- Wasp: reduced replacement time to 3 seconds (was: 5)
I feel this one is a much bigger deal than it looks at first glance, Wasps were already very good IMO.
Now carriers can have much more reliable PD covering the fleet, I like having a cheap lowish impact baseline so fighter bays are always useful.
Curious to see how it affects missiles and fleet compositions in general (paired with the nice HBL/PD laser/paladin changes).
Targeting core on Astral, now that's interesting

Though even with the free OP from the "mandatory" hullmods becoming free it has pretty weak direct firepower so 0.7 shields might not be needed.
Certainly something to play around with when the update is out.
- Afflictor (P): increased deployment cost to 9 (was: 6)
This one was really needed, most of the value added by the Afflictor is the amp.
Pirate version bringing it for only 6 DP was way out there, even if it also "needed" an officer for PPT+sysexp.
- Gigacannon: increased damage to 2500 (was: 2000)
Nice!
Hit strength+burst+efficiency also go up with the DPS increase so could be just what's needed for it to be a real contender on a few ships.