complaining that carriers need Systems Expertise feels like complaining that an Onslaught needs Polarised Armour. Every ship in the game needs something to have its core be reinforced. Besides that, Astral does benefit from other skills. Same with Mora, Legion (obviously, Legion isn't even a real carrier). Astral gets a lot of value from Field Modulation and... Oh, I guess that's it. Maybe Helmsmanship?
However, Condor, Drover and Heron benefit negligibly from most skills. With slight durability upgrades and maybe PD boosts. But besides that you go with missile specialisation for Drover and Condor. PD mastery for all three of them. Systems Expertise for two of those three, not for Drover which is currently stupid.
Eh... If it comes to fighter damage, the thing is that yes, this could be one of the things skills could do for them without breaking the balance of the game too much. Alex stated that the reason why fighters must stay bad for the moment is cause, if they get good, they will suddenly become unstoppable and snowball an encounter, because of how damage absorption works. Therefore they must remain squishy and depletable.
So, if we are to boost their potency, it would have to be tied to damage. And possibly some minor quality of life aspects. I had some ideas.
Ordnance Expertise increases flux dissipation, useful for fighters that use flux for their weapons, namely Warthog, Broadsword, Thunder. These have their firing rate restricted by this aspect.
Missile Specialisation increases health for missiles. Allows bombers to compete with ships that have Point Defence Mastery. Cobra will finally be able to land a hit on those stupid Onslaughts... Maybe. It shouldn't do anything else, maybe increased firing rate, but that would interact weirdly with Talons who use firerate to designate the amount of Swarmers they fire. But whatever, I guess we could have them gain that little aspect. After all they wouldn't benefit from any other skills I mentioned.
Field Modulation increases firing rate for energy weapons. I think all fighters that use shields also use energy weapons that take no flux to fire. Would get complicated if there were midline ships that did not use flux to fire either and had shields, those could possibly exist in the future. Could be solved by just giving them a variant of the weapon that is treated like an energy one.
I guess there could also be a skill to limit overload duration and increase manoeuvring, but eh... Those would exist solely to help bombers not ram their face into enemy ships. Instead we should just change their AI to not do that. Make them start retreating if they become overloaded. Cause currently it's stupid to see them turn into... Well, that stupid... Whatever... You get the idea.