Got a few things on the way so far. Here's a lil' list of whats to come:
-Farmstead added to the Poor Mining Station. The station has a small chance to build a new one periodically.
-The Poor Mining Station has a chance to spawn a Hydroponic Fleet of 4 Farmsteads. They will defend for about 10 days before dropping off their supplies. More likely, pirates will kill them. Or you will. One or the other.
-Ox changed to a fighter wing. Comes in pairs. Still pretty beefy, but as you'd expect, still lame in combat. It simply looked too awkward and small to be a frigate.
-A new ship has been added in place of the frigate Ox: The Digger. Stock variant involves 2 Mining Lasers, a Mining Blaster, and 2 LMGs.
It is pretty meaty, and has fairly high flux dissipation for a low-tech ship intended for the Mining Blaster. I MIGHT make the Mining Blaster that goes in the med slot built in, not sure yet.
-Poor Mining Station now also produces Mining Lasers, Mining Blasters, and Light MGs very slowly over time.
More additions since the last listing:-The "Poor Civilian Station" has been renamed to just "Civilian Station".
-The Civilian Station automatically converts 15% of it's Ore and Supply stock each day, converting it to a new resource called "Wealth".
-AS the Civilian Station gains Wealth, it begins to get larger, more powerful, and more numerous fleets. The station loses wealth every time it spawns fleets.
-Poor Mining Fleets no longer use buffalo, but a poorly equipped Venture instead. This is because the Mining Fleets suffered from no hanger space. The Venture is only equipped with a Mining Blaster and 2 Light MGs, no vents or capacitors, and a special hull mod called "Economical" that reduces it's Hull and Armor by 30%, strips it's shield generator, but increases it's top speed.
-Tech Levels above 1 has the regular Balanced variant of Venture.
The bug with convoys going around patrolling instead of, well, convoying is fixed. It only happened if you had Scrappers running, or should have only happened.