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Author Topic: Starfarer 0.5a Preview (Released) - Live Patch Notes  (Read 302944 times)

Alex

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #195 on: January 25, 2012, 12:04:01 PM »

Oh my.. I feel... honored! among other things! I really like how that ended up being executed!  You even added the current status of the ships o.o I didn't think about that.

It was a great idea - and it happened to fit in perfectly with what was already in place. Thank you for suggesting it - it's not something I was thinking about, but it really helps address what I think is a significant part of the learning curve.
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ollobrains

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #196 on: January 25, 2012, 01:53:42 PM »

good idea good to see alex was able to use it
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Sinloth

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #197 on: January 26, 2012, 10:31:01 PM »

Oh my.. I feel... honored! among other things! I really like how that ended up being executed!  You even added the current status of the ships o.o I didn't think about that.

It was a great idea - and it happened to fit in perfectly with what was already in place. Thank you for suggesting it - it's not something I was thinking about, but it really helps address what I think is a significant part of the learning curve.

Tremendulant idea indeed. I love how you, Alex, are working with the people here, using the best ideas that fit your vision for Starfarer and let them know about that. We're all proud to be your testers and even prouder if you can use some of our input. One day we'll be able to tell our grandchildren :D

Btw, my eyes are about to pop out from all the stuff that's being added into 0.5, really can't wait.
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Hopelessnoob

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #198 on: January 30, 2012, 02:37:39 PM »

What ship will we start with in the campaign mode?
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icepick37

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #199 on: January 30, 2012, 02:52:14 PM »

I vote hyperion class frigate, haha.

I think someone said we'd start in a frigate, ja?
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Hopelessnoob

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #200 on: January 30, 2012, 04:12:00 PM »

Yeah but what Frigate? The hound is fairly useless while a Tempest can take down an Onslaught with enough time.
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tinsoldier

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #201 on: January 30, 2012, 05:45:40 PM »

I'd love to start in a civilian frigate with surplus guns.
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Kilvanya

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #202 on: January 30, 2012, 06:02:11 PM »

converted freighter, with 2 sqaudrons of mining drones
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Avan

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #203 on: January 30, 2012, 06:56:45 PM »

Maybe you get a destroyer to start with? or limited funds and then you can pick any ship & starting items with it?

icepick37

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #204 on: January 30, 2012, 07:13:36 PM »

I'll honestly be happy with anything.

I assume they will have escort missions and such? Where you have a third faction in the mix to follow and protect, but not directly command. I am really assuming a lot there, though. I just figured you'd need some more variety in the missions we'll see in game. Like take this go there. The bread of butter of... well all games I guess, haha.

EDIT: I honestly don't want to start with much. I want it to be awesome when I finally get that venture class.
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madpinger

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #205 on: January 31, 2012, 12:23:27 AM »

Looking forward to it,  Make us wait and suffer as much as you need, so long as the reward is good :D
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Kilvanya

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #206 on: January 31, 2012, 07:14:21 AM »

I can't remember, did alex mention if mining ships will be in game?
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Jerry

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #207 on: January 31, 2012, 11:52:34 AM »

I can't remember, did alex mention if mining ships will be in game?

There are mining drones in the single missions, I don't know if these will be mining ships in the campaign or not...
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MechaLenin

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #208 on: January 31, 2012, 12:02:37 PM »

FAQ mentions it will be possible to establish outposts, so  mining is probably included.
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Icelom

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #209 on: January 31, 2012, 12:28:53 PM »

Looking forward to it,  Make us wait and suffer as much as you need, so long as the reward is good :D


But the waiting hurts my insides!!!
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