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Author Topic: Need help formulating a response to [REDACTED] triangles  (Read 1539 times)

Arghy

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Need help formulating a response to [REDACTED] triangles
« on: April 30, 2024, 01:30:59 PM »

I'm using the ashes of the domain mod and it has a quest battle with 3 large triangles and 1 medium at once. I've defeated 2 large triangles before twice now at the shunts so my fleet worked but against 3 large and 1 medium my fleet managed to break the armor on 1 and get another one to half health before i lost 26 capital ships and cruisers. I remember old threads from years ago talking about fighter spam but before i go and order 20 different varieties of carriers to be built i wanted to double check haha.

I have an active gate near the system so i think i can ditch my fuel hauler and have enough fuel to get to the planet and back to the gate so i can bring 30 combat ships to bear. I'm only using the S&W(ship and weapons) and BB(big beans) ship mods so mostly vanilla level ships to choose from.
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Wyvern

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #1 on: April 30, 2024, 02:02:09 PM »

Hm. Well, the cheese method of using a phase frigate flagship to lure one large triangle away from your fleet is a pretty decent starting point. One frigate works fine for the regular two-triangle battle; for three triangles, I'd suggest having a second flagship you can swap to because you'll probably run out of PPT before it's time to bring that last enemy back to your fleet.

Which then means you need a fleet that can take on two-and-a-half of these things on their own. I'd suggest HSA disco paragons - HILs, graviton beams, tac lasers - under most circumstances that's a bad build, yes, but against super-aggressive redacted AI ships, it should work pretty well; the range malus doesn't matter much when the enemy's going to close to point blank range regardless of what you do. Two paragons does pretty well for the regular game case, so here you probably want to be able to field at least three, maybe four. If necessary, crank the battle size up so you can actually get enough of your fleet on the field.

Use orders to keep your fleet all balled up; rally civilian craft maybe, or perhaps setting each paragon to escort the next in a loop?

For bonus points, have a few high-durability (max caps, front shields, accelerated shields, hardened shields) omens that you can deploy later on to help kill fighters. Probably not needed, though.

Are there better options? Probably! But this one should be effective enough.
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Arghy

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #2 on: April 30, 2024, 03:34:00 PM »

I was thinking 14th onslaughts with shield shunts to put some firepower in to let other ships put in damage--i don't really like the 60op paragons but seeing as i'm rolling in end game cash i might just order 2-3 and use some save scumming to see what works haha. Someone was saying SO monitors but i've never used them before, are they as strong as everyone makes them out to be?
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Racct

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #3 on: April 30, 2024, 06:01:28 PM »

Yes, the SO monitors were very powerful, practically immortal in most cases, but it was nerfed in the current build, you can no longer install SO on monitors, or any other ship that has Flux Shunt hullmod.

As for triangles... ever since i saw that one youtube vid called "lowest low tech vs highest high tech" ive been using Invictuses as my brute force against mystery triangles.
So i assume if you can afford to field 26 ships against 3,5 triangles, then you should be able to afford and crew 4 invictuses, cram them full of cheapest meat from your local pather market and send them to town on your issues. Its not even morally wrong, these pathers will probably thank you for this wonderful opportunity to take the fight to these spawn of Moloch  ;)
« Last Edit: April 30, 2024, 06:26:41 PM by Racct »
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SCC

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #4 on: May 01, 2024, 09:23:36 AM »

Three best options would be Ziggurat (AI or player), Doom (player), Radiant (AI or player). Ziggurat is obviously strong. Radiant is also very strong, it can quickly destroy a Tessaract 1v1. Doom is the most tricky, but its mines are incredibly powerful, enough that in skilled player's hands you can destroy 2 Tessaracts completely solo. But even if you are not that good, placing mines on fighters or in positions that distract enemies is strong.
As for the rest of the fleet... Paragon is actually very good, since it can tank a Tessaract with no damage and handle smaller ships. But with the options I gave you, it doesn't terribly matter, because those ships really can handle everything themselves, so longer they get to 1v1 Tessaracts.
Doom soloes a hypershunt
[close]
A Radiant and a Paragon defeat hypershunt with minimal intervention
[close]

Amoebka

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #5 on: May 01, 2024, 09:55:19 PM »

As far as SWP ships go, I strongly recommend a flagship Chronos (or a Dawnstar if you have it) with a reality disruptor. With so much cooldown shaved down by time dilation, you can keep multiple ships permanently disabled and instakill fighters. Basically a Ziggurat for half the price.
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yajusenpai

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #6 on: May 02, 2024, 02:18:12 AM »

Triangle tend to crumble so High tech with 360 shield and much beam. Get a lot of fighter too.
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Siffrin

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #7 on: May 02, 2024, 02:21:57 AM »

Get a lot of fighter too.
Carriers are pretty bad against the Aspects unless if you're using equally strong modded wings.
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yajusenpai

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #8 on: May 02, 2024, 03:32:38 AM »

Get a lot of fighter too.
Carriers are pretty bad against the Aspects unless if you're using equally strong modded wings.

OP is using Ash of the Domain so it is modded so there got to have something good enough.
If not just throw in more.
The point is to have the ability to deal with swarm of small enemy.

At that maybe use weapon that turn fast and fly fast because triangle are quite agile.

I am rather interested in OP's original fleet though, what kind of loadout can lead to that heavy loss?


Ah yes, Triangle have weapon like Reality Disruptor and Rift Cascade Emitter that can totally wreck ship with no shield so the complete 360 shield are important.
Also their stuff are mostly energy and they usually hang out near the sun so solar shielding.

« Last Edit: May 03, 2024, 08:43:38 AM by yajusenpai »
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Arghy

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #9 on: May 03, 2024, 12:36:02 AM »

I was still rocking a pilum heavy build but it was doing fine against ordos and it defeated 2 triangles before. The problem was 3 triangles were staying grouped up and would focus down ships so once i was forced to trickle in new ships they'd just get 3 v 1 against vastly superior ships. They were also taking large amounts of HE weapons when their shields were finally down and it wasn't even breaking armor which is nuts.

I've swapped out all my pilums since i didn't have enough mass to warrant them anymore and i've got 2 shield shunted ballistic heavy ships including a 14th onslaught so coupled with my 4 trident astral i think i'll be able to put enough firepower into a triangle once its shields go down. I'll post my fleet if it works.
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Amoebka

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #10 on: May 03, 2024, 07:58:18 AM »

i've got 2 shield shunted ballistic heavy ships
You are going to get rekt really hard by reality disruptor unless you stack every single repair bonus, including possibly s-modded repair units. A single shot can and will disable every weapon and engine on an Onsaught for 20 seconds.
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Arghy

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #11 on: May 13, 2024, 07:13:44 PM »

So update: 28 combat ships including a paragon with a reality disruptor killed 1 large and 1 medium triangle while getting the 2nd large to near death but left the last one pristine. This is clearly an impossible fight as i'm having no trouble clearing out hypershunts, gonna just tell the mod author to tone it down.
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Juno

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #12 on: May 13, 2024, 09:23:43 PM »

My response usually is Paragon and 2 x Alpha Core Radiants at 40% CR, all filled to the brim with Autopulses because screw you dorritos  8)
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wodzu_93

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #13 on: May 14, 2024, 12:03:53 AM »

Yeah, Veil of Knowledge fight is absolute *** with vanilla or vanilla-balanced ships. I've tried several attempts with various fleets, gave up and said "*** it" - increased combat DP limit from 400 to 1k and just overwhelmed them with cap spam.

If you have the Ziggurat, use it, it's the best burst damade dealer you can get. I managed to get lucky and got 4 cryoblasters for it from hypershunt fights (build was 2x plasma cannon, 4x cryoblaster, 6x reapers). Zigg can 1v1 a Doritto fairly well, so if you can bait one to separate from the group while rest of the fleet stalls. This attempt got me the furthest out of all I tried before I gave up (one lightly damaged doritto + fighters left).
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yajusenpai

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Re: Need help formulating a response to [REDACTED] triangles
« Reply #14 on: May 14, 2024, 01:01:11 AM »

Maybe just a lot of disco paragon, ha
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