Hmm... from the sounds of things I may need to adjust the shield radius on the Sargasso then. I made an attempt to come up with an ingame debug system for it's ship system, but it seems I'll have to go with Wyverns suggestion instead. Well, as long as I can figure out if its actually doing something; I may need to include some AIHints in the .shipsystem file but I dunno if that'll work. Alternatively I could do a flat adjustment to turnrate, turn acceleration and what not instead of percentage based, which may work more obviously.
And yeah, the ships system on the Elysium is totally broken. Either it needs to cost a lot, lot more for jetting around nonstop or the jetting around needs to have a limit. I'm not really sure which to go with really, but going 200+ SU in a light cruiser is a bit insane even if it forces you to fly forward (which really isn't that huge a detriment). And the AI has no idea how to deal with it. I am glad you're having fun with it though, as it is indeed quite amusing to zip around the battlefield in a ship that large.
The Skinwalkers gun... I forgot to mention it, didn't I? Well, I felt like it just wasn't using the pulse laser often enough; the particle burst cannon seems to have rectified that, though it does have a fair bit lower DPS. I kinda figured it would make up for that by actually shooting things. It is a bit loud though. Sounds kinda like bacon sizzling.
I haven't adjusted the neriads armaments at all, though.
I'm pretty sure I did, however, made the shrike as tough as a harpoon though, so it shouldn't be quite as frail now. It may I suppose, still not be tough enough, however. Oh, also I fixed the shrike pod, which somehow had gone a long time without me noticing it had the same launch velocity and missile speed as the blackcap launchers. D'oh!