Well hai thar
I'm just tinkering with another bashed ship and came to a little balancing dilemma.
For the moment it really is just two ventures stuck on each other with stats that sorta feel like that.
But the issue I have is right now, it feels like a med-high end capital ship, but this may just be because of how the weapons are set up atm.
In simulations in consistently beats conquests and odysseys ( atleast the balanced variant ) which for the fact it has the same op cost bothers me.
But it can't beat the standard onslaught with it's mass of long range kinetics.
A paragon is out of the question.
So here's a list of my issues with this... derp of a ship.
1. It's too small to look like a capital ship ( it is only slightly bigger than a dominator / eagle )
2. But it fights like a serious capital ship
3. It's fighting a bit too well
I can fix one by making the sprite more large, but It'll probably require me to add more weapon slots and etc.
I think the ship has a bit too much OP to use given how little weapons it has.
Idk, it needs some form of nerf, xP
Ideas ?