was doing a stupid mod... Well, have been doing for the past 6 months.
*cue Deus Ex intro music*
And I was thinking about recalculating Nova's stats a bit, the problem is that I don't know much about Nova. If there are people here using Nova, please elaborate on your experience with this ship. As my surface level knowledge of it is that it's just... Kinda... Fragile. Fast, fragile, does a lot of burst damage, but is out-tiered by a lot of late game garbage you are going to be using by the time you reach that phase of the game. But I could obviously be very very very very wrong.
So, please... Feel free to elaborate on your experience with this ship. And if it has been negative, tell me what you would like to have it be different about it, Nova that is.
Based on its stats and weapon loadout alone, it is the best 40DP capital in the game without exception.
It has three main weaknesses.
The first is it is stuck with fearless AI, which makes it very suicidal. This can be gotten around with waypoint orders or personally piloting the ship.
The second is its low shield arc. This can be fixed by building in Omni shields and Extended shields, and even with the loss of two s-mods, it is still competitive with the other capitals.
The third is its weak PD placement. It has 4 small energy mounts, only two of which point backwards, with the best option being burst PD. Giving it a PD escort is pretty much required regardless of its build.
It is the only ship in the game that is fast enough and has enough firepower to reliably pin most enemies to their spawn.
Any fleet build that makes use of Novas needs several things.
Support PD, as mentioned.
Filler ships, just a lot of smaller brawling ships that can fight or safely distract most ships. They plug up the gaps that the Novas leave behind and kill frigates that the Nova doesn't have time to deal with.
Maximize command point increase speed. AI Novas are very heavy in terms of command point usage, as such they need a lot of them.
Finally, build around retreating. At 80 speed, along with helmsmanship the Novas' Nova Burst makes it functionally uncatchable. Due to it having Odyssey armor, you will need to retreat them to restore hull and armor from Field Repairs.
My build is a bit brutish due to me wanting it to hunt Ordos.
Quad Pulse Laser, one Autopulse Laser, one High Intensity Laser, two burst PD lasers in the back mounts, and 4 Pilum LRM Launchers. The Pilums are needed to force the enemy to keep their shields up at long range.
S-mods are Omni Shields, Extended Shields, and Hardened shields.
Hullmods are, Integrated Targeting Unit, Stabilized Shields, and Flux Coil Adjunct.
55 vents, the remainder is caps, I think it's 45 off the top of my head.
These are escorted by Wasp burst PD Shrikes.
I have had success with both captained Tempests and Omens as filler. Phase Lance TT Brawlers with no captains are my go-to for extra filler.
I always use support doctrine so I can use 4 Novas. However, you can use three and place Alpha cores on them immediately before combat. I don't because it feels like cheating. It would probably be more effective to go the cheese route, but I don't like it, so I won't.
All in all, it is everything a High-Tech battlecruiser should be.