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Author Topic: In-game Ship Creator  (Read 16046 times)

hadesian

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Re: In-game Ship Creator
« Reply #15 on: June 12, 2012, 08:21:48 AM »

This would probably make for some godly overpowered ships... Kinda like the spell maker in Oblivion.

/tgm
/player.additem 000000f 1000000000
100 area, 100 Damage on all damage types.
One shot the town.
Hang on, 000000f was gold...
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  • Reinvented Starsector.
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Zapier

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Re: In-game Ship Creator
« Reply #16 on: June 13, 2012, 10:36:02 AM »

It's a nice idea for the modding community, having a sort of online database that people could access. Not everyone likes going through forums or other fansite databases to find mods or custom content. However, despite any engine changes that would need to be made... small or not... there's still then the server hosting for the database and such which add to the bottomline. What those sorts of things would cost, I'm not sure... and isn't really necessary to know in my opinion.

I think the biggest problem with having a 'in-game ship creator' that would be accessible and upgradable in the course of the regular game is the lore issue. The ships that are out there now are those that different groups have access to, or access to the blueprints that make them. Correct me if I'm wrong, but new ships weren't being developed and made because much of the capabilities to do so just aren't supposed to be there. So, adding in such facilities to create your own that no other faction will use (it's your unique build) just seems to break the feeling of what the universe is going to be like.

And on the minor end, there would be the balancing issue. That's why ships added in via mods is fine since you know you're modding your game beyond what was intended in testing and design by the developers. Having something accessible in the regular gameplay experience to me would feel like all the work to balance everything would be pushed aside for people to create some ultimate design that can devastate anything it comes across. (and yes I know the OP suggested limitations so it wouldn't, I'm sure)

Anyways, I'm for an online or in-game database system for ships and/or mods. Not sure I like the idea of an in-game ship customizer/creator.
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Faiter119

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Re: In-game Ship Creator
« Reply #17 on: June 13, 2012, 01:05:10 PM »

This would probably make for some godly overpowered ships... Kinda like the spell maker in Oblivion.

/tgm
/player.additem 000000f 1000000000
100 area, 100 Damage on all damage types.
One shot the town.
Hang on, 000000f was gold...


You needed the gold to make the OP spells.
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hadesian

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Re: In-game Ship Creator
« Reply #18 on: June 13, 2012, 01:29:00 PM »

This would probably make for some godly overpowered ships... Kinda like the spell maker in Oblivion.

/tgm
/player.additem 000000f 1000000000
100 area, 100 Damage on all damage types.
One shot the town.
Hang on, 000000f was gold...


You needed the gold to make the OP spells.
Or you made them in the construction set, and set the damages like 1000+
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Upgradecap

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Re: In-game Ship Creator
« Reply #19 on: June 13, 2012, 01:38:21 PM »

Or you just gave yourself 99999999999999999999 melee damage and Instagibbed everything.
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stardidi

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Re: In-game Ship Creator
« Reply #20 on: June 13, 2012, 01:49:13 PM »

Oh come on, everone knows that was Darth Vader.
 You Carl (that you probably won't get)


I do not understand this sentence: "You Carl". Wut???
It's a reference, you get a cookie-cake if you get it... :D



I got it, and i'm pretty sure "IIE16 Yoshi" did too.... THERUSSIANBADGER, right?

OT:
i'm not sure, it would add a lot of work for Alex, yet -too me at least- add little extra to the game. I'm spending enough time already in the refit screen / simulation screen. :P
Congrats, you got a cookie!  :D

Edit: i've no clue what happend to my post...
« Last Edit: June 14, 2012, 09:33:47 AM by stardidi »
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Aratoop

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Re: In-game Ship Creator
« Reply #21 on: June 14, 2012, 05:21:24 AM »

Oh come on, everone knows that was Darth Vader.
 You Carl (that you probably won't get)

I got it, and i'm pretty sure "IIE16 Yoshi" did too.... THERUSSIANBADGER, right? Well done!

OT:
i'm not sure, it would add a lot of work for Alex, yet -too me at least- add little extra to the game. I'm spending enough time already in the refit screen / simulation screen. :P
Congrats, you got a cookie!  :D


I do not understand this sentence: "You Carl". Wut???
It's a reference, you get a cookie-cake if you get it... :D
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sdmike1

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Re: In-game Ship Creator
« Reply #22 on: June 14, 2012, 10:40:27 AM »

It doesn't need an full alteration of the game engine. (Guys, Seriously stop saying that a big change requires an alteration of the game engine :P)

it would require a networking function that the game does not have...

hadesian

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Re: In-game Ship Creator
« Reply #23 on: June 14, 2012, 10:42:20 AM »

It doesn't need an full alteration of the game engine. (Guys, Seriously stop saying that a big change requires an alteration of the game engine :P)

it would require a networking function that the game does not have...
What?
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stardidi

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Re: In-game Ship Creator
« Reply #24 on: June 15, 2012, 03:06:56 AM »

It doesn't need an full alteration of the game engine. (Guys, Seriously stop saying that a big change requires an alteration of the game engine :P)

it would require a networking function that the game does not have...

What?

I think he means if you want to include a database with all the ships users have created. And this would not require a alteration of the game engine. Only a addition, which is a *Lot* less work. :P
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IIE16 Yoshi

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Re: In-game Ship Creator
« Reply #25 on: June 15, 2012, 05:12:17 AM »

Oh come on, everone knows that was Darth Vader.
 You Carl (that you probably won't get)

I got it, and i'm pretty sure "IIE16 Yoshi" did too.... THERUSSIANBADGER, right? Well done!

OT:
i'm not sure, it would add a lot of work for Alex, yet -too me at least- add little extra to the game. I'm spending enough time already in the refit screen / simulation screen. :P
Congrats, you got a cookie!  :D


I do not understand this sentence: "You Carl". Wut???
It's a reference, you get a cookie-cake if you get it... :D
*takes everyone's sandwich and runs off*
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flopsies

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Re: In-game Ship Creator
« Reply #26 on: July 07, 2012, 10:45:31 PM »

I would love to see this, kind of make it like SOTS, but, I also thought we would have fusion reactors by now
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