The economy needs to be implemented. Though that's probably a boring and complicated thing. But makes my eyes sparkle!
Complicated? Certainly. Boring? Certainly not!
Re: Buffalo 2 - I think the horse you're beating might be deceased
I get what you're saying, but seeing how there isn't an economy at this point, it's not exactly something that can be argued one way or another, or dealt with in a satisfactory manner. For now, the Buffalo 2 role is squarely that of "punching bag". And some fire support - it's not quite useless, though there are better choices.
What about cloaking and scanning the cloaked ships?
What about writing custom AI?
What about drive or engines inhibition to make ship unmovable?
What about weapon jamming and improved weapon targeting?
What about adding all these new modules through hull mods?
What about it?
Seriously, though, there's an almost unlimited number of ship systems that
could be made. Custom AI... it's a possibility, at some point. Would require a good amount of work on the API, though, which is why I'm holding off on it.