Plans for Thule Legacy
Design goalsLORE:
"Viking" themed faction. Homeworld far away and not yet fully discovered by any vanilla faction.
Toned the implied amount of political power down as not to break the vanilla lore. "Viking" theme seemed to fit this purpose as to make them
still a continous threat to established factions and due to their nature not able to completly overthrow political systems.
This will mean: Thule Legacy flottillas will be relativly small raiding partys mostly frequenting the edges of the core systems.
Infrequently there will be huge raiding partys invading the coresystem. This will happen when the single leaders (Thane) of the many
TL Klans have voted for a "Highthane" and decide to go on a big raid also called "Wave". This is when almost all TL forces are mobilized and invade
the known sector as a single force. There have been two big waves in the past.
To make TL capable of raiding far way from their home their ships will have quite an insane fuel/efficiency.
SHIPS:
The established round ships will remain, likewise the established grey metal colorscheme.
There will be specificaly colored sections of the ship hulls to represent the different Klans the ships belong to:
I've read somewhere in the forum, someone mentioned the possibility in 0.6 to replace the sprite for ships. This would be a great way to have randomized details for the ships.
There will be a custom enginesound:
https://soundcloud.com/invaderoz/thule-engine-oldloop01There will be ringshaped engines: goal is to make the animation react to changes in velocity, if it is possible to hide
damage effects to the decorative weapon/engines, has yet to be tested.
I will look into the possibility giving TL shields and reducing the amount of armor a bit to balance it out, but high armor values will still be their primary defense. Depending on that Tl will lose their faction specific R.U.N.E hull modification.
My idea was to replace normal crew on TL ships with marines only. If something like this is moddable i don't know.