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Author Topic: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP  (Read 635 times)

Draba

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Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« on: March 22, 2024, 07:40:45 PM »

Seeing how some people think Onslaught is too strong for the cost I was curious how current Legions perform compared to it.
Gave base version a spin, with the usual Sunder support. Non-XIV because Sunders/maulers got hull damage covered, mark XIV battering down shields looks more helpful.
Ships are under AI control, player character is used in an op center kite, needed 1 merc to have enough officers:


Combat results, skills
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Legion
Tanks and takes shields down, fighters confuse omni shielded enemies and add some damage+PD capability. The usual Maulers do armor and hull damage.
Xyphos was probably a mistake, Claw for some extra tanking and good EMP output would've been better.
Part of the 10 OP saved on the Claw could've gone toward expanded deck crews, solar shielding or just more caps.
Still worked with Xyphos despite me fumbling around a lot, good enough :)
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Sunder, Medusa
Same as in the Osnlaught/Doom mix vs 2350 DP battle:
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Overall Legions are more fragile, but can deal with smaller targets much better than Onslaughts.
Lots of wide arc turrets+fighters help dealing with any target in a big area, but have less standalone finishing power and are less generous with OP.
IMO in relative strength adjusted for DP Legions, Onslaughts and Executors are on the same level (do different things well ofc).
« Last Edit: March 22, 2024, 08:18:19 PM by Draba »
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BigBrainEnergy

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #1 on: March 22, 2024, 08:30:14 PM »

It's nice to see large kinetics get their chance in the sun, first with the storm needler and now the mark ix. It's interersting that you're getting so much usage out of heavy maulers, but I guess the low dps doesn't matter so much with those sunders on the field.

And I'd agree that the capitals are mostly balanced but with different strengths and weaknesses. The onslaught gets hyped up a lot because it's hard to mess up, but that doesn't mean it's better, that means it's more noob friendly.
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Thaago

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #2 on: March 22, 2024, 10:26:30 PM »

These endurance battles are always so funny to me in terms of builds in the way they don't use missiles. For smaller battles, those Legions might have to make do with Mk IX + Mjolnir (or Heph) as the guns... but would be rocking 5x rockets/reapers etc. Also just hardened subsystems on caps!
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Lawrence Master-blaster

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #3 on: March 22, 2024, 11:38:52 PM »

IMO in relative strength adjusted for DP Legions, Onslaughts and Executors are on the same level (do different things well ofc).

So you're saying that Onslaught should be 50 DP? :V
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Grievous69

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #4 on: March 23, 2024, 01:10:23 AM »

He literally said "adjusted for DP", which means you get very similar bang for your buck when you use them.
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LeetKroo

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #5 on: March 23, 2024, 02:06:30 AM »

Neat. I always suspected that HIL+Autolance Sunder is a good support, I just struggled to make it not get blocked by allies and not shoot stray frigates. Rally command is amazing.
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Draba

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #6 on: March 23, 2024, 01:14:48 PM »

It's nice to see large kinetics get their chance in the sun, first with the storm needler and now the mark ix. It's interersting that you're getting so much usage out of heavy maulers, but I guess the low dps doesn't matter so much with those sunders on the field.
Yeah, Onslaught and Legions give plenty of options and feel like getting kinetics in the L is very good.
With that many mounts and OP maulers are great, builtin AWM helps with the DPS and dissipation is still maxed at ~1700/1500 with all important hullmods so it's mostly about using flux well.
Range is better compared to Arbalest/HAC+Heph, and the hit strength+projectile speed on maulers also comes handy.
(hard to quantify, but the 5x3x200 HE burst feels like it's really strong vs the AI too)

These endurance battles are always so funny to me in terms of builds in the way they don't use missiles. For smaller battles, those Legions might have to make do with Mk IX + Mjolnir (or Heph) as the guns... but would be rocking 5x rockets/reapers etc. Also just hardened subsystems on caps!
I think skipping missiles (or getting various pilums/salamanders) is pretty competitive on lots of ships now, not just for the longer battles.
Missiles and the hullmods/skill some of them want cost a lot of OP, and might not hit enough against some enemies.
Dumping a bunch of ballistics faster and venting once the threat is gone can often be better.
Ofc hardened subsystems on capitals is less generally useful :)

Neat. I always suspected that HIL+Autolance Sunder is a good support, I just struggled to make it not get blocked by allies and not shoot stray frigates. Rally command is amazing.
Yep, Sunders would've been good even without escort package just didn't know rally civ can keep them from suiciding :)
Certainly very strong with both of those.
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Thaago

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Re: Legion/Sunder/Medusa vs 6 Ordos, 2380 DP
« Reply #7 on: March 23, 2024, 01:28:17 PM »

Hmmm, I can't really agree with you on that one. Missiles tend to be specialized so not great vs every target, but they are very powerful while the ammo lasts.
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