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Author Topic: Starlight's Starships, v0.9.7.1 (Faction Standings, HullMods, minor fixes.)  (Read 71294 times)

Starlight

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Starlight's Starships, v0.9.5.6.4 (A bunch of new ships and wings.)
« Reply #75 on: July 17, 2012, 04:03:00 PM »

*Strolls whilstling across onto page six, hands behind his back.*

...Phew.

Anyways, new update!

...I'm pretty pleased. z: )



So!  v0.9.5.6.4 it is!  Getting dangerously close to a v1.00 here! z: )

I've fleshed out the Jade Claw Cartel and popped the last major piece into Starlight's forces.  I might do more in time, but it's looking pretty complete now.  I'm not sure about giving the JCC a Capital or another Cruiser yet, since they aren't meant to be building ships that big, but time will tell.  

By the by;  When I post updates to this forum, I make sure that you should be able to just delete the old Starlight's Ships folder and replace it with the up-to-date version.  Nothing should break with existing save games and whilst the contents of stations wont immediately change, new ships and weapons should appear in faction fleets and should be delivered to stations via supply convoys.  As long as your version of Starlight's Starships isn't version 0.275 or earlier, anyway.  
The only other exception is when content is added that will not break existing save games, but where the new content is not going to appear unless a new game is started, such as when the Jade Claw Cartel was added.  I'll be keeping track of this stuff in the first post of the topic.

So!

New stuff. z: )



The Drake Corvette has been altered to better differentiate it from the Wyrmling.



The Lamprey is the Jade Claw Cartel's lightweight and relatively low-maintenance equivalent of a heavy fighter.  It's armaments are substantial and in good hands can cause some serious damage to fighters or warships alike, but it's recommended that it does not work alone due to its relative vulnerability.  



The Starsear Corvette makes up the third of Starlight's Corvettes.  This one has no strike weapons, but instead a powerful reactor and some impressive beam weaponry for its size.  5 OP's and a pricey thing to lose, but a joy to behold in action.



The Wyrm is the third of the Cartel's corvettes.  Using captured LTIR's and the Cartel's own remodelled DI-LPBC as well as decent point defenses and some strike weapons, the Wyrm is a Inferno-Ray breathing, Ionised Plasma Bolt spitting Torpedo-carrying, well defended monster of a corvette.  Expensive, valuable.  No shields.



The Kukri is the Jade Claw Cartel's standard Light Frigate, this compact warship has much to recommend it; Speed, weapons, agility... it even has a (cramped) service hangar for maintaining a Corvette or a Fighter or two. Unfortunately;  The Kukri has no Point Defense whatsoever.  No room.  Also, watch your elbows getting into the galley.



Named after an ancient legend concerning a strange little worm thrown thoughtlessly into a well, only to become a huge monster encircling the village of Lambton.  The Cartel's largest ship, used for heavy smuggling operations, this heavy Blockade Runner is a mix of Freighter, Carrier and Cruiser.  It's the safest and most expensive courier ship ever built.


I hope this is enjoyed.  I've had a lot of fun working on this lot.  I'll probably be working on some missions and my other mod idea for a little while.  

Comments, feedback, suggestions, all welcome.  This is not finished.  z: )
« Last Edit: July 18, 2012, 11:24:05 AM by Starlight »
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Wriath

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Re: Starlight's Starships, v0.9.5.6.4 (A bunch of new ships and wings.)
« Reply #76 on: July 18, 2012, 06:25:08 PM »

Wow man, you've been busy 'ey? Quite happy to see the expansions, thanks for keeping up the wild release rate man!
EDIT: You may want to consider adding the version number to the RAR file, I just realized that I've got Starlight's Ships (#).rar going on, doesn't really affect anything but 's worth thinking about I guess.
« Last Edit: July 18, 2012, 06:31:06 PM by Wriath »
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Archduke Astro

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Re: Starlight's Starships, v0.9.5.6.4 (A bunch of new ships and wings.)
« Reply #77 on: July 18, 2012, 06:58:08 PM »

Wonderful update news! I can hardly wait until I get the time needed to try out the latest iteration of the mod.
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Starlight

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Re: Starlight's Starships, v0.9.5.6.4 (A bunch of new ships and wings.)
« Reply #78 on: July 21, 2012, 02:54:15 PM »

Wow man, you've been busy 'ey? Quite happy to see the expansions, thanks for keeping up the wild release rate man!
EDIT: You may want to consider adding the version number to the RAR file, I just realized that I've got Starlight's Ships (#).rar going on, doesn't really affect anything but 's worth thinking about I guess.

Cheers very much!   It's been a lot of fun to make these ships.  I've put all I've learned so far into making the Jade Claw Cartel ships.  I just hope they're up to standard. z: )

On the issue of version numbers, I'd recommend just deleting the older versions,  All of the links on every post link to the same dropbox file, since I haven't really seen the need to keep older versions online. 

Wonderful update news! I can hardly wait until I get the time needed to try out the latest iteration of the mod.

Glad to deliver! I hope this should prove some fun.  There's more coming - I'm currently putting the finishing touches on the Jade Claw Cartel's heavy combat cruiser (they needed one) and I'm working on some missions.  Hope to get that out in the next night or two. z: )
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Wriath

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Re: Starlight's Starships, v0.9.5.6.4 (A bunch of new ships and wings.)
« Reply #79 on: July 21, 2012, 05:58:12 PM »

The new guys are sneaky... hard to see 'em in those dark green circles. Not that that's a bad thing though, their ships look kinda stealthy, and it makes sense that shady pirate organization would be sneakier than most.

Starlight

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The new guys are sneaky... hard to see 'em in those dark green circles. Not that that's a bad thing though, their ships look kinda stealthy, and it makes sense that shady pirate organization would be sneakier than most.

Heheh, I'm glad someone noticed my intention there.  I thought it might have been a bit cheeky to do it that way, but the Jade Claw Cartel are smugglers first and pirates second.  Their ships are meant to be stealthy in construction and making the slightly harder to see was the best way available of conveying that (for now.)

Well, I finished this update on Monday night, but thanks to a new game I've gotten, called Endless Space, which is just bloody awesome, I completely forgot that I hadn't uploaded it yet.  So I'm getting on that right now. z: )

Also, in my last update post I posted the picture and name of the Lamprey when I was showing off my new budget heavy fighter - which was in fact the Nosferatu.  Derp.  At least it's right on the parade.

Download link and updated parade:



...man, this picture is getting way too big. z: )

So, what's new?



The Popobawa Artillery Frigate is an adaptation of the Wyvern Heavy Frigate design, stripping out more or less everything for the sake of two hardpoints, one large energy and the other medium missile.  A very deadly frigate completely lacking in any close defense whatsoever.



The Phantom Missile Frigate is designed to fly straight through an engagement, launching a hopefully well-timed tactical payload in order to tip a combat situation in the Cartel's favour.  Used properly, it can be devestating, leaving enemy ships crippled in its wake.  When it has launched its payload however, the Phantom is best off running for its life as it was not designed with serious battlefield endurance in mind.   



The Jade Claw Cartel's heavy hitter and second largest vessel after the Lambton.  The Clava is used when the Cartel needs a heavy hitter.  More evem then most cruisers, the description "moving gun battery" thoroughly applies.  The Clava is covered in recessed small ballistic hardpoints, though it only has one large turret.  Whilst the ship is lacking in both range and overall top speed, the ship's bizarre combinations of high and low technologies make it a very deadly opponent - for example, the reactor used is quite weak, being designed to be tough rather then powerful.  Whilst lacking the sheer mass of many Hegemony vessels, the Clava more then makes up for this with thick armour, multiple redunancies and the wall of broadside fire it can spit out. 


So!  The Jade Claw Cartel is finally filled out as a faction.  Honestly, I was tempted to up and call this version 1 at last.  Though I'm not 100% certain of that.  I think I might want to make a few more weapons (particularly those particlar to the JCC) and polish up a few things. 

Oh yes, almost forgot about the missions... something I wish I'd done sooner for the sake of testing purposes.  They're very useful for that. z: j  I've added 8 new missions (really 4 from opposing sides) for a bit of fun.  These probably need a lot of work.  There's a good reason this isn't v1 yet.  z: j

So, I'm thoroughly distracted for the time being.  Endless Space is the Space Empire building 4X game I've been wanting for some time.  It's like it's taken the best bits of Master of Orion 2, Space Empires 5, Fragile Allegiance and so on and finally combined them properly.  The AI is the best I've seen in any 4X game so far and this game has definitely taken some pointers from other 4X games out there, such as Civ 5's city capturing mechanics.  I do like it when games developers are willing to do that.   Like how Minecraft and Terraria copy off each other all the time. z: )
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Upgradecap

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So, I'm thoroughly distracted for the time being.  Endless Space is the Space Empire building 4X game I've been wanting for some time.  It's like it's taken the best bits of Master of Orion 2, Space Empires 5, Fragile Allegiance and so on and finally combined them properly.  The AI is the best I've seen in any 4X game so far and this game has definitely taken some pointers from other 4X games out there, such as Civ 5's city capturing mechanics.  I do like it when games developers are willing to do that.   Like how Minecraft and Terraria copy off each other all the time. z: )


This, i agree with. Being a modder myself, i also found myself thoroughly distracted by all the games i got from the steam sale. Most prominently is Half-Life 2 (yes, i know ::)) I am waiting for Legends of Pegasus to become a reality since that game offers a lot of cool stuff. :)
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Starlight

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This, i agree with. Being a modder myself, i also found myself thoroughly distracted by all the games i got from the steam sale. Most prominently is Half-Life 2 (yes, i know ::)) I am waiting for Legends of Pegasus to become a reality since that game offers a lot of cool stuff. :)

Heh, I personally got sick of the whole FPS genre halfway though the first Half Life.  Everything else since has felt like a downgrade.  I tried to play HL2 and I did complete the first Halo and play through half of the second for research as part of my incomplete Games Design course, but I've generally found them to be too much bother.  I can beat those games but it just feels like hard, dull work.  Too much for the hands to do and not enough for the brain. 

Honestly the closest things to an FPS I play these days are Skyrim and World of Tanks. z: )
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hadesian

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I love FPSs mainly because the first game I ever played when I was 4 was Halo Combat Evolved. It was recently that I used to be playing Halo Reach all the time, and I was good at that game. I really, really mean I was good at that game. For me, FPSs are still as they ever were, 'splosion fests of skill and just pure carnage.
CoD is a chore though.
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Starlight

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I enjoyed Halo as a shooter, I liked the movement and the progression, despite the whole levels in-reverse thing, but I didn't like the two weapon limit or the fact that it just boiled down to one path and a lot of dodging and shooting.  Which was my problem with Half Life 2 and pretty much every other shooter.  Just not enough to it for more then half an hour's worth of entertainment for me.  I like to have multiple things going on that I can think about and I like having time to sit back and just enjoy watching things I've set in motion.  Shooters don't allow for that and ultimately they just don't scratch my gaming itch.  Not since I was playing Doom when I was about 13.  z: j
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Aratoop

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Then how about you play an open world shooter like gta, just cause or red dead redemption (only those come to mind :p)? Threre's also fallout, farcry and crysis for open-world fps.
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Starlight

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Aye, that's a point, I did forget about Fallout 3.  I played a heck of a lot of that, there was just enough to fiddle with I think, but I haven't really gone back to it since.  I tend to replay the earlier Fallout games more often.  GTA: San Andreas I was just revisiting a while back, but that was the only one I really got into.  Though I often used it mostly as a visualiser, cruising around in cars and planes to my own music without causing any trouble.  I think I am perhaps a rubbish GTA player, but I got my fun out of it.  z: )

Crysis I did enjoy watching on my friend's top range PC with his massive and ridiculous, awesome AV setup, which did feel like some sort of video game experience porn theater, up in the loft, but it didn't look like it offered much but pretty much the same thing the whole way through, so I don't think I would have played it for more then twenty, probably fun minutes at a time. 
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Pelly

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Honestly the closest things to an FPS I play these days are Skyrim and World of Tanks. z: )

WOAH WOAH WOAH other people play this game apart from me! Yay!!!!


Also the mod looks really nice with the new ships so GJ.

BTW my EU WoT name is Pelhamds...
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Upgradecap

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Honestly the closest things to an FPS I play these days are Skyrim and World of Tanks. z: )

BTW my EU WoT name is Pelhamds...

Upgradecap there too :)
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Starlight

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starlight2098 also on the EU Server.  z: )

I haven't played it for a while - I've been waiting for the British tanks to come out (and better broadband.)  Might get it patched shortly.  I do enjoy a bit of WoT, it's technical, tactical fun. z: )  I have mostly enjoyed the Soviet tanks.  I'm up to Tier 7 I think.  

Also the mod looks really nice with the new ships so GJ.

Also, thankyou very much. z: )
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