Maybe I'm just getting old and don't have time to grind away for hours developing a character, but as per the title does what would be your preference:
- an expansive, dynamic and randomly generated universe to explore,
- or a continuous set of extremely well designed and arranged missions.
The appeal of missions is repeatability -- you get to focus on trying all sorts of different tactics / ship load outs and really push the combat engine to it's limits, not to mention developing your own skill. There's also the aspect of being able to discuss your strategies and experiences with others, having been faced with the same starting conditions. If you had an N64 with Goldeneye in the past I think you know what I mean.
I suppose the counter point is Star Control 2, and all the exploration and character development aspects that go with that. I really enjoyed that too, but my sense is that a massive campaign like that takes many more hours, especially to get right. Dunno, Alex, if you're read it would be interesting to know what the relative number of hours were each to create the campaign and mission set, as they appear in 0.53.
Also interested to hear everyone's thoughts. I think a hybrid of types might be best, a la Tie Fighter