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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Poll

What would you like to see in Blackrock?

More ships
- 778 (23.9%)
More weapons
- 493 (15.1%)
More campaign features
- 488 (15%)
Space monsters
- 714 (21.9%)
More lore
- 212 (6.5%)
More music
- 135 (4.1%)
More portraits
- 158 (4.8%)
Subfactions
- 282 (8.7%)

Total Members Voted: 1457


Pages: 1 ... 159 160 [161] 162 163 ... 210

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1901273 times)

Taverius

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2400 on: April 14, 2016, 05:07:13 PM »

I'm kind of sad we won't get a revolver gale cannon tho :D

Btw, what happened to the Knight, still plannint to un-awkwardize it? (yes, that's a word now)
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pretzalcoatl

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2401 on: April 14, 2016, 08:49:43 PM »

\data\hulls\brdy_sentinel_drone.ship has an extra ,} at the end
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2402 on: April 15, 2016, 12:07:06 PM »

^Thanx

I'm kind of sad we won't get a revolver gale cannon tho :D

Btw, what happened to the Knight, still plannint to un-awkwardize it? (yes, that's a word now)

Who says you won't? But yeah large weapons are not really worth the investment until there are more ships with large slots.

Im not sure what to do with the Knight right now. I'll probably just update the sprite, alter the layout to make it a dedicated broadsider with 1 cannon broadside, 1 missile flank and 1 flight deck area, and then add a new cruiser instead.
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Abyz

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2403 on: April 15, 2016, 02:35:39 PM »

I like the sound of that! Did I read earlier that you plan on updating the Asura sprite as well? Love that ship.
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Achataeon

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2404 on: April 16, 2016, 12:07:32 AM »

Is it possible to have a sideward shield? Kind of like a frontal shield, but on its side, locked in place. I think that'd give a new twist in broadside ships.
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Alphascrub

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2405 on: April 16, 2016, 12:27:22 AM »

Is it possible to have a sideward shield? Kind of like a frontal shield, but on its side, locked in place. I think that'd give a new twist in broadside ships.

I would think it would be.... a omni shield might be more practical though, or as a special ability.
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2406 on: April 17, 2016, 10:10:18 PM »

I like the sound of that! Did I read earlier that you plan on updating the Asura sprite as well? Love that ship.

The Asura is going on the chopping block at some point.
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Taverius

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2407 on: April 17, 2016, 10:11:34 PM »

Nuuuu :<
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Alphascrub

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2408 on: April 18, 2016, 01:41:31 AM »

IMN Assault Gun feedback.

IMN assault gun is pretty great now. I feel like the weapon is actually usable and really has  a great place in the world of BRDY hit run tactics. I haven't really used the on anything to big but they seem to be really really great on frigate v frigate combat. Especially when you have an enemy frigate who keeps turning their shields on and off to avoid overload, not mention its just very punishing in general now and is a great burst weapon. I actually find them to be a bit more reliable than sunjets on small ships.
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Achataeon

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2409 on: April 18, 2016, 06:51:13 AM »

Quote
I would think it would be.... a omni shield might be more practical though, or as a special ability.

Ship System: Shield Lock

Lock your omni shield in place for an increase in shield arc/efficiency.


I'm just really hoping for something cool planned for the big old daddy Knight cruiser. I always try to use it but it's really outshined by the Stenos, because its fighters aren't really that useful at the moment.
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Sy

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2410 on: April 18, 2016, 10:48:57 AM »

Ship System: Shield Lock

Lock your omni shield in place for an increase in shield arc/efficiency.
if it's for a dedicated broadside ship, it could just create a temporary new shield-like barrier that covers both flanks, but disables normal shields while active.
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2411 on: April 18, 2016, 02:53:26 PM »

Alex tried shield locking and dismissed it at some point in the past for various reasons, hacking it in from a modder's perspective would probably yield even worse results. And anyway I personally dont see why it would be interesting.

I'm just really hoping for something cool planned for the big old daddy Knight cruiser. I always try to use it but it's really outshined by the Stenos, because its fighters aren't really that useful at the moment.

I find fighters to be the perfect tool for a brdy-only fleet, personally, as being outnumbered and not having enough distractions nullifies a lot of brdy's strengths. Having knights around to keep them in combat is quite cost-effective. It's mostly vanilla fighters that aren't useful, a lot of mods bring quality fighters to the table that are well worth the supplies.
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Sy

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2412 on: April 19, 2016, 05:58:13 AM »

the Convergence is actually my least favourite BRDY ship. it's as slow (both in an out of combat) as a capital and costs as much to field and deploy as 3 Typheus(es?), yet still has only as many flight decks and about as much weaponry as 2 of them. and the Bulwark Drone seems weak simply because its size means it gets shot down very easily. a bit of extra cargo and fuel capacity is not enough to make up for these shortcomings, imo.

the speed is the biggest issue, to me. i always use either a few Typheus or a Heron instead, since those do a much better job at providing flight decks and missile support close to the battle lines while still being mobile enough to stay out of trouble if enemies decide to come after them. a Convergence usually needs to stay far away from enemies, since it can not quickly back off again.
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Chronosfear

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2413 on: April 19, 2016, 07:26:17 AM »

Feedback : Particle Rifle

I really love that weapon. The sprite looks very cool and the "bullet" speed fits perfectly to hit the targets intended to hit.
It´s really deadly for fighters and puts enormous pressure on frigates.
Also it can be very devastating versus everything once the armor is stripped off.
This is my favorite weapon for my fighter hunter ships and often used on carriers , since the are the prime target for fast ships like frigates and fighters.
( BTW : My review is based on a combat skilled character )

Also, I agree that the Convergence needs some love ( since i love the sprite )
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Wyvern

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2414 on: April 19, 2016, 08:32:14 AM »

Re: Convergence.  Much like "combat freighters", I'd love to see a bit more combat ability on a "combat carrier".  A good example of what I expect from a ship that advertises itself as a combat carrier would be the Venture and Odyssey ships.  For combat freighter, my favorite is the Apogee.  I'd love to see more ships along those lines - things that are worth deploying into combat on their own merits.

For another example, I keep looking at the Eschaton and thinking "This should have a bit better flux stats, a bit more armor, and those three medium weapon slots should be large slots,* and then suddenly it'd be worth fielding - still wouldn't be a real capital thanks to the lack of supporting / secondary weaponry, but it could actually go out there and make a difference in a fight."

_____
* Edit: And ordnance points scaled up some as well, of course.
« Last Edit: April 19, 2016, 09:48:47 AM by Wyvern »
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