Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Poll

What would you like to see in Blackrock?

More ships
- 699 (23.7%)
More weapons
- 447 (15.2%)
More campaign features
- 443 (15%)
Space monsters
- 646 (21.9%)
More lore
- 189 (6.4%)
More music
- 120 (4.1%)
More portraits
- 145 (4.9%)
Subfactions
- 257 (8.7%)

Total Members Voted: 1319


Pages: 1 ... 89 90 [91] 92 93 ... 207

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1660061 times)

Alphascrub

  • Commander
  • ***
  • Posts: 149
    • View Profile
    • Email
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1350 on: November 25, 2014, 11:14:28 PM »

what are the new features of this mod :)

There aren't any at the moment. Its not in ready .65 yet.
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1351 on: November 27, 2014, 03:05:52 AM »

My 0.65 experience will never be complete without BRDY ;)
Logged

Sabaton

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1352 on: November 27, 2014, 05:42:40 AM »

 So many people suffering from withdrawal...
 I've been using this occasion to get back to vanilla SS and am having a blast.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1353 on: December 10, 2014, 01:08:53 PM »

I've been annoyingly busy this autumn, but things are starting to wrap up now. I've been slowly working on Blackrock now and then, right now I'm approaching a complete set of new hull style sounds, and I've got a (horribly unstable) economy going.
Logged

Mazuo

  • Lieutenant
  • **
  • Posts: 55
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1354 on: December 10, 2014, 10:01:07 PM »

As urgently as I want to play my favorite faction in SS+ again, yeah, don't burn yourself out.  Hope the changes are going well and look forward to seeing your progress.
Logged

Archang31

  • Ensign
  • *
  • Posts: 5
    • View Profile
    • Email
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1355 on: December 11, 2014, 01:51:52 PM »

I can't start starsector with the latest edition of the driveyards because it causes it to crash and display fatal:0 index:0
help?
Logged

Mazuo

  • Lieutenant
  • **
  • Posts: 55
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1356 on: December 11, 2014, 02:03:39 PM »

Blackrock isn't updated yet for the latest version of Starsector.  Please read at least the title of the mod thread for version info if not the recent posts discussing how it's not updated yet before trying to use the mod.
Logged

Archang31

  • Ensign
  • *
  • Posts: 5
    • View Profile
    • Email
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1357 on: December 12, 2014, 05:48:47 AM »

oh. lol. i had read the title but i didnt know what version this was. can't wait for the update!
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1358 on: January 08, 2015, 04:24:19 PM »

blackrock: Happen.

Things are on their way much thanks to DarkRevenant's help and cattle prodding

Spoiler
[close]
Logged

angrytigerp

  • Commander
  • ***
  • Posts: 171
    • View Profile
    • Email
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1359 on: January 08, 2015, 05:00:18 PM »

blackrock: Happen.

Things are on their way much thanks to DarkRevenant's help and cattle prodding

Spoiler
[close]

That description, though ¯\_(#)_/¯
Logged

Luna

  • Commander
  • ***
  • Posts: 115
  • Want some water?
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1360 on: January 08, 2015, 05:06:33 PM »

I started laughing really hard at that description. I have no idea why, but that's just really awesome.
Logged
Consider fully automatic Russian roulette

Spenz

  • Ensign
  • *
  • Posts: 22
    • View Profile
    • Email
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1361 on: January 08, 2015, 05:32:02 PM »

You know what is really going to be funny though; by the time you are finished porting the mod to the new patch, the next patch will probably be released, breaking every mod all over again  :D

I would keep the old version for blackrock though.  Love your mod.
Logged

Sabaton

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1362 on: January 09, 2015, 09:38:24 AM »

Good to see their home system still has that creepy background, was making it to look unwelcoming always a plan?
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
    • Email
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1363 on: January 09, 2015, 04:32:22 PM »

I have #faith you'll release BR soon!
Logged

Velox

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« Reply #1364 on: January 09, 2015, 04:46:37 PM »


I've heard SO much about this mod at this point (lots of "noooooo! how will I live without my <x>!!!!" type posts, etc) that I'm starting to get super curious.  It sounds like there's a goodly bit of added content, is it more in the "lots of additional flavors of existing things and SUPER MEGA KILL KILL SHIPS" camp or more like "really interesting mechanics with great balance"?  Intriguing!
Logged
Pages: 1 ... 89 90 [91] 92 93 ... 207