*Strolls whilstling across onto page six, hands behind his back.*
...Phew.
Anyways, new update!
...I'm pretty pleased. z: )
So! v0.9.5.6.4 it is! Getting dangerously close to a v1.00 here! z: )
I've fleshed out the Jade Claw Cartel and popped the last major piece into Starlight's forces. I might do more in time, but it's looking pretty complete now. I'm not sure about giving the JCC a Capital or another Cruiser yet, since they aren't meant to be building ships that big, but time will tell.
By the by; When I post updates to this forum, I make sure that you should be able to just delete the old Starlight's Ships folder and replace it with the up-to-date version. Nothing should break with existing save games and whilst the contents of stations wont immediately change, new ships and weapons should appear in faction fleets and should be delivered to stations via supply convoys. As long as your version of Starlight's Starships isn't version 0.275 or earlier, anyway.
The only other exception is when content is added that will not break existing save games, but where the new content is not going to appear unless a new game is started, such as when the Jade Claw Cartel was added. I'll be keeping track of this stuff in the first post of the topic.
So!
New stuff. z: )
The Drake Corvette has been altered to better differentiate it from the Wyrmling.
The Lamprey is the Jade Claw Cartel's lightweight and relatively low-maintenance equivalent of a heavy fighter. It's armaments are substantial and in good hands can cause some serious damage to fighters or warships alike, but it's recommended that it does not work alone due to its relative vulnerability.
The Starsear Corvette makes up the third of Starlight's Corvettes. This one has no strike weapons, but instead a powerful reactor and some impressive beam weaponry for its size. 5 OP's and a pricey thing to lose, but a joy to behold in action.
The Wyrm is the third of the Cartel's corvettes. Using captured LTIR's and the Cartel's own remodelled DI-LPBC as well as decent point defenses and some strike weapons, the Wyrm is a Inferno-Ray breathing, Ionised Plasma Bolt spitting Torpedo-carrying, well defended monster of a corvette. Expensive, valuable. No shields.
The Kukri is the Jade Claw Cartel's standard Light Frigate, this compact warship has much to recommend it; Speed, weapons, agility... it even has a (cramped) service hangar for maintaining a Corvette or a Fighter or two. Unfortunately; The Kukri has no Point Defense whatsoever. No room. Also, watch your elbows getting into the galley.
Named after an ancient legend concerning a strange little worm thrown thoughtlessly into a well, only to become a huge monster encircling the village of Lambton. The Cartel's largest ship, used for heavy smuggling operations, this heavy Blockade Runner is a mix of Freighter, Carrier and Cruiser. It's the safest and most expensive courier ship ever built.
I hope this is enjoyed. I've had a lot of fun working on this lot. I'll probably be working on some missions and my other mod idea for a little while.
Comments, feedback, suggestions, all welcome. This is not finished. z: )