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Author Topic: [0.97a] Diable Avionics-Joestar edition v2.9.1  (Read 30721 times)

balordezul

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #15 on: March 10, 2024, 04:43:10 PM »


I have experienced all the new ships and had the opportunity to test them to varying extents, including the new hull mods and weapons in their current state.

In my review of the new ships, I would rank the PolarV as the best. In my opinion, it possesses a clear role and a well-organized layout of weapon mountings, allowing me to run it successfully in multiple ways. It represents a significant departure from the DA design style. Industrial espionage is not uncommon, and I would suggest creating a lore element indicating that certain aspects were stolen from nearby neighbors to develop a cost-effective siege vessel, taking advantage of the chaos caused by missile swarms. The limited shield arc, combined with the play style, feels satisfying.

Suggestions: I have only two suggestions here. The first one involves a recolor to remove the tan or heavy armor appearance, making it visually more appealing. The second suggestion is to increase the arc of the small hybrid turret at the back to 240 degrees. One major concern I have is that the arcs are excessively narrow.

Brisk, or the Brick, can be likened to a little bulldog. While its appearance may not be the most pleasing, it effectively accomplishes the task at hand. Particularly when set as an escort for the AI, I would choose it over most frigates in that role.

Suggestions: Despite its effectiveness, its appearance is unattractive and somewhat resembles a pained drone you might encounter in battle. If you're open to adjusting the model, consider refining the front right to be less boxy and slightly sharper, or experiment with a heavier asymmetrical design.

Riptide comes equipped with Dampened mounts and truly lives up to the jack-of-all-trades, master-of-none archetype. It took some time for me to find the right combination of equipment that suited my preferences. Additionally, realizing that Dampened mounts only boost ballistic range, not energy, made some of my choices easier. The ship's ability aligns perfectly with the hit-and-run playstyle of DA.

In my setup, I opted for 4 Recson S, 2 Glowtusks, a Blizzaia, and Avalanche, as the Wanzer's presence was crucial for dealing damage. Although the Hoar seemed promising on paper, the ship lacked sufficient punch without frontline Wanzers. Being a jack of all trades and master of none pushes it down in my rankings, but it excels as a line holder, delivering broad damage rather than a killing blow. The model is evidently based on the front of the Gust, which I find works exceptionally well. The main drawbacks are the lackluster PD and the limited arcs.

Suggestions: The PD capability is subpar, and the Hoar doesn't deliver enough raw damage to justify dedicating hangar slots to it. To address this, all three small hybrid slots should have their arcs increased to well over 180, preferably 240 or 270. Another viable option is to incorporate a built-in 360 arc for a Raptor Defense System, fixed in that location.


Ashfall is more of a sad fall. While visually stunning and equipped with Dampened Mounts (boosting ballistics), its ship system ability surprisingly enhances energy weapons. However, it functions more like a giant fighter craft with weapons in a narrow arc, which isn't ideal for larger ship classes. After spending several hours experimenting, I observed some peculiarities with DA energy weapons dealing less damage than expected. Additionally, the absence of a built-in micro missile system makes it feel more like a scaled-up fighter. The five PD mountings are lacking in a similar way that we saw with the Riptide.

Suggestions: The two small PD ballistic mountings should be changed to Hybrids, with arcs set to 210 or 240. This adjustment would allow them to cover the front or back of the ship or fulfill a combat role if opting for Magicbox PD. The two rear hybrids need a substantial arc increase to 270. The rear medium hybrid should have a 210 arc to better support the side turrets without clipping the front. The front center medium hybrid should have a 180 arc or close to it, acting more like a large-scale ship. Consider adding micro missiles to the Ashfall. Even with the best layout using only DA weapons, the time to kill was worse than the Riptide. Lastly, replace the High Energy Focus ship ability with one from the DA library. I suggest using either the Phase Grazer Siphon (but that was basically used on the Riptide) or, more fittingly, the Micro-Missile Rafale. This change would also address the ship's lack of stock micro missiles.

Hull Mods:

Dampened Mounts: This mod provides a 200 su and a recoil buff, limited to ballistic weapons. It also entails a slower ROF and a 100% increase in weapon damage taken. When S-modded, it grants back 2/4/6 OP, but the ship's deployment cost increases by the class of 2/3/5/7 along with the removal of the ROF penalty. The built-in version on the Riptide and Ashfall differs in wording, possibly indicating a bug. While the extra OP to deployment costs is beneficial, the mod could be improved. A range boost to all weapons (ballistic and energy) would align better with optimizing DA weapons giving it better overall value and this could be explained via the lore. Please address the inconsistency between the hull mod and the versions on the Riptide and Ashfall.

Advanced Avionics: This mod offers a 30% damage boost for a 30% flux cost, with additional effects. Given that DA's damage is not inherently high, overloading the system on a DA ship with DA weapons is not a wise choice. The OP cost is also extremely high (45op on a cruiser) for a non-S-moddable hull mod that appears to be incompatible with Dampened Mounts. It's recommended to rework this mod from the ground up, considering its use for both ships and fighters as a more comprehensive hull mode.

Bug:

State Support Beam: There seems to be an issue with this weapon, as it is hitting less hard than expected. Hitting the armor of an unshielded target resulted in only around 1200 damage with three of these weapons. Repeated testing compared to the Glowtusk revealed a significant difference in time to kill. The State Support Beam should be examined to ensure it correctly registers hits when multiple beams hit the same area, as there appears to be an inconsistency. The Glowtusk, in contrast, consistently delivered the expected damage of around 1500 from three weapons.
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IroncladLion

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #16 on: March 10, 2024, 06:11:10 PM »

Oh cool is that a new Diable Upda-

Four new ships

Holy sweet, I had no idea more stuff was being worked on! New ships look fantastic! Thanks so much for putting this all together Joestar (and team), means a lot.

TauCetiRedGuard

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #17 on: March 10, 2024, 06:51:04 PM »


Hull Mods:

Dampened Mounts: This mod provides a 200 su and a recoil buff, limited to ballistic weapons. It also entails a slower ROF and a 100% increase in weapon damage taken. When S-modded, it grants back 2/4/6 OP, but the ship's deployment cost increases by the class of 2/3/5/7 along with the removal of the ROF penalty. The built-in version on the Riptide and Ashfall differs in wording, possibly indicating a bug. While the extra OP to deployment costs is beneficial, the mod could be improved. A range boost to all weapons (ballistic and energy) would align better with optimizing DA weapons giving it better overall value and this could be explained via the lore. Please address the inconsistency between the hull mod and the versions on the Riptide and Ashfall.


Dampened mounts is most definitely not limited to ballistic weapons, looking at weapon stats with Too Much Information shows both versions of dampened mounts raising the range of a pulse laser by the advertised 200 SU. Is it possible you tested with beam weapons which would not be affected by the range increase?

Hullmod description is consistent on the Maelstrom, Ashfall, Riptide without applying the reduced fire rate and durability. Modular hullmod does do its advertised negative effects. Agree that the descriptions and effects need to be made consistent for both versions or for one to be re-named to avoid confusion.

The new ships all have fairly strange weapon arcs, lot the small weapons feel like they should have 60 degrees more of turret rotation.

Ashfall should lose the small ballistics, it's the only Diable ship with them and it gives me the impression of being an oversight as the Ashfall has no features that benefit from them.
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balordezul

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #18 on: March 11, 2024, 04:10:13 AM »


Dampened mounts is most definitely not limited to ballistic weapons, looking at weapon stats with Too Much Information shows both versions of dampened mounts raising the range of a pulse laser by the advertised 200 SU. Is it possible you tested with beam weapons which would not be affected by the range increase?
It was, I was looking at beams.

The more I look at the Ashfall being a heavy cruiser the more I feel it should have one large mounting. The Riptide currently has a better time to kill and more survivable with the ships system.
« Last Edit: March 11, 2024, 05:53:17 AM by balordezul »
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Alex

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #19 on: March 11, 2024, 01:27:51 PM »

@Caymon Joestar: very cool! Would you like this moved to Mods/added to the mod index?
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Regularity

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #20 on: March 11, 2024, 03:58:52 PM »

I noticed this error when checking my game logs. Not sure if diable is the cause, but it obviously mentions diable so there's a decent chance it's the cause:

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ThatsMyFootThanks

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #21 on: March 11, 2024, 07:04:35 PM »

The mod version checker says "failed to load" from the link you've provided.
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #22 on: March 11, 2024, 08:07:40 PM »

@Caymon Joestar: very cool! Would you like this moved to Mods/added to the mod index?

Yes please and thank you
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #23 on: March 11, 2024, 08:18:22 PM »

I noticed this error when checking my game logs. Not sure if diable is the cause, but it obviously mentions diable so there's a decent chance it's the cause:

There’s no ship in this diable version called stolas, you may have a different mod that adds it, I do not know why it uses the same prefix thought. I’ll double check just to be safe
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Alex

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #24 on: March 11, 2024, 08:50:05 PM »

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Caymon Joestar

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Artarion

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #26 on: March 12, 2024, 02:39:20 AM »

I noticed this error when checking my game logs. Not sure if diable is the cause, but it obviously mentions diable so there's a decent chance it's the cause:
Stolas is from VIC if i'm not wrong
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Zone51alex

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #27 on: March 12, 2024, 06:57:26 AM »


Hull Mods:

Dampened Mounts: This mod provides a 200 su and a recoil buff, limited to ballistic weapons. It also entails a slower ROF and a 100% increase in weapon damage taken. When S-modded, it grants back 2/4/6 OP, but the ship's deployment cost increases by the class of 2/3/5/7 along with the removal of the ROF penalty. The built-in version on the Riptide and Ashfall differs in wording, possibly indicating a bug. While the extra OP to deployment costs is beneficial, the mod could be improved. A range boost to all weapons (ballistic and energy) would align better with optimizing DA weapons giving it better overall value and this could be explained via the lore. Please address the inconsistency between the hull mod and the versions on the Riptide and Ashfall.


Dampened mounts is most definitely not limited to ballistic weapons, looking at weapon stats with Too Much Information shows both versions of dampened mounts raising the range of a pulse laser by the advertised 200 SU. Is it possible you tested with beam weapons which would not be affected by the range increase?

Hullmod description is consistent on the Maelstrom, Ashfall, Riptide without applying the reduced fire rate and durability. Modular hullmod does do its advertised negative effects. Agree that the descriptions and effects need to be made consistent for both versions or for one to be re-named to avoid confusion.

The new ships all have fairly strange weapon arcs, lot the small weapons feel like they should have 60 degrees more of turret rotation.

Ashfall should lose the small ballistics, it's the only Diable ship with them and it gives me the impression of being an oversight as the Ashfall has no features that benefit from them.

hun is it ther ashfall or the Riptide ?
« Last Edit: March 12, 2024, 07:06:20 AM by Zone51alex »
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balordezul

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.0
« Reply #28 on: March 12, 2024, 10:19:17 AM »


hun is it ther ashfall or the Riptide ?
I’m 100% clear on your comment. But both the Ashfall and Ripetide have the mod mounted in as stock. They both suffer from having very odd arcs on the rear for PD coverage. The Riptide is in a much better place overall vs the Ashfall.

I did end up editing and switching the Ashfalls system ability to the Calms but it still didn’t solve the issue. Right now the Ashfall is at the back of the line as far as deployment of my cruisers and only pulled if everything has gone sideways.
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #29 on: March 12, 2024, 01:22:13 PM »

V2.9.1 is out

A new small weapon, the Glowfang equation Rifle
Buffs to the ashfall and adjustments to the arcs for the riptide, ashfall and polarV
Maelstorm dp now 40
Small buffs for some ships
Storm dp down to 23 from 26
Riptide DP increased to 24 from 22
Ashfall dp decreased to 25 from 28
Ashfall now has more Hull and Armor
and others i cant remember atm

still thinking on what to do for Adv avionics and smod dampered mounts
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