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Author Topic: Starfarer 0.5a Preview (Released) - Live Patch Notes  (Read 302716 times)

arwan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #510 on: February 18, 2012, 01:14:30 PM »

TB made another WTF is for the game just for the campaign mode.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

AdmiralMaelstrom

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #511 on: February 18, 2012, 01:40:59 PM »

Mmmmm, Im going to watch that right now, LOVE TB
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Whatever it takes, no matter the cost.

Kahabut

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #512 on: February 18, 2012, 10:32:19 PM »

I meant in a more general sense to go with the whole "fleet commander" feel of the game, where you don't take direct control of fleets other than your own just as you don't take direct control over ships other than your flagship. Besides, I wouldn't want to have to follow who knows how many fleets around the sector to make them do what they want. I want to be able to tell the commander of a fleet "Go trade and make the organisation money" or "go explore" or "go kill those bad guys because I'm too lazy to." Same concept as the battle screen, but on the scale of the whole sector.

agree with this. i dont dislike the idea of multiple fleets but i also dont want to be burdened with trying to multi task flying them all around

also i dont personally agree that i should be able to reinforce a fleet with ships from a different fleet not in the battle.. from the system view when combat does happen it happens very quick.. fleets touch and bang combat is over.. i see that as time in the system view is sped up so those combats are really fast.. while when your in combat time is "normal" speed. so your fleets to me anyway.. would never be able to reach you in time to help anyway unless they were exceedingly close together before combat happened.

I'd like to see something in a different direction.  As it stands you have a single fleet.  What you need is a way to send out faster or heavier ships to flank/corral/whatever the enemy.  I see this is a task force.  IE: a smaller portion of your fleet in the form of a wing, that can be assigned specific goals independent of the main fleet.  This way you could have an interceptor fleet made up of smaller faster ships that you could assign to run down that small fleet you've been chasing for 20 days.  Or you could have a detachment specifically for trade operations (when they exist) or planetary (bombarding, colonizing, whatever).  If the player controls this detachment directly isn't really important to me, so :shrug:. 

In any case, I see a direct need for some fleet organization that goes beyond the current interface.  I'd really like to be able to assign ships to wings/squads and issue orders to the group.  Like a couple of PD ships assigned to escort.  Although I do understand this doesn't really fit directly with the current system. 
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Kahabut

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #513 on: February 18, 2012, 10:33:17 PM »

Also, this game is absolutely excellent!  Thank you Alex. 

I can't wait to see what else you come up with. 
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TomyFreidz

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #514 on: February 19, 2012, 03:04:13 AM »

TB is the reason i bought the game !! and the game is amazing, i find it a bit hard but lol xD
Great work guys!
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YanYang

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #515 on: February 19, 2012, 10:32:46 AM »

Hmm, tried downloading the new version, one on website is corrupted according to my laptop and my download password has been blocked, is there any other way that I can download the new version?

You could first try removing the malware from your computer.  That kind of situation is definitely not normal.
But I have Symantec Endpoint protection, and I'm pretty sure I haven't downloaded anything lately, but I'll see if there is. Thanks for responding

Tried the version off the website just to make sure and it worked fine for me. So, not sure what's going wrong here (but malware, or some other system malfunction seems like a possibility...). I'm guessing if this was a problem with the actual build I'd have heard about it by now :)

Okay, got it working now, did a quick scan but all that was there was a trackware, which I'm pretty sure couldn't have screwed it up, but it works now so meh, thanks for the suggestion :D
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CaptainCato

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #516 on: February 20, 2012, 04:23:19 AM »

I bought this game a couple of days ago, I ahve been playing it for god knows how many hours. I enjoyed the hell out of it and I think it is  very good game. But now I just joined and pressed "  Continue " to continue my campaign, and it said " Error loading saved game. See starfarer.log for details. " And I have no idea what happened. I am pretty mad because I worked hard on my fleet and my save is gone....
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Avan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #517 on: February 20, 2012, 07:17:22 AM »

Make a bug report thread. the savegame is an xml file, so you could possibly edit it. also, the game keeps a backup of the most recent save

DNAz

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #518 on: February 20, 2012, 04:14:05 PM »

Make a bug report thread. the savegame is an xml file, so you could possibly edit it. also, the game keeps a backup of the most recent save
Opening the save game files seem to crash the game every time I press load game. Have to delete the save game folder and re install.
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Avan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #519 on: February 20, 2012, 04:15:35 PM »

no, you edit it with a text editor.

Psycho Society

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #520 on: February 20, 2012, 05:33:29 PM »

Does the station ever restock ships? I see that it restocks goods and personnel, but I haven't seen any new ships arrive.
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Avan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #521 on: February 20, 2012, 05:34:38 PM »

I think its glitched. (it sort of does)

Alex

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #522 on: February 20, 2012, 05:41:28 PM »

It does, it's just random and not very often. Every time the Hegemony convoy arrives, it has a good chance to bring a few ships or fighter wings.
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RawCode

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #523 on: February 20, 2012, 06:48:15 PM »

50% chance for wing and slim chance for ships.

ps. any way to define fleets directly from code? datafiles are fine, but api lack this extremely usefull ability. (i want to fill world with random single ship fleets just to test hull against each other.
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Alex

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #524 on: February 20, 2012, 07:15:37 PM »

ps. any way to define fleets directly from code? datafiles are fine, but api lack this extremely usefull ability. (i want to fill world with random single ship fleets just to test hull against each other.

Not right now - but if you want to do that, take a look at the "merc1" fleet from independent.faction. It does just what you want - a random single-ship fleet.
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