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Author Topic: Mjolnir Cannon: Anyone Use It?  (Read 31025 times)

armoredcookie

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #45 on: August 20, 2012, 10:53:33 PM »

Oh well. I guess the whole thing comes down to play style, but the Mjolnir could get a little love.
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Kix

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #46 on: August 20, 2012, 11:33:15 PM »

Quote
something i would do when there are plenty other weapons that could kill a ship outright in its place.

i showed this wasn't quite true back on page two:

basically, the only weapon combo that has a higher DPS than 2 mjolnir's is the storm needler and hellbore combo(which i actually neglected to do, since i thought i already did so), but then their DPS is only higher by 23 points (against armor, anyway, but then against shields the storm needler does a whopping ~350 more dps, but this is why i have the high velocity drivers in the mediums, to drop shields.), and that the rest of the combos are very close together so that, in the end, if you -really- don't care about maximum output, you can go with anything and be ok.

i'll admit i never played with the mjolnirs much. but i felt the ship was just much better after i replaced them with HAG and heavy needler for the medium. with just the hypervelocity firing, it takes abit to take down shields and once you do you cant fire your mjolnir for crap (maby a dozen shots before you max out on flux and your weapons starts choking)

i think one of the biggest culprit for my despise for the mjolnir is actually the ingame graphic effects, which is totally underwhelming for a large ballistic weapon that supposedly fires black holes at your enemies. i suppose it may have gotten updated since i last played a mjolnir tho.
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TJJ

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #47 on: August 21, 2012, 04:53:28 AM »


i showed this wasn't quite true back on page two:

basically, the only weapon combo that has a higher DPS than 2 mjolnir's is the storm needler and hellbore combo(which i actually neglected to do, since i thought i already did so), but then their DPS is only higher by 23 points (against armor, anyway, but then against shields the storm needler does a whopping ~350 more dps, but this is why i have the high velocity drivers in the mediums, to drop shields.), and that the rest of the combos are very close together so that, in the end, if you -really- don't care about maximum output, you can go with anything and be ok.

Could you explain how you arrived at those "combined (armor)"  values your posted back on Page 2?
For my calculations I computed armor dmg as 2*HE + kinetic/2.
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frag971

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #48 on: August 21, 2012, 06:51:55 AM »

And no, i don't use it, i stick to energy or kinetic weapons because if the shields go down then it's already dead.
« Last Edit: August 21, 2012, 06:53:32 AM by frag971 »
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armoredcookie

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #49 on: August 21, 2012, 10:49:35 AM »

Don't turn this into another piranhas vs talons  :-\ (This one -> http://fractalsoftworks.com/forum/index.php?topic=2097.0)

What would balance the Mjolnir with other ballistic weapons of its category? Maybe make the Mjolnir benefit from higher flux?
« Last Edit: August 21, 2012, 10:51:41 AM by armoredcookie »
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Catra

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #50 on: August 21, 2012, 11:08:12 AM »

for the whole piranha vs talon discussion, ill refer to you to thaago's post:

http://fractalsoftworks.com/forum/index.php?topic=2097.msg26213#msg26213

read the crossed out words and the edit.
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Thaago

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #51 on: August 21, 2012, 11:16:07 AM »

Seriously? Lets everyone drop it and get back on topic.

...
What would balance the Mjolnir with other ballistic weapons of its category? Maybe make the Mjolnir benefit from higher flux?

What if we replace the ammo with a regenerating charge system - say max 3 charges? That way it could deliver a very strong initial punch and then settle into its regular rate. It would also give it a distinct flavor and advantage over other ballistic weapons - infinite ammo. The charge system would also work really well on the hit and run style Conquest. A reduction in flux cost would also help - nothing drastic though.
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BillyRueben

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #52 on: August 21, 2012, 11:20:04 AM »

A reduction in flux cost would also help - nothing drastic though.
Enough that it could be effectively mounted on ships other than the Conquest would be nice.
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Upgradecap

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #53 on: August 21, 2012, 11:22:40 AM »

I'd say that a small buff in flux/DPS would be nice, as it currently has Energy damage, but uses ammo, and it's flux/DPS is terrible. perhaps a small buff in it's ammo storage capacity too, but then that'd need a small nerf in OP too, perhaps 5 points?
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BillyRueben

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #54 on: August 21, 2012, 11:32:46 AM »

-snip-
We are dropping this. Nothing good is going to come from bringing it back up. Ignore it.

I thought the idea of a special effect from the weapon would be cool. Maybe a % of armor penetration, or (if it could be done) a lasting status effect along the lines of "ships hit with this weapon lose ____ flux dissipation for 5 seconds".
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Upgradecap

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #55 on: August 21, 2012, 11:40:53 AM »

One last post, not to add to the fuel of the fire, but just to end this discussion and prove us right.

http://forum.egosoft.com/viewtopic.php?p=3895318

Discussion about catra should hopefully end here.


Anyways, back on topic about the mjolnir cannon, i don't really like that idea of "Ship hit with this weapon loos a % of their flux dissipation", since, if timed correctly and all that, could be horrendously OP.
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armoredcookie

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #56 on: August 21, 2012, 11:44:07 AM »

Yeah, there's already other weapons that fill the "Shield Puncher" and "Armor Puncher" role. I think EMP is out of the question to, considering that the small mount Ion Cannon does much more EMP dps than the Mjolnir.

I remember someone saying it could be a DOTS (Damage Over Time) weapon, which might fit with the lore a bit too since it talks about singularities and other fancy stuff.

EDIT: We get it, the general opinion is that Catra is a forum troll. Don't have to exert this opinion EVERY OTHER POST  :(
« Last Edit: August 21, 2012, 11:46:04 AM by armoredcookie »
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Catra

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #57 on: August 21, 2012, 11:45:32 AM »

A reduction in flux cost would also help - nothing drastic though.
Enough that it could be effectively mounted on ships other than the Conquest would be nice.

i think the issue with flux dropping is that it would be amazingly OP on the conquest.
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armoredcookie

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #58 on: August 21, 2012, 11:47:53 AM »

The flux drop doesn't have to be that much. Maybe by 80-160 flux per second.
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Kix

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Re: Mjolnir Cannon: Anyone Use It?
« Reply #59 on: August 21, 2012, 11:49:05 AM »

What would balance the Mjolnir with other ballistic weapons of its category? Maybe make the Mjolnir benefit from higher flux?

I'd say that a small buff in flux/DPS would be nice, as it currently has Energy damage, but uses ammo, and it's flux/DPS is terrible. perhaps a small buff in it's ammo storage capacity too, but then that'd need a small nerf in OP too, perhaps 5 points?

i think for an energy weapon, which is equally effective against everything, and therefore a jack-of-all trades, master of none, should have flux efficiency better than most weapons of its type. tho i dont think this would be a good idea for the mjolnir without changing its damage output, as i think it would suddenly turn it into the ultimate weapon of choice.

my opinion is that the mjolnir rof should be nerfed to hell, with a significant increase in alpha damage and EMP. flux efficiency can remain as it is or even be nerfed, making it a large weapon emplacement AM blaster.

i think this fits in better with the concept of "firing black holes" (i cant imagine throwing them at the rate of 80/m), with the increased dmg, and i cant imagine firing singularities to be "efficient" at the least either.
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