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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: My thoughts from testing the Mod version of Anubis  (Read 2796 times)

Phenir

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Re: My thoughts from testing the Mod version of Anubis
« Reply #15 on: January 01, 2025, 04:12:36 PM »

I can't believe that anubis has the gall to vent in the brawler's face like that, twice even. And yeah, the fighters are screwing the brawler AI fierce.
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Thaago

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Re: My thoughts from testing the Mod version of Anubis
« Reply #16 on: January 01, 2025, 04:16:51 PM »

It strikes me that getting a source of kinetic damage, either from Sarissas, ballistics, or sabots, would do well on the ship. 15% range penalty hurts, but Temporal Shell is quite strong. Arbalests perhaps for the high flux efficiency? HACs?

LP Brawlers are overpowered (30% more free OP on an already solid frigate + a vastly upgraded ship system for 1 DP (20% cost increase) is a steal), but I'd be surprised if 2 could do it if the Anubis can get shield pressure going.

[EDIT]
PixiCode did exactly what I was thinking - kinetic from fighters and sabots as another burst source. One thing I notice from that video is that with 100 speed and temporal shell, the Anubis is really fast!
« Last Edit: January 01, 2025, 04:18:37 PM by Thaago »
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Bungee_man

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Re: My thoughts from testing the Mod version of Anubis
« Reply #17 on: January 01, 2025, 05:14:18 PM »

I think any fast ship has a natural advantage in smaller, more contained battles (especially against non-reckless enemies that can be warded away and picked off), as opposed to something like endgame ordo groups or fighting crisis fleets all at once, since it's harder to pick your battles. That said, so far it's looking like a solid, fun ship. The flux multiplier is very clearly visible, but it can fight things out reliably.
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eert5rty7u8i9i7u6yrewqdef

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Re: My thoughts from testing the Mod version of Anubis
« Reply #18 on: January 01, 2025, 08:13:03 PM »

One thing I notice from that video is that with 100 speed and temporal shell, the Anubis is really fast!
Its top speed is 80, it's just boosted by skills. So, it's fairly average for a HT cruiser.
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Thaago

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Re: My thoughts from testing the Mod version of Anubis
« Reply #19 on: January 01, 2025, 09:05:51 PM »

Fairly average before temporal shell is quite fast! Unless I'm missing something. The Scarab's base speed is only 130 after all, but it feels much faster on the map.
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PixiCode

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Re: My thoughts from testing the Mod version of Anubis
« Reply #20 on: January 01, 2025, 09:24:47 PM »

Anubis is actually considerably faster than the Aurora is when it has temporal up which only gets more extreme as more speed bonuses attached to it. However, with the experience of Scarabs that I already have, I know that mobility is very conditional - the flux cost of temporal shell bites scarabs in the butt sometimes compared to TT Brawlers and their plasma jets. Also, plasma jets has a much lower cooldown. So the overall mobility probably goes solidly into Aurora's favor but the burst mobility is more comparable to a Fury.

Timing their (With time bullet-time disabled) system durations, Plasma Jets seems to give about 4 seconds of effective uptime and Temporal Shell also gives about 4 seconds of uptime. Temporal shell lasts longer than plasma jets in total but has more of a wind-up and wind-down. Temporal Shell's cooldown seems like its about twice as long as Plasma Jets cooldown.

Aurora 80 + 125 = 205 top speed

Anubis 80 x 3 = 240 top speed
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Aurora 119 + 125 = 241 top speed

Anubis 119 x 3 = 357 top speed
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eert5rty7u8i9i7u6yrewqdef

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Re: My thoughts from testing the Mod version of Anubis
« Reply #21 on: January 07, 2025, 03:23:29 PM »

I just remembered that the Anubis has a proposed 170 OP. That is way too much for a High-Tech cruiser, even one as odd as the Anubis, as currently is outcompetes every other combat cruiser in the game in terms of OP/DP.

For reference.
Spoiler
Apogee: 140/20, 7/1
Aurora: 165/30, 11/2, 5.5/1
Champion: 165/25, 33/5, 6.6/1
Dominator: 200/25, 8/1
Doom: 145/35, 29/7, 4.143~/1
Eagle: 155/20, 31/4, 7.75/1
Eradicator: 150/22, 75/11, 6.8~/1
Erad(P): 150/18, 25/3, 8.333~/1
Falcon: 125/14, 8.93~/1
Fury: 130/20, 13/2, 6.5/1
Grendel: 150/18, 25/3, 8.333~/1
Gryphon: 140/20, 7/1
[close]

I recommend starting at 140 (same as Apogee) and adjusting as needed. It does need more OP than what you would expect out of a High-Tech cruiser due to the weapons it is mounting, and how much it needs to poor into venting to just be able to fire those weapons. However, the current 9.444~ is way too much. It's also the partial source on why you've been having a hard time balancing the ship so that it can't Tachyon spam.
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PixiCode

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Re: My thoughts from testing the Mod version of Anubis
« Reply #22 on: January 07, 2025, 04:46:08 PM »

I don't think it has to go down to 140, but you do bring up a good point that 170 OP for a 3 large, 2 medium cruiser is a lot.

I don't know if OP is based off of DP or off of mounts, I always thought it was based off of mount count and then individual balancing.

Aurora is (4 x 10) + (9 x 5) = 85, 165 - 85 = 80 (so, 80 OP in the positive.)

For reference, Tesseract is 90 OP in the positive

Anubis is (3 x 20) + (2 x 10) = 80, 170 - 80 = 90

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eert5rty7u8i9i7u6yrewqdef

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Re: My thoughts from testing the Mod version of Anubis
« Reply #23 on: January 07, 2025, 10:31:19 PM »

I don't think it has to go down to 140, but you do bring up a good point that 170 OP for a 3 large, 2 medium cruiser is a lot.

I don't know if OP is based off of DP or off of mounts, I always thought it was based off of mount count and then individual balancing.

Aurora is (4 x 10) + (9 x 5) = 85, 165 - 85 = 80 (so, 80 OP in the positive.)

For reference, Tesseract is 90 OP in the positive

Anubis is (3 x 20) + (2 x 10) = 80, 170 - 80 = 90
It could be. Still the Anubis uses oversized mounts for its DP and is meant to not be able to reliably use those mounts.
140 is the starting point, and I would say 150 is the max it should be. At which point it is on par with the Grendel and Eradicator(P). Although I do feel going above the Dominator is too much.
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Princess of Evil

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Re: My thoughts from testing the Mod version of Anubis
« Reply #24 on: January 08, 2025, 12:35:36 AM »

Skills and abilities really matter. Grendel is *60* speed, but with skills and phase, it's extremely mobile.
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Pizzarugi

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Re: My thoughts from testing the Mod version of Anubis
« Reply #25 on: January 09, 2025, 06:57:33 AM »

I gave the Anubis a few tries. Can't say I'm all that fond of it. The built-in mod that doubles energy weapon flux and cutting capacity by 40% means it's only good enough to be a dedicated PD ship. Considering we're limited by both 240 DP cap in combat plus 30 ships in a fleet, I can't see myself dedicating an entire ship slot and 18 DP to being pure PD when I could get more value out of a Medusa.

It's a bummer honestly. I really like Temporal Shell and it would've been nice to have it on something else besides a Scarab and doritos.
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Princess of Evil

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Re: My thoughts from testing the Mod version of Anubis
« Reply #26 on: January 09, 2025, 07:23:16 AM »

Medusa? Hell, use a Monitor as intended.
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Pizzarugi

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Re: My thoughts from testing the Mod version of Anubis
« Reply #27 on: January 09, 2025, 07:25:58 AM »

Medusa? Hell, use a Monitor as intended.

Monitor or an Afflictor (P). Both have the same 6 DP cost and have much more useful utility. :P

You can then use that remaining 12 DP and perhaps trade up for a stronger ship. Maybe replace a Fury with another Aurora?
« Last Edit: January 09, 2025, 07:28:42 AM by Pizzarugi »
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Vaelophisnyx

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Re: My thoughts from testing the Mod version of Anubis
« Reply #28 on: January 13, 2025, 09:14:14 PM »

won't lie, just reading the blog post about the thing makes me question if a ship should target being so specialized; or if you really should punish attempting to maximize any particular weapon
if anything it sounds like the TL needs a light nerfing, not this ship requiring its hands being tied together to make it unviable
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PixiCode

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Re: My thoughts from testing the Mod version of Anubis
« Reply #29 on: January 14, 2025, 12:16:09 AM »

Tachyon Lance (probably) doesn't need a nerf.

To put a Temporal Shell 18 DP ship with 3 larges into context;

This would be like making an 18 DP ship with 3 large ballistics with a system that gives both Manjets and Accelerated Ammo Feeder at the same time and that still isn't as good as Temporal Shell.

So long as it's not pure hellbores or pure devastators, it wouldn't matter what you gave that ship, it would be nuts unless you nerfed it in some way such as horrible flux, which is actually basically what happened to the Anubis.

The nerf is Anubis-specific, it's just that Tachyon Lance would be one of the easiest things to spam on it. In general, burst damage beams do really well on temporal shell ships. Take a peek at the Dorito with Rift Cascade Emitter and how fast it'll burst you down with one rift emitter! You could argue whether the Anubis should have Temporal Shell or be 18 DP or stuff like that, but I think Anubis' design will be interesting as it does encourage the use of Paladin and Temporal Shell is an interesting way to enhance its support power while using the hullmod to keep it in check.
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