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Author Topic: Why can't we have more subfactions like the Lion's Guard?  (Read 2397 times)

Anthony482

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #15 on: August 14, 2024, 09:28:02 PM »

The Persean League could use some treatment

Yessss, Persean League is supposed to have so many factions - but all their ships are the same!  :'( :'( :'(
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Guilty

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #16 on: August 15, 2024, 01:22:10 AM »

can you even get lions guard variations?
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Killer of Fate

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #17 on: August 15, 2024, 01:47:12 AM »

The Persean League could use some treatment

Yessss, Persean League is supposed to have so many factions - but all their ships are the same!  :'( :'( :'(
that's actually lore justified. The Persean League is mostly just Kazeron spreading all throughout. Lobbying, bullying and using propaganda to spread its influence.
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Dadada

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #18 on: August 15, 2024, 04:16:14 AM »

can you even get lions guard variations?
Yes. Just bonk LG fleets or wait for pirates to do it. I bonk some every run to get Gigacannons and Kinetic Blasters and as a bonus some of the hulls.
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Doctorhealsgood

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #19 on: August 15, 2024, 11:45:06 AM »

Quote
That said, the Gemini still needs to be useful in its civilian role as "economical cargo-hauler that can supplement its escort and reliably survive" in order to be widely adopted by civilians in the first place
This. Trying to use a gemini is just miserable. Very frustrating because the reserve redeployment is so promising.
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kaoseth

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #20 on: August 15, 2024, 10:06:56 PM »

Some prime candidates are listed below.

Capital: Conquest
Cruiser: Apogee, Champion, Gryphon, Heron, Starliner
Destroyer: Condor, Gemini, Phaeton, Valkyrie
Frigate: Dram, Monitor, Lasher, Vigilance



I'd love to see a special faction of independents with alternate versions of the Wayfarer, Gemini, Mule, and Venture. Basically, it's a fleet of the combat freighters, buffed hard. Called the Freedom Freighters. As a play on the word freedom fighters.  And with a name like that, they should only appear near Independent colonies during pirate raids, as well as a larger fleet of occasionally hitting hidden pirate bases the month after a raid is over. 

All the alternate designs have combat stats befitting actual combat oriented frigates/destroyers/cruisers, at the cost of the cargo and fuel capacity.  Straight up wolves in sheep's clothing.  So more OP, faster speed, more armor/hull, more base flux distribution and capacity, wider shield arcs, better shield efficiency. Obviously, no civilian systems. All ships have enjoy rugged construction built in and are colored just like normal ships while having the same slots, to throw off the unwary of what a difficult fight might ensue.  Gemini needs more than just stats though, so it gets an improved version of it's Reserve deployment system mod, which triples fighters in wing instead of doubles while enjoying it's new combat 90 speed to stay out of harms way.  Surprise! 
 


Pirate Champion.  Nuff said.  Replaces every mount except the large missile with equal sized Ballistic mounts.  Changes the system mod to ammo belt feeder.  I really like the idea of a ballistic champion, particularly that turret arc. 
Pirate Conquest...  conquests are the perfect Galleon.  Just a color change.  Wait a second.  There's totally a design space for a special pirate faction.

New special pirate faction.  Kanta Kohorts.  Fleet found defending Kanta's station.  That place is a bit too easy to raid.  Kanta needs a special command ship.  Kanta's Conquest - Swaps the positions of the first two large ballistics and the front missile, keeping arcs the same, so that makes two forward firing large ballistics (spinal mount) and two side mounted large missiles on 90 degree turrets ... fulfilling the fantasy of nose firing conquests.  BTW, I think this to be a weaker setup than normal conquests. But damn that front firing fantasy.  Otherwise the rest of KK fleet consists of several Pirate Champions listed above and the rest of the fleet filled out with standard pirate ships (they're all sycophants anyways).  Special sauce - the DP size of the fleet is 50+ 50 per pirate base, (so the 4 bases in the core system plus any hidden ones that pop up). 
 


Vigilance - The thing missing for Vigilance to see more use is a specific difficult to pull off Ai behavior. It needs to hide behind larger ships and poke it's head out to fire occasionally.  So instead of that behavior, how about a system to negate the need to do that.  Vigilance Eternal model.  Has system to dump a portion of it's flux to a nearby friendly ship with the least flux buildup.  It can use this frequently, but % transferred is based on how empty the target capacitor is, so it works best when transferred to ships with an empty capacitor, and nothing is transferred if every ship near it is at high flux  This will allow it to live as close escort to a battleship in high dp battles and not get randomly obliterated by a stray shot. 

Heron.  It's a pure carrier so it's hard to find a new direction for without totally recreating it.  So here's a recreation that doesn't use anything new.  Heron(TT) Tri-Tachion edition.  3 wings of terminator drones and special system replaced with Terminate Sequence. Flux and shields buffed to high-tech standards. 
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Sendrien

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #21 on: August 17, 2024, 05:34:48 AM »

Some interesting ideas from kaoseth! I think this shows that there IS room for such subfaction additions if Alex were so inclined. Certainly it would add a lot of colour and variety to the existing lineup of ships, and there seems to also be "room" in the lore to explain the existence of such ship variants.
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PixiCode

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #22 on: August 19, 2024, 11:43:42 AM »

Been mentioned before that a decal system for ships would be cool, but implementation of something like that is always tricky, and without it every new subfaction needs a bigger spritesheet.

Also, the Diktat is unique in that it has one faction that serves as the regular military, and another that serves as the leader's personal guard, which is smaller but expected to be more politically reliable. Similar to the Army-NKVD split in the late USSR, in a way. For most governments, whether a stratocracy like the Hegemony (where the military is already in charge), a coalition like the League (where soldiers are loyal to their homeworlds rather than the military as an institution), or a company like Tri-Tachyon (where power struggles would be handled in a less capital-intensive way than a civil conflict), having a second set of equipment to maintain and doctrines to accommodate would be an unnecessary logistical complication. It's only really useful when you're concerned about the military regulars launching a coup.

That said, a specific Kazeron doctrine could probably work well, imo.
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Dadada

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #23 on: August 19, 2024, 02:15:59 PM »

I would not complain if the League had another subfaction or 3. :3
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Sendrien

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Re: Why can't we have more subfactions like the Lion's Guard?
« Reply #24 on: August 19, 2024, 03:42:52 PM »

Are the Persean League the only faction that has room in their lore for subfactions? For instance the Luddic Church seems to be quite complex politically, and it would be patently believable that they might have competing idealogies and fleets under the umbrella of the Church.

Or what about the naturally disparate factions like the Independents and the Pirates? Sure, they are more "ragtag" in terms of organization than the other factions, but that doesn't mean that they won't have subfactions that are more prominent within their respective factions.
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