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Author Topic: Fast missile rack Question  (Read 1511 times)

FlashFrozen

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Fast missile rack Question
« on: August 02, 2012, 07:32:59 PM »

Activation of the system without anything to reload (all loaded) weapons still costs the 25% of total flux, is this intended? I would assume from the "NO WEAPONS TO RELOAD" message would stop it from consuming any flux.

Also of note, Sometimes, the reload bugs out, IF you fire a missile launcher that fires in a burst, activating the system instantly discharges the whole burst in one go and reloads it, BUT on occasion (and I notice it tends to be the currently selected weapon) will not reload when you use the reload. It'll leave most times only one weapon that doesn't reload ( could this be the jamming thing the codex says about the accelerated ammo feeder?  :P )

Edit: this is with alternating, linked seems less... buggy.

« Last Edit: August 05, 2012, 10:42:54 AM by FlashFrozen »
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Alex

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Re: Fast missile rack Question
« Reply #1 on: August 02, 2012, 07:50:13 PM »

Thanks - noted that down, definitely not working quite right. Will take a look at it tomorrow.
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TaLaR

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Re: Fast missile rack Question
« Reply #2 on: August 03, 2012, 06:45:19 AM »

Might be a bug, but actually a usable one:). Made Doom armed with beams only and used this instead of old "generate flux" button...
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