

ok ... srsly now ... its nice that you talk about "addconsole" command into the campaignmap if the console dosnt works but a honest question, from where should someone know who is new in the game where to ENTER that command?

i tried now many things to enter that damn command and i have no clue where i should use that addconsole command <_<
i want to play the game with that console mod and the Exerelin mod but, when i activate the Exerelin mod works the console not longer =/
and as i already said, i have no clue where i should enter that 'addconsole' command i tried it in the menu screen, i tried it ingame while the game is running (opened a few menus ...) i tried to open the campaign map ingame and tried to enter that command (opened again only the game menus ...) but your mod still dosnt works x_x

please, would it be possible to tell more in an excact way where or how to enter the addconsole command then only this?
Quote
This happens if the console controller hasn't been added to your savefile, meaning commands added to the queue are never executed. Try using the 'addconsole' command, a special command that force-adds the controller to your save. This issue will occur if you are playing with a mod that replaces generators.csv or if you try to use the console mod with an old save.

because you dont tell there where to enter that command x___x that would be really nice of you please? =(
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LazyWizard

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #147 on: December 09, 2013, 05:17:39 AM »

Try pressing tilde (~) to make the console pop up (it's just a standard Java input pop-up). You might have to alt-tab to get to it if the window focus doesn't want to play nice.
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chiro

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #148 on: December 09, 2013, 05:46:09 AM »

Try pressing tilde (~) to make the console pop up (it's just a standard Java input pop-up). You might have to alt-tab to get to it if the window focus doesn't want to play nice.

there pops nothing up ... (well i have a german keyboard <.<) i can only write a ~ when i push alt Gr+* but the game dosnt accepts it ingame and no console pops up at all

after i readed your comment trieĀ“d i to simply switch from german into english mode (with alt+shift) but that didnt worked either =|
so yea ... i have no clue how to get the console to work with that Exerelin mod xwx cuz the vanilla game has so damn less planets and systems ... (only 2 systems with a bunch of planets and stations -_-)

normally upen i consoles (in german keyboard mode) with ^ but that dosnt works either D= i have no idea how to get that damn console up ... even tried to add addconsole behind the linked executable path xD but that didnt worked too xD

normally is the console on the windows tab aswell when it opens but nooothing >_<
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SpaceRiceBowl

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Re: [0.6a] Console Commands v1.6b (released 2013-09-18)
« Reply #149 on: December 13, 2013, 01:41:46 PM »

I've noticed that spawning in modded ships won't work sometimes.
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I really don't know what I'm doing...
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