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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.98a] White - Hylecium Stargazers (0.1.2) Mod  (Read 4567 times)

Protonus

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[0.98a] White - Hylecium Stargazers (0.1.2) Mod
« on: April 04, 2025, 01:57:21 AM »

The White
(No, too bright to even see at all, they had to be nerfed)

0.1.2:
Download Here RAR / ZIP

List of versions: Here

Hylecium Stargazers

Author: Protonus


Featured:
      The Stargazers are definitely Balancedâ„¢ in a way that only a few ships can already scare away a large fleet a few times fold. Very flux focused, with reliable flux related speed, high capacity and very reactive dissipation. Also has a minor faction on the side, would showcase if need be.

Rough Lore:
Spoiler
      An independent group that certainly got lucky on finding riches on a faraway star system outside the Persean sector. Such a system happens to be once a victim of a consistent pirate raid.

An awkward bunch of neurotic captains wanting to take score on one of the biggest threats in the sector. An unusual collective desire to throw themselves at the enemy, where most contacts from several major factions would rather have such captains clumped together. One day, this group was turned into a task force assigned to target one of the largest pirate strongholds in the Persean sector, Augustus Max.

This eccentric fleet of pioneers found themselves deep into hostile waters they ever wanted, bashing every pirate fleet they encounter only to discover that the system was held hostage by the pirates who set their foothold there.

With the stronghold fell, the task force dug deep into its ruins to uncover seemingly alien blueprints and a powerful nanoforge that were untouched by the raiders. Not wanting to lose such a big relief, the fleet ended their deal with their contractors, who happen to be the Luddic Church. Such trade was ended mutually, knowing that Augustus system was saved from the eternal struggle.

From that point on, the stronghold was rebuilt under the banner of its new protectors, the Hylecium Stargazers.
[close]

Requirements:
- As of now, it runs free. Much like Red. Probably.

Strengths:
  • Strongest Flux stats compared to most of my factions.
  • Has great mobility and good burn level.
  • Above average hull and armor.
  • Very well advised reckless driving.

Weaknesses:
  • Surprisingly underarmed.
  • Somewhat narrow shields.
  • Subpar logistics.
  • Very high deployment presence and cost.


Growing roster of shroom-named ships:

Credits to:
- To my sanity, holding on what little it has left.
- Probably the mushrooms, since I gave names based off these.
- I don't know, anyone, anywhere, if I get a chance.

Resources used:
- Starsector vanilla sprites, sounds and illustrations.
« Last Edit: April 07, 2025, 02:21:42 AM by Protonus »
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The cookies are a weird one, okay.

Dylancddd

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Re: [0.98a] White - Hylecium Stargazers (0.1) Mod
« Reply #1 on: April 04, 2025, 08:34:07 AM »

Amazing, great work with all of these
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float

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Re: [0.98a] White - Hylecium Stargazers (0.1) Mod
« Reply #2 on: April 04, 2025, 10:44:49 AM »

The hullmod with id "hyle_LinkedHull" references a graphic that doesn't exist -- it seems to point to a different mod.
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Dylancddd

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Re: [0.98a] White - Hylecium Stargazers (0.1) Mod
« Reply #3 on: April 05, 2025, 07:10:40 AM »

Not sure why but this is the only mod crashing my game sadly. When i turned it off theres no more crashes :(
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Protonus

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Re: [0.98a] White - Hylecium Stargazers (0.1) Mod
« Reply #4 on: April 05, 2025, 07:32:57 AM »

Yeah, I made a mistake with leaving remnants from my mods in here. I'll get it done.

Update:
Yep, every time.
Faction dependency.
They're gone now.

Hopefully
« Last Edit: April 05, 2025, 07:50:22 AM by Protonus »
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The cookies are a weird one, okay.

Zalpha

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Re: [0.98a] White - Hylecium Stargazers (0.1.2) Mod
« Reply #5 on: April 07, 2025, 03:34:41 AM »

I am guessing the mod has been moved away from its old forum post, as in TriOS it popped up with a link to download the update, but the mod was missing form the link. I am just letting you know. So you might want to edit the mod info to the mods site link.
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Dylancddd

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Re: [0.98a] White - Hylecium Stargazers (0.1.2) Mod
« Reply #6 on: April 09, 2025, 07:30:28 AM »

yeah keeps saying theres an update and leads to a broken link, strange.
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Zalpha

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Re: [0.98a] White - Hylecium Stargazers (0.1.2) Mod
« Reply #7 on: April 09, 2025, 11:46:04 AM »

I love the mod, it is really fun to play with. I love the star system as well (I might have been playing with random sector). Anyway, fun, fun, fun. Thanks for making and sharing it. (Those ramming ships are awesome).
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Zalpha

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Re: [0.98a] White - Hylecium Stargazers (0.1.2) Mod
« Reply #8 on: April 12, 2025, 09:52:06 AM »

I think I might have found a bug? I do not know.
I am playing with the Nexerelin mod. When choosing the custom start with the Hylecium Stargazers faction and the custom start - choosing my own ships, the ship Boletus ship does not show up. I didn't know it existed until I saw it in the load out for the small carrier.
Not sure if it something to do with Nexerlin or this mod.
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sigvard

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Re: [0.98a] White - Hylecium Stargazers (0.1.2) Mod
« Reply #9 on: April 15, 2025, 04:36:50 PM »

Another Peak faction from Protonus stumbled upon when I check the forum to see what updates have hit, after I thought I had already collected the set

Spoiler
[close]


Looking forward to checking it out
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Sullivan509

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Re: [0.98a] White - Hylecium Stargazers (0.1.2) Mod
« Reply #10 on: May 04, 2025, 01:20:50 PM »

Using Dedicated Targeting Core or Integrated Targeting core causes a ctd instead of incompatible hullmod. 
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