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Author Topic: Can we just double the spawn rate of officers in stations?  (Read 875 times)

Spyro

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Can we just double the spawn rate of officers in stations?
« on: November 24, 2024, 12:10:57 AM »

I don't know if it's bad luck or some otherworldly curse but it happens often that I'm slowly building up my fleet in the early game, going on stations to see what's going on, and in the end, I end up with a decent fleet but have like 3 officers...

They both seem to appear rarely, and when they do, they stick around for months. So you have these Cautious and Timid officers who are just in the way. And I can't even mentor those because I need aggressive officers.

It's a key gameplay mechanic and the way you get them seems very convoluted and luck dependant. Officer promotion event also happens ultra rarely. I'd just like some quick reliable way of getting people on my ships - now.

Like can we walk into a bar and go "Yo, who wants to pilot this extremely safe low tech ship?". Why is that not a thing?
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Killer of Fate

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Re: Can we just double the spawn rate of officers in stations?
« Reply #1 on: November 24, 2024, 01:52:17 AM »

Like can we walk into a bar and go "Yo, who wants to pilot this extremely safe low tech ship?". Why is that not a thing?

it's called promoting an officer, but that also has a very low chance to occur...

Admittedly I feel like the current officer system is kinda meh... It discourages experimentation. And although adding more officers to recruit on stations would help with the general rollout of things it doesn't help with the fact that the game becomes really stale over a long period of time because of how s-points are needed to make good officers. And how randomness is set in stone. Instead of being a thing that fuels endless stupidity.

I have a completely new system in mind, but that would be too complicated to implement. So, instead I guess we can have this solution along making it more common that you can promote officers after combat.

I would also increase the general salary of officers and add more mercenary officers into the game to encourage at least firing them or losing them based on your current economic status. But that is a more of an experimental change.

Dadada

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Re: Can we just double the spawn rate of officers in stations?
« Reply #2 on: November 24, 2024, 02:14:52 AM »

>Can we just double the spawn rate of officers in stations?
+1
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Megas

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Re: Can we just double the spawn rate of officers in stations?
« Reply #3 on: November 24, 2024, 05:58:52 AM »

I just want officers who can reassign skills like the player or AI cores so I do not need to throw them away out the airlock when I change the fleet (and waste SP from making skills elite in the process since you get no refund).  And mercs as they are need to disappear from the game.
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robepriority

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Re: Can we just double the spawn rate of officers in stations?
« Reply #4 on: November 24, 2024, 05:59:25 AM »

I feel like I have the opposite problem:

I typically receive hulls first, officers second, and the weapons/hullmods to fit them last.

Killer of Fate

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Re: Can we just double the spawn rate of officers in stations?
« Reply #5 on: November 24, 2024, 07:36:37 AM »

I just want officers who can reassign skills like the player or AI cores so I do not need to throw them away out the airlock when I change the fleet (and waste SP from making skills elite in the process since you get no refund).  And mercs as they are need to disappear from the game.
no, god, please no. Anything but that. I get that it would solve all the issues with officers. But that would just break all the rules of logic. Just make it easier to level up officers and give us more mercs. Balance it out with the economy. Don't officers into AIs...

Megas

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Re: Can we just double the spawn rate of officers in stations?
« Reply #6 on: November 24, 2024, 07:50:24 AM »

no, god, please no. Anything but that. I get that it would solve all the issues with officers. But that would just break all the rules of logic. Just make it easier to level up officers and give us more mercs. Balance it out with the economy. Don't officers into AIs...
Then make it work like Retrain.  Actually, add it to Retrain.  Pay one SP, with +100% bonus XP, per skill changed.  Now, there is a cost until endgame when player can crush Ordos with +500% bonus XP.

Cores can still change skills without cost.  Even the player cannot do that; he spends one SP without refund to change his skills, and the no refund is a rip-off because the player too needs to change his combat skills (and maybe some fleet skills like getting rid of Phase Coil Tuning when player goes from phase ship to conventional warship) when he changes his flagship.  Maybe player can qualify for a refund if he changes personal skills (those officers can use) only.
« Last Edit: November 24, 2024, 07:52:14 AM by Megas »
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Killer of Fate

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Re: Can we just double the spawn rate of officers in stations?
« Reply #7 on: November 24, 2024, 09:07:13 AM »

no, god, please no. Anything but that. I get that it would solve all the issues with officers. But that would just break all the rules of logic. Just make it easier to level up officers and give us more mercs. Balance it out with the economy. Don't officers into AIs...
Then make it work like Retrain.  Actually, add it to Retrain.  Pay one SP, with +100% bonus XP, per skill changed.  Now, there is a cost until endgame when player can crush Ordos with +500% bonus XP.

Cores can still change skills without cost.  Even the player cannot do that; he spends one SP without refund to change his skills, and the no refund is a rip-off because the player too needs to change his combat skills (and maybe some fleet skills like getting rid of Phase Coil Tuning when player goes from phase ship to conventional warship) when he changes his flagship.  Maybe player can qualify for a refund if he changes personal skills (those officers can use) only.
that's cause cores are robots. You can reprogram them to perform an entirely different function which is what makes them unique gameplay-wise.

If you want to change your entire combat personality, then you can change all your skills. If you want to change your fleet personality, then just fire your officers... And train them all over again.

Megas

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Re: Can we just double the spawn rate of officers in stations?
« Reply #8 on: November 25, 2024, 08:45:41 AM »

that's cause cores are robots. You can reprogram them to perform an entirely different function which is what makes them unique gameplay-wise.

If you want to change your entire combat personality, then you can change all your skills. If you want to change your fleet personality, then just fire your officers... And train them all over again.
Firing officers for new ones is the problem because of the grinding required and time wasted for new ones.  Replacing officers is far more tedious than ships, which makes changing the fleet much worse than old releases.  Old releases had the problem of finding ships and weapons and losing them when lost in combat (most weapons were lost even if the ship was recovered in older releases, and few weapons were almost as rare as Omega weapons even if they were not limited).  Now, the problem is officers custom-made for their ships are needed but changing them (through fire-and-replace) to work with new ships when the fleet changes is too tedious.
« Last Edit: November 25, 2024, 08:47:52 AM by Megas »
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Cruacious

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Re: Can we just double the spawn rate of officers in stations?
« Reply #9 on: November 25, 2024, 09:36:25 AM »

While Nexerillin and a few other mods I cannot remember do have ways to bank or conserve officers, it would be nice if we had a way to either adjust our officer's skills or just put them to secondary use in the base game.

One thought I have is that a max-level officer (lvl 5 or 6) can be converted to an administrator with the skills for extra patrol size and defense effectiveness. It's a small boost that makes some sense and gives a true secondary value to these officers that isn't too overpowered IMO.
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Mishrak

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Re: Can we just double the spawn rate of officers in stations?
« Reply #10 on: November 25, 2024, 10:13:11 AM »

Officer system needs to be reworked entirely from the ground up.

Increasing their availability is just a drop in the bucket.  Definitely +1 for that though.
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baelzaron

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Re: Can we just double the spawn rate of officers in stations?
« Reply #11 on: December 01, 2024, 02:01:15 AM »

Officer system needs to be reworked entirely from the ground up.

Increasing their availability is just a drop in the bucket.  Definitely +1 for that though.

+1, Maybe make faction specific officers available at their colonies if you work for them? (And one day faction specific skills hopefully)

I just want officers who can reassign skills like the player or AI cores so I do not need to throw them away out the airlock when I change the fleet (and waste SP from making skills elite in the process since you get no refund).  And mercs as they are need to disappear from the game.

Mayhaps instead of completely random skillups, officiers should get a pool based on what ships they've been driving. That way you could at least train your officiers in the same direction your building your fleet. I.E. learning "Missile specialization" having been assigned to a missileless ship for their entire career is just odd.

Mercs are definately useless in their current implementation.
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Lawrence Master-blaster

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Re: Can we just double the spawn rate of officers in stations?
« Reply #12 on: December 01, 2024, 04:27:04 AM »

+1, Maybe make faction specific officers available at their colonies if you work for them? (And one day faction specific skills hopefully)

Or make it Market-specific. Should be plenty of (Hegemony) officers for hire on Eventide, for example.
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