Version 2.0.4
Fixed a number of issues with hull/weapon tags being incorrect, leading to ships not spawning at correct rates, in correct factions, or at all. No clue how this got in without getting noticed.
Version 2.0.3
Rapid fix for the Tigershark's hullmod (worked as intended, description was screwy) and the Incursion being burn 7, not 8.
Version 2.0.2.
- Added normal maps for all ships and weapons, and lighting data for weapons and projectiles. This will significantly improve visuals (and double the VRAM footprint) for players using graphicslib.
- Peregrine: Reduced DP to 22.
- Tigershark: Reduced DP to 28. Removed ballistic flux penalty from built-in.
- Equality: Fixed the hullmod not actually nullifying fighter pilot losses.
- Gloom: Gave it back salvage gantry. Drive Field Compressor now tells you that more than one doesn't do anything.
- Fixed the version file to work with mod managers.
Version 2.0.1
- Equality resprite and rebalance
- Shoebill got Harmonic Energy Projector (Equality lost it)
- Fixed some descriptions that were incorrect because of changing sprites/slots.
Version 2.0.0
- Now safe for forum posting again.- Major rebalance and reduction in scope (and VRAM usage). Bounties, Battlegroup IV, Ashen Keepers, and Covert Ops reskins removed.
- Major resprite thanks to Pogre.
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Full changelog available here.