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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Anything desperately in need of Balance Pass next version (Add yours here)  (Read 3843 times)

Dadada

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #45 on: December 23, 2024, 03:46:56 PM »

Excellent. nice meme.gif
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Killer of Fate

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #46 on: December 23, 2024, 03:51:30 PM »

Balance discussion about weapons:
can we talk about Kinetics?
And my post from this one:
Medium Energies are fine imo and feel good, but:
Sry, but I also think HBL is a**. :(
I feel like the Flux efficiency for Phase Lance was overbuffed a bit.
Waaait, 0.96 reduced Ion Beam flux hunger to 150/s? Ohhhhhh.
I think Alex wanted to buff HBL? But Phase Lance may be in need of a small nerf...
Not wanted to, he did buff it. Significantly. There's a thread about it in suggestions somewhere.
800 range, 1.2 efficiency

Dadada

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #47 on: December 23, 2024, 03:55:04 PM »

Current should be: 600 @ 0.8
Dunno, make it 600 @ 0.9-1.0

https://starsector.wiki.gg/wiki/Phase_Lance
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Killer of Fate

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #48 on: December 23, 2024, 03:58:31 PM »

Current should be: 600 @ 0.8
Dunno, make it 600 @ 0.9-1.0

https://starsector.wiki.gg/wiki/Phase_Lance
sry, i only speak "double Gigacannon's damage"

Wyvern

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #49 on: December 23, 2024, 05:53:56 PM »

Gigacannon does need a buff... but what it needs is to either have the OP cost lowered, or, it needs to be changed to a burst ammo weapon. Same sustained fire rate, but ammo count two, and... hm... maybe four-to-six second refire timer so you can't just do the pew-pew insta-double-shot thing that makes the Rift Torpedo actually be worth its price tag, but can still maybe get a second shot off if the first one pushed something into overload.
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Wyvern is 100% correct about the math.

Thaago

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #50 on: December 23, 2024, 08:17:53 PM »

@Thaago

Understood, nerfing Phase Lance

Hah! XD

To be honest, the phase lance might be slightly too efficient. But a little more flux cost wouldn't do anything to Harbingers using them; they are limited by the refire delay and bleed off the flux of firing very soon. A change to Phase Anchor would be sad, but more like it in terms of reigning in the build. But it would also hurt some other weapons too and I'm not sure what would work well.
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Wyvern

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #51 on: December 23, 2024, 08:26:45 PM »

Speaking of things that are broken on the Harbinger... It still desperately needs access to forwards-facing PD. (For AI use specifically; the player can easily angle the ship to bring its rear mounts to bear, but the AI can't.)
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Wyvern is 100% correct about the math.

Thaago

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #52 on: December 23, 2024, 08:55:49 PM »

Yeah that's true. I put burst pd on the back, and tend to have a decent amount of burst pd distributed around the fleet to shoot things down, and it helps the AI a lot, but it still derps out sometimes.
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Dadada

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #53 on: December 23, 2024, 10:59:42 PM »

sry, i only speak "double Gigacannon's damage"
Welp, I forgot how bad the Gigacannon actually is, 25DP for 200DPS and a large slot...?? 0.o
https://starsector.wiki.gg/wiki/Gigacannon
Well, it hits like a truck and the efficiency is excellent.
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DeusVauly

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #54 on: December 23, 2024, 11:08:47 PM »

Surprised this hasn't been brought up yet but the cryo blaster really should be taken down a peg, or maybe rather pushed from being a anti everything weapon and instead have its big Damage numbers against armor-striped hulls emphasized further. Quick idea I had would be to drop its DPS to 1200 and to give it a "embrittling freeze " effect where subsequent hits to the same section of hull add a additional 400 fragmentation damage, which stacks uncapped to the point where well aimed shots could hit for 3000+ damage. Something like this would make it a good deal less strong against shields and armor (initially) while giving it bit more of a exotic mechanical flavor befitting being a omega weapon vs it's current iteration as a raw DPS stat stick.

« Last Edit: December 23, 2024, 11:22:39 PM by DeusVauly »
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Spyro

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #55 on: December 23, 2024, 11:26:04 PM »

Cryoblaster was already nerfed and tbh there are far stronger Omega weapons, like Resonator and Disruptor. Disruptor got buffed so many times it's now an insta win button for the rest of the game. Enjoy killing helpless ships.
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Princess of Evil

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #56 on: December 24, 2024, 12:36:50 AM »

IMO Omega weapons *should* be overpowered, but equally overpowered. Currently the sentiment i see is that if you got ones from the "bad" list, you might as well restart the playthrough.
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Proof that you don't need to know any languages to translate, you just need to care.

Wyvern

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #57 on: December 24, 2024, 12:41:24 AM »

...Sortof semi-related, but was reading through all of this: https://bsky.app/profile/amosolov.bsky.social/post/3lbunadimnc2k

And it's weird to me how people keep complaining about the Tempest, because in my experience, it is simply the very best frigate, bar none. Yes, I've tried using Scarabs. They die. A lot. Even the vaunted Hyperion is less survivable, since its teleporter turns its shield off. Teleport into a Hellbore shot? I've seen it happen.

And it occurs to me that there are a couple of critical things that I think other people haven't twigged to, or... just refuse to do. So my suggestion for the Tempest is to add to the game a Tempest variant that, while maybe not as optimized as what I actually use in-game, at least covers the basic requirements for getting the Tempest to work well: Extended shields, lots of capacitors, and an actual installed-on-the-Tempest PD weapon.

Call it something like "Patrol" or "Screening" for the variant name. Give it a pulse laser in the left turret, a burst PD laser (yes, the small version) in the right turret, swarmer missiles, extended shields, hardened shields, ITU, resistant flux conduits, eight capacitors, seven vents.

Is this the best possible Tempest variant? Not by a long shot. But it's decent, and can afford to be a lot more aggressive with actually using its ship system compared to the default Attack variant... or compared to some variants I've other players suggesting. (2x Phase Lance? Really? Sure, for a player flagship, that'll do nicely; extra-kill-y versus other frigates and ships with bad flux grids. But for the AI? For the AI it'll work great right up until it very very doesn't. Though, hm. Phase Lance + Heavy Burst Laser is actually kinda decent?)

Yeah, okay, I'll also suggest a third variant to add to the base game:
"Lancer" variant: 1x Phase Lance (left turret), 1x HBL (right turret), 9 capacitors, 6 vents, resistant flux conduits, advanced optics, ITU, extended shields. No missiles. (Or maybe a mercenary-specific version that drops extended shields to pick up a Gazer DEM rack? A bit more fragile, a bit more kill-y while the missiles hold out.)

And I think a lot of this is rooted in: I played Starfarer back before ship systems were implemented. So I don't look at the Tempest and get fixated on "Oh, it's got Terminator Drones, I should be able to leave my PD to those." Instead, I set up my Tempests the same way I would have back when it had no drones and no ship system and then, gasp, they actually still function even when the AI burns off its drones when it probably shouldn't have.

...Extended Shields really is key to a survivable Tempest variant, though. Ideally s-modded. Stuff gets past the shields too often if you don't have it.
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BigBrainEnergy

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #58 on: December 24, 2024, 12:45:05 AM »

And it's weird to me how people keep complaining about the Tempest, because in my experience, it is simply the very best frigate, bar none.

I see you didn't mention trying omens. You should correct this oversight immediately, or else the omen mafia will be paying you a visit.
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TL;DR deez nuts

Wyvern

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Re: Anything desperately in need of Balance Pass next version (Add yours here)
« Reply #59 on: December 24, 2024, 12:50:33 AM »

And it's weird to me how people keep complaining about the Tempest, because in my experience, it is simply the very best frigate, bar none.

I see you didn't mention trying omens. You should correct this oversight immediately, or else the omen mafia will be paying you a visit.
Omens are great! Right up until they forget that they have zero hull/armor, turn their shields off, and go pop. I'll use 'em sometimes, but they eventually fail out of the great filter, like anything else that's not a Tempest: "Do I really want to recover this frigate again? ...Nah."
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