fair, but I feel like reaper's higher ammo count does apply significantly, cause NPCs don't wait for an opening to launch a projectile. Dragons are just spammed and Reapers seem to be fired when an enemy is getting to very high flux levels or randomly???
So, higher ammo count helps a ship in being stupid. It keeps firing missiles for no reason. And if it comes to Dragon, losing one missile is a tragedy. Losing on Reaper is bleh. This gets mitigated with the expanded missile racks and missile specialisation. But the difference is significant. Mathematically so, though possibly irrelevant in short equal encounters that are just about blowing up a small fleet.
I mean... 7 Cyclone shots, 10 Hurricane shots, 5 Dragon shots.
21, 30, 15. And note Cyclone shoots 2 missiles, which deal 2k shield damage (well, 1k I guess). Hard flux too.
And Dragon's projectile is only 600 health for the fact that it needs to hang around and arm. Whereas Reaper's just accelerates and hits with 500 health. So, the enemy has a significantly shorter window to hit it, than the Dragon. And there are two of them.
If it comes to missile saturation, yeah. I guess there is not much difference between Hurricane/Squall saturation and Dragon saturation. But the thing is that Dragon does not have support roles compared to Squall and Hurricane (tbh, I'm surprised I bothered to learn that name, I would usually call them circling missiles)...
Well, to me, on paper. Hurricane can be applied on top of a weakened ships to deal high explosive damage. Squall can be shot before, to weaken a ship's shields to expose it to damage. Useful for Mjollnir for eg. I think... Dragon is just Dragon. It may prevent an enemy from firing, allowing you to overflux it. But like... What? That is so much more situational than just overfluxing them. Having hard flux damage against shields. That is so gigantic. Or having high explosive damage that is like, so much more reliable than DEM's 2k hit strength. Reaper has 8k hit strength. Cyclone's hit strength is mere 1k, but you get 7 missiles. Meaning you deal 7k damage. Compared to 4k. And twice as much ammo. And sort of more reliable too, although more vulnerable to area of effect pd.
Cyclone is five projectiles, Squall is a lot of projectiles. Dragon might walk into an asteroid and explode. And it moves so slowly, and it needs to get so close. But eh, I guess that doesn't matter. It's a minor aspect.
In spite of what I just said about Squall/Hurricane being similar, I feel like Dragon is better when spammed at least short-termly. Cause you do not lose DPS against each durability type. Spamming Dragons is similar to spamming Mjollnirs, I would guess. You have weaker less effective DPS that is energy, meaning that you get double DPS because all launchers apply to an encounter. If you are a Pegasus. In real life. I mean, in game. Then you have 4 missile launchers, you shoot 2 Squalls and 2 Hurricanes. 50% of combat effectiveness from missile launchers goes to shields, and the other to armour and hull. With DEMs, you always apply 100%, meaning you get 100% of that stupid burst damage. Meaning you get all 4 slots operating at a time against any opponent. Which is a versatility argument, which is the aspect that causes low ammo capacity to reduce Dragon's potency.