...Sortof semi-related, but was reading through all of this:
https://bsky.app/profile/amosolov.bsky.social/post/3lbunadimnc2kAnd it's
weird to me how people keep complaining about the Tempest, because in
my experience, it is simply the very best frigate, bar none. Yes, I've tried using Scarabs. They die. A lot. Even the vaunted Hyperion is less survivable, since its teleporter turns its shield off. Teleport into a Hellbore shot? I've seen it happen.
And it occurs to me that there are a couple of critical things that I think other people haven't twigged to, or... just refuse to do. So my suggestion for the Tempest is to add to the game a Tempest variant that, while maybe not as optimized as what I actually use in-game, at least covers the basic requirements for getting the Tempest to work well: Extended shields, lots of capacitors, and an actual installed-on-the-Tempest PD weapon.
Call it something like "Patrol" or "Screening" for the variant name. Give it a pulse laser in the left turret, a burst PD laser (yes, the small version) in the right turret, swarmer missiles, extended shields, hardened shields, ITU, resistant flux conduits, eight capacitors, seven vents.
Is this the best possible Tempest variant? Not by a long shot. But it's decent, and can afford to be a lot more aggressive with actually using its ship system compared to the default Attack variant... or compared to some variants I've other players suggesting. (2x Phase Lance? Really? Sure, for a player flagship, that'll do nicely; extra-kill-y versus other frigates and ships with bad flux grids. But for the AI? For the AI it'll work great right up until it very very doesn't. Though, hm. Phase Lance + Heavy Burst Laser is actually kinda decent?)
Yeah, okay, I'll also suggest a third variant to add to the base game:
"Lancer" variant: 1x Phase Lance (left turret), 1x HBL (right turret), 9 capacitors, 6 vents, resistant flux conduits, advanced optics, ITU, extended shields. No missiles. (Or maybe a mercenary-specific version that drops extended shields to pick up a Gazer DEM rack? A bit more fragile, a bit more kill-y while the missiles hold out.)
And I think a lot of this is rooted in: I played Starfarer back before ship systems were implemented. So I don't look at the Tempest and get fixated on "Oh, it's got Terminator Drones, I should be able to leave my PD to those." Instead, I set up my Tempests the same way I would have back when it had no drones and no ship system and then, gasp, they actually still function even when the AI burns off its drones when it probably shouldn't have.
...Extended Shields really is key to a survivable Tempest variant, though. Ideally s-modded. Stuff gets past the shields too often if you don't have it.