the lucifer generator was the first shipsystem of the nevermore. it was a timed ability that completely locked your engines down so it made you unable to move in any way except for the velocity you had. but on the bright side, you would get like 2 or 3 times more energy weapon damage. it was meant for the nevermores built in weapon
Oh thank you, that explains it. I saw posts about how good it could be, how people would miss it, how it might come back in the future, et cetera, but not a word as to what it actually was!
To Alfalfa: Well, it's going to be a phase destroyer, not a phase cruiser. And I had actually considered a weaponized flux venting system for that ship - an emergency flux vent that damages the ship slightly, does damage to everything in close range, etc. I'm worried that burst jets would be too good on a phase ship, it would be very fun to pilot though. Glad you're enjoying the mod.
The Sachumodo in the files is a very outdated sprite and the final ship probably won't look much like that at all. 
Been pondering adding two more turrets to the Nevermore - one small ballistic turret on each flank, pointing sideways with a 120-160 degree arc. Thoughts?
Well, if it's a destroyer, depending on its loadout it might not be too powerful with burst jets. That flux venting system sounds good, though. Being surrounded with high flux is pretty much a death sentence for phase ships in my experience, unless it has crazy venting, and I tend to prefer capacitors over vents on phase ships.
Aw, I thought the Sachumodo looked boss, but I'm sure you'll come up with something great.
As for the Nevermore, I'm currently using it as my flagship in my Blackrock fleet and haven't had much trouble with missiles, though that could just be the dual flaks being awesome. I doubt a couple small turrets on a cruiser would unbalance it though.
Serket fighters are fantastic, by the way. I think they're the most survivable fighters in the game, which is a big consideration for me.