The automated weapon trader contract for the fleet storage (haven't checked the other one) spams '0' every so often, when there are no weapons to sell.
Whoops, I'll get that fixed up. Leftover debugging message :p
can you (or someone else) please explain how mining works? I mean the specifics like, is there a difference in mining power between the Ox and the Mining Drones? Do you have to equip Mining Lasers on the Ox? What does Mining Power mean exactly? More resources gained or faster?
also what does the Poor Neutral Mining Faction do? I have restock mod on in my current playthrough (the mod version, maybe a slight mistake) so I can't really see what it would have in Stock. Is it possible to change it's status from poor to wealthy and what would be the results?
Mining power basically increases the amount of ore you get every time you successfully mine. The Ox provides twice as much power as one wing of Mining Drones. You do not need Mining Lasers on the Ox.
Mining Drones are worth 1 Power, Ox is worth 2.
I have a question: For the ore, are you going to eventually add different ores to various random asteroids, then allow us to use the ores to build weapons and ships?
Would be nice wouldn't it :p. Weapons and ships are a possibility, different types of ores, not likely in the near future. My thoughts for ships and weapons, I'm not sure how I'd do them. I want the mod to be able to run with as much compatibility with other mods as possible. As it stands, for weapons I need to specifically link the costs to the weapons for each mod, which I don't like. For creating the stuff, there will probably be a general "reverse engineering" system that will allow you to build ships you place in your Fleet HQ.