I don't think balancing the Conquest solely around the concept that somewhere someone out there is recording YouTube videos with 3 s-mods on each ship beating the crap out of boring end-game enemies is a good idea.
Because the point isn't that these kind of ships are like... Impossible to use. But it's just like... Conquest is meant to be a flagship of one of the biggest nations in the Persean Sector that exists to stand against the Onslaught. Not literally, but at least figuratively. At the moment, you can deter an NPC Conquest with a *** Dominator. That's how pathetic it is. Sure, you won't be able to kill it. But that's because Conquest is only good at a few things... Running away, spamming missiles, and looking pretentious AF.
Like, look at this... You have 2 ridiculously over-nerfed capital ships, against Onslaught. Which has never been nerfed. Well, I'm reading that it was somewhat nerfed in 0.95, but that change seems to be more helpful than negative.
It even has a variant that straight up upgrades it into being stupidly broken, because "Domain machines, son!!!". Conquest is like Cruiser armour Dean Dingus who can't aim, cause its AI breaks every 2 nanoseconds. With a shield that overfluxes from annihilators and point defence grid positioned in such a way, that it always break its nose. Pegasus is like a missile boat. That's it. 50 DP for a missile boat... Cool, I guess... At least it doesn't have 1.0 shields to bring it down further.
I know that this could all just sound like a rant of some guy who can't be bothered to learn the game, and wants the game to change for them instead. But... Whatever... That may be what that is. But look, at least make Conquest and Pegasus good in Persean League's hands. When you see Onslaughts from the Hegemony rushing towards you. Or when you see Radiants. Or even the Executor, you go "oh my god... This is gonna be kinda frustrating, cause they are going to clear out all my annoying garbage". And then you go up against a Conquest, and it dies to annoying garbage. Which, fair... Pegasus then will spam enough Gorgons to turn the space into a freaking dubstep music festival, but then who the *** is going to clear out the larger capital ships? The Sunders and Gryphons??? Or Champions? Each of them with miniscule range, bad shields and relatively blah mobility?
And the *** Onslaughts, Jesus Christ.They're literally indestructible with this s-mod logic. The fact that you can make Conquests somewhat viable, you alone, and then everyone else is struggling. But the Onslaught is just universally good should explain to you what kind of balance situation we are in, at least based on community's viewing. I mean, even in your "Conquest is good, guys" video, you're still using an Onslaught as your main tanking capital ship, cause it's just that stupidly broken.
And yeah, I know that everything becomes viable with s-mods and good officers, even the freaking Grendel which is really dope to have with a level 7 officer and s-mods, cause it becomes indestructible. But some things are more equal than others. And I can assure you that a min-maxed XIV Onslaught can probably clear 2 min-maxed Conquests at the same time. Probably...
I dunno, feel free to prove me wrong, I guess... Cause I could obviously be wrong.
ps. Also, did you measure the viability of the Conquest based on its ability to clear out Ordos as a DPS metric? As in what gives you the fastest resolution of combat??? That just sounds like you broke the game in multiple ways and then found like a strategy that sole winning grace is the fact that it kills enemies the fastest. But why would that matter if under all normal scenarios it's about killing an enemy at all? That's like saying Tempest is stronger than a Monitor, cause Tempest will kill Shepherds faster. I mean, you win either way... Maybe bring it down a notch? Like, I dunno... Non s-mod runs against singular Ordos? Or at least minor s-mod runs? Cause remember, Starsector isn't meant to be an esport, it's a semi-immersive like open-world space game. If there is like one hyper optimised strat to make a ship broken, then cool.
But can you say that the standard issue Conquest in 9/10 scenarios is going to be a useful addition to your fleet when compared to an Onslaught? Or an Executor even? I dunno, probably...